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Rokkett

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  1. You left out the most important one: wing sweep - use bomb mode or a manual sweep angle of your choice to prevent the wings from auto-sweeping. This prevents pitching of the nose up and down that occurs with the variable sweep. Also, don't focus on the basket. I like to watch the refuelling pod, but people have different frames of reference to assist with lining up the basket and then maintaining contact.
  2. If you're flying current DCS stable/open beta then, yes, you will have the most current mission files. All the triggers in R2M3 do work, BUT you do have to follow instructions closely. Also, the Hinds are difficult to locate - they spawn in around the new WP 1 that Jester creates for you, but it's dark and they fly low enough that you may not pick them up on radar. Purists may not like it, but "labels on" in this case will help give you a tally.
  3. Are you playing the most up-to-date mission file, and if so, where exactly in the mission are you getting stuck?
  4. Just re-flew Mission 4: Shock and Awe and it worked fine for me. After AAR, WP 3 was about 120 miles away. Upon arrival at WP 3, I received vectors to land at Incirlik for a Mission Complete.
  5. You can use the Jester wheel to command Jester to give you control of either chaff or flares. This can be cumbersome to use in the heat of battle, but you can bind keys to the relevant command to make it easier. Personally, I use VoiceAttack with Bailey's profile, then you can just say: "Jester, give me chaff" or "Jester, give me flares" Works pretty well for me.
  6. Hmm not sure what has happened to your mission file, but my mission file shows Lead 2 to also have (<current> -3) and (<current> -4) as per Rick_NSX. Also, the vector zones can be a bit tricky to find if your position is a bit off when you RTB, and may require you to hunt around a bit by flying around the base. You could try enlarging the vector zones if you are comfortable doing that in ME. Anyway, here is my copy of Reforger II Mission 3 if you like. ReforgerII_m3_the raid.miz
  7. For those not comfortable playing around with the Mission Editor, Reforger II Mission 2 can be downloaded here... ReforgerII_m2_proportional response.miz
  8. Thanks, IronMike! Have updated the Reforger II -Mission 5 file above to resolve a trigger clash that prevented Uzi group from forming up as briefed if the player taxied too soon at the start of the mission.
  9. See this thread. It contains (unofficial) fixes for Reforger II: Missions 2, 3, 4 and 5.
  10. I have made a workaround which will enable you to play and successfully complete Reforger 1: Mission 5. Download here. Let me know if you find any other bugs. F-14B_Campaign_Mission5.miz
  11. It's actually Mission 5 - I have found a workaround which will enable you to play and successfully complete Reforger 1: Mission 5. Download here. Let me know if you find any other bugs. F-14B_Campaign_Mission5.miz
  12. Whilst awaiting the official fixes to the Reforger II campaign, for those that are interested, attached is my fix for Mission 5: Chem Strike. Let me know if you find any other bugs. Good news is that the final two missions, 6 and 7, do not seem to have any mission-breaking bugs and can be completed as is. Edit (16/10/23): Tweaks to resolve a trigger clash that prevented Uzi group from forming up as briefed. ReforgerII_m5_chlorine.miz
  13. Just to clarify, you do not need to destroy both vehicles. You only need to destroy the technical to progress the mission. Cheers.
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