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KiwiPete

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Everything posted by KiwiPete

  1. Thanks Peter...you know, sharing quality screenshots like that isn't helping....:smilewink: The user community seem pretty excited about CA (or for that matter anything DCS.) Also thanks to you (and of course many others) in sharing your wealth of knowledge. It's helped me go from a novice gamer to a novice simmer in a matter of weeks. The fun of building a cockpit in my computer room matched by the beauty that is DCS World (or A-10 or Black Shark etc...) makes for an excited and engaged member of this awesome on line community. Cheers to you - have a virtual beer on me! But yeah - the eye candy looks great, and knowing the quality of DCS - this will be an outstanding development.
  2. All quiet on the western (eastern, northen and southern) fronts! Sadly no - not yet my friend! It's the evening of the 22nd here so only a few days left eh?! :thumbup:
  3. Poor Lad Tim - a quick prayer... Yeah...feeling bad...me too....Let the lad go to a better place... I think a prayer for the poor boy: Our ED, which art in DCS: World (Beta), Combined Arms be thy Name. Thy Warthog come. Thy will be done in Black Shark 2, As it is in DCS: World (Beta). Can we play now? Amen!
  4. ED - This evening suits me. I'll warm up the credit card shall I?
  5. Are you aware that the APU "fails" if you try and start the engine too soon? I had problems starting the engines with my TM warthog kit and thought WTF! but noo...it was me. Can I suggest the following: Follow the normal start up process but before attempting to move the left engine from off to idle wait maybe a minute (as in 60 seconds). Hopefully you will find that sorts the issue for you. The APU is like a jump start - it needs to build up a charge like a capacitor (this is all guess work on my behalf! but having found a similar problem as you. perhaps it'll help!). Take note of the APU and engine dials and gauges. The engine guage won't go past a certain level if you try and start it before the APU is "ready". excuse the poorly worded explaination. I hope it helps. Let me know how you go. Good luck. The other obvious place to look would be your key/axis mapping. Cheers
  6. Gee, I wished all games were as robust and polished in their release as DCS is in their beta releases! I understand BRooDJeRo's concerns - I would gladly pay $30 for a game I can (and am activly encouraged to) provide feedback on from DCS as opposed to the bad coding from the big names in software is increasing. Let's not forget the Beta isn't just fault testing - it's about making the product better and having a say in it's development is a priviledge. Pre payment also helps to feed the developers while they work on making software we enjoy! No real difference than investments in a company - your return happens to be non-financial but rewarding none the less! I'm in...10 days and counting!
  7. S! airdog All sorted. Cheers & Thank you!
  8. Hi all, I have found an issue that I am still investigating: I'm running multiple monitors 1 primary (main "camera") with three small lcd screens (8"). In A-10 the following config works just fine. In DCS-World running the A-10 it doesn't - The CDU and RWR will not display in DCS World for the A-10. I have copied the .lua file to the correct directory (I note the name is present under the options so assume that the lua file is in the correct directory for DCS World). Not a major problem, just trying to maximise up front view with the MFCD and CDU / RWR (will add clock etc. later). Under Options my screen resolution is 3520 X 1200 with Aspect Ratio of 2.93333333...As I say, this works just fine in A-10 standalone. Any pointers on where to look? Cheers Pete _ = function(p) return p; end; name = _('KiwiPete 3MFCD A10'); Description = 'Triple MFCDs and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6 } } LEFT_MFCD = { x = 2040; y = 50; width = 560; height = 560; } RIGHT_MFCD = { x = 2017; y = 635; width =560; height = 560; } CDU_SCREEN = { x = 2728; y = 7; width = 300; height =200 ; } RWR_SCREEN = { x = 2728; y = 300; width = 300; height = 300; } UIMainView = Viewports.Center
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