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coconutjo

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Everything posted by coconutjo

  1. I've recently had this issue and found that reinstalling DCS cured it. I use the warthog with TARGET scripts for Falcon and find sometimes it seems to forget how to work within DCS. Incidently I unplug and reconnect the warthog into a different device as well, this may not be related to the root cause but it's something I always do as part of the fix. Hope this helps. I think your nipple is likely in fine health. s
  2. Warthog is a game changer
  3. For gaming sure, spend your money on the card, but for DCS you will see a significant boost in you average frame rate under load. A haswell 4770 at 4.4/4.5 ghz will help, particularly when the simulation becomes more complex and more units are active. If you don't want to shell out then overclock what you have for now.
  4. If it's just for dcs, throw everything at the proc, 4770k at 4.4ghz. Am just building this now and seeing a huge improvement over i7 920 @ 4ghz. RAM disk or SSD is also advised. EDGE will hopefully make good use of a decent graphics card when released
  5. Sennheiser hd600s or 595s...unless you need a microphone
  6. *Bump*.. and - has anybody got an exported Warthog config that works for FC3?
  7. Any TMWH files much appreciated here too!!:)
  8. Can one of the devs let us know how much VRAM dcs will use?
  9. Ranger79 - I saw similar when I went across to 1.2 (there's a thread under a10 bugs / game performance). Since then I've reinstalled windows 7 and things have returned to *nearly* where they were, so if you've the patience for a clear out and reinstall I'd recommend it.
  10. Agreed Agreed - wish you could change music too, I love the A10 theme.
  11. Confirmed same experience here - also getting quite a framerate drop on my usual performance test, A10 TGP is claiming a higher FPS penalty than before...
  12. Great find on the vid! Love the roll at 3:00, usually proceeds another low-pass death in my virtual hands....:)
  13. Nope me too and no idea why....!
  14. Speed..! This is exactly what I meant - an effect derived from the delivery of ordnance but not an individual round strike. The performance saver would be that this could appear after weapons delivery, not at time of impact causing stutter. It could be rendered as per the existing, fast conventional clouds, though with some differences to shape/density etc. Cloud height / colour & shape could vary according to munition, target or land class (if DCS retains land class concept after Nevada). I think that having achieved such stellar immersion within the cockpit, it would be great if Ed would incorporate some more environmental tweaks to up the realism even further. :)
  15. A bit off-topic but would an FSX-style visibility slider help improve performance and immersion? Where I live VFR visibility is typically 10nm - 20nm, and it seems much more in A10? I haven't read all of the dynamic weather thread so forgive me if the answer is in there...!
  16. It'd be hard to do, and I've not seen it done convincingly elsewhere I concede. The type of effect I mean, when visible from the air, appears 1-2 minutes after a gun pass. It wouldn't appear immediately or be triggered by each round impact. Kind of a cloud effect. Making it drift with the wind - now that would be tough!!
  17. ..or configurable only for client GAU? Not realistic but hey, you'd know where you missed!
  18. Random thought - Could ED implement some form of dust cloud over gun runs? I notice in RL vid on Youtube that a heck of a lot of dust & debris is raised when strafing open ground. Any thoughts? This could possibly apply to all other ordnance too... A random first post but there you go. Better than inevitable bleating on about Mavericks anyway. Just wanted to say to ED - this is the best piece of sim software I've ever owned - love it :) ...oh and the online community are bl00dy excellent - thanks to all of you for your vids, posts, uploads, rants & raves!!!
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