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Everything posted by Mayhem McAwesome
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Track IR ISSUES. Does this make sense?
Mayhem McAwesome replied to cptmrcalm's topic in Controller Questions and Bugs
Your first limitation of Track IR seems to me like something that's both automatically corrected by DCS and also by a TIR option called TrueView: By DCS: If you move your head around over your shoulder, DCS will automatically slide it towards that direction even if you don't move at all. Try just turning your head in place. At least for me, all planes in DCS will start sliding the PoV towards the shoulder on the side you're looking at on their own. (note the alignment of the Hornet HUD camera against the fins ahead of the canopy as you look away from center) By TrackIR: There's an option marked TrueView which covers the exact scenario you seem to be talking about. In short, when enabled, it'll add your head movements in only "after" all rotations have been factored. (not that simple mathematically, but that's generally what the effect feels like) - So for instance, when you're looking behind over your left shoulder, any movements towards YOUR right will add an offset to the PLANE's left (aka: Portside, for all observers). I personally find the combination of these two factors a great help and really makes it super intuitive to use. If you don't have TrueView enabled, I suggest giving it a try. As for your second problem of "getting lost" - seems like you could be panning around with the zoom closed in a bit too much. I always make sure to have zoom control as one of the handiest buttons on the HOTAS (or even more than just that, for ease of access redundancy) - You should avoid making large motions while "telescoped in", as that easily causes what you're looking at to become meaningless in terms of situational awareness. In short, keep the zoom as wide as practical whenever you're "viewfinding" - Once you got something you wanna look at specifically, try to coordinate zooming in with acquiring the target using your head. Hold the zoom whenever you don't have the target mostly centered on screen. Go wide again if you lose the target or wanna look at something else. Having a nice default zoom to return to is most important (you can save your preferred view center position in DCS, look it up) With some practice and lots of curve tweaking on the Yaw and Pitch axes, this becomes so much second nature that you'll find yourself instinctively moving your head to look around while watching videos (which always feels a bit silly). And also, make sure you got that TrackIR CENTER button mapped just as comfortably to your HOTAS as your zoom controls. Extra free tip: Give yourself another easy-reach button to PAUSE your TIR; I typically have mine paused during prolonged cruises or long heads-down time, like pre-flight startups and such. Basically, if you don't need to go quickly scanning around the aircraft (as you'd do in dogfights or landing approach), don't have your neck get sore over it. Eventually you'll find in what scenarios you're better served by either TrackIR or Mouse control. Don't be tempted to "get your money's worth" out of the thing by having it track at all times. I think we all make that mistake at first, but eventually, you realize that having it PAUSE is just as a big a feature of this device as anything else it does. -
Curious assessment. I'd have called it almost all the other way around. I found that the yaw behavior is a LOT more "house-broken" and far easier on the legs, heels and toes. Yet, my take, was that the excessive crabbing (esp. at cruising speeds: 100~120kias) seemed to be the one thing that's more or less the same as before. Of course, this is my reckoning from just about a couple days (probably not even a full flight hour) worth of testing, before duty (mother) called and I was "drafted" for Family Holidays™ (i.e: afk) up until, more or less, just about now.... So, I'll probably have a better sense of what the Apache is or isn't doing within the next couple days. But from the little flying I got with it between the update and xmas eve, I kinda got a sense that the crabbing was kinda the same, while the yaw got MUCH better... I was pretty well used to being "light on my feet" with the old FMs, so now it feels like one would expect it should (having never had the remotest chance of ever being allowed near the real thing, let alone fly it...)
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Wild guess - Could it be that you have the power switch set to "Battery" instead of "On"? ↑ as shown in Chuck's Guide Seems like you might have ran it down, which would explain the "dimming down and going off after a while" behavior... I'm assuming (educated guess) that this battery isn't rechargeable, given how it's clearly marked as something you'd replace on the panel itself. Not saying that's what happened to the OP, but who knows? That's just a thought that occurred to me which might account for the problem, perhaps...
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On the Apache, I like to find myself a friendly ridgeline or hill that I can duck behind and stick up the FCR to scan for targets - Then just make sure you got room to send out the Hellfires and let them make a big mess of whatever they find. When they shoot back, don't panic. Just calmly lower those couple of feet that put the hill between you and their feeble attempts at retaliation. You can usually see their missile skip blindly over your head or impact the other side of the ridge just ahead of you. After that, you pop back up again and go another round. If I find my missiles are getting lost too often, or "The Ones That Should Not Be" are shooting back a bit overmuch, then I might back out and reposition, find a friendlier ridge. Once the "big bad triangle icons" (AA contacts) are gone and the Missile Lady (RWR) calms down, then I pop up a little higher so George can go "I'm Firing mah Lazor" with the TADS. Once all 16 Freedom-Sticks have "done unto them" as they will, I pull out of my hidey-hole and take the 30mm out on an educational tour of the target area, teaching unforgettable lessons on the advantages of "not being on the side that shoots at AH64 gunships" It's a lovely field day for all concerned. That is, George and I. Sitting in air conditioned comfort aboard our hilariously OP attack helicopter... The bad guys on the other end might beg to differ, but they can beg all they like. They're not supposed to have opinions at people, they're supposed to die.
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Seems to happen a lot if you start it up too quickly. I found that it (mostly) doesn't so long as you go very deliberately about starting the APU and engines. Give each some time before starting up the next. I usually start the APU, then line up the IHADSS, set the radios, set altimeters, check the engine instruments and fuel and whatnot (especially whatnot) and only then, start the engines. doing it carefully like this usually means I don't get the warning stuck on me for the flight... Yet, if it does pop up, I've found that it can be safely ignored. In fact, every time I died with this issue, it was probably because of events a lot more pointed (as in: a missile to the face) having happened later on that same flight. One might safely conclude that the warning itself is mostly harmless. (and may or not just be some bug or other) Yet statistically, I am compelled to say that I've died with it, even if not necessarily of it.
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I landed it!:pilotfly: One wing blown off after a somewhat (wildly) ill-considered attack on an irresistible massing of enemy tanks... oh boy, rough day, eh? - we all know how it usually goes from then on :doh: indeed, this is normally where a wiser person would go and eject... perhaps dare as much as fly somewhere further from enemy lines and then do the reasonable, sane thing and expedite the pulling of the yellow thingies aflankst the seat... ...well - I am not wise, sane, nor reasonable.... decreasingly sober too, admittedly at the time of this happening :huh::music_whistling::megalol: but land it I did! the left wing was largely more so scattered in bits and pieces on some enemy occupied hillside than it was attached to the burning remains of my erstwhile airworthy airplane... but then again - I muscled my way (apparently ALL of one's hydraulic might can leak out off a torn wing) into a winding path backwards-ish towards whence I came - or at least in that general direction - and once I found the opportunity - I dared and flew it onto an "excellent landing"* *landing quality ratings as per the widely accepted system of: "walk away"=Good; "use plane again"=Excellent; "without major repairs"=Perfect anyhow -- for those who doubt or just wanna watch just how lucky a trigger-happy warthog-rider can get at dire times, I thus-by submit the full recorded track of the event for your appreciation :thumbup: https://drive.google.com/file/d/0B8JknrBkizVCaEt2eV9kemNacnc/view?usp=sharing and maybe, those more A10-savvy than myself might even point out where I could have done better a job in ways of addressing such relevant predicament as this rapidly became... (other than not repeating the happy-go-lucky tank attack - that was plain stupid, I know :doh:) as for why this wasn't my first time landing with "less airplane" than I took off with: http://theairtacticalassaultgroup.com/forum/showthread.php?t=14095 <-- I was the pilot they call "Moach" in that instance
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hey there... question... more a brain-fart really... but since nobody seems to be discussing anything about adding airbases, i thought there'd be no harm in asking (unless there is... then, uh-oh....:music_whistling:) so, if one were inspired to perhaps take on a little effort into "porting" the airbases and scenery stuff from LOMAC to DCS Warthog - could it even be done? then if so, SHOULD it really be attempted? (licensing breech, maybe?) :huh: i got curious over this by looking at the map and seeing that the elevation contours data of the whole LOMAC area appear to be present in the simulator, just no roads, objects or anything interesting to fly over.... but then, i haven't found a single post covering any meaningful bit of information about adding scenery to DCS.... so i can't help but wonder - what if? :lookaround: cheers :thumbup:
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well then... the ENB mods work by exploiting a windows dll loading feature where the current executable folder has priority in search, so you can have it load a different binary than the default one when loading direct3d so that kinda means it could theoretically work with ANY direct3D9C executable.... even if that wasn't made with the features it adds in mind :huh: or i may be wrong... i'm mostly just guessing here :D my point is - when in doubt, we can always just TRY... i keep having a problem with the HDR where it doesn't kick in unless i minimize the sim and bring it back up after a while at least once.... very, very weird - and i'm pretty sure with an ENB mod setup this nuissance would go away :geek: it's one of those things that it's a problem big enough to bother by still small enough to not warrant me going through any major lenghts to fix.... ya well... gonna try to rig it with the mod when i get home... if it works, then it works (and i'll post about it), if not - then meh... :bounce: