gunterlund21
-
Posts
1012 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by gunterlund21
-
-
Cant wait for this. Hopefully we will see more towed Arty. Great work.
-
WIP
AWESOME Morkva!!!.. Keep it up.
-
Hi guys.
Thanks for continuing this DCS cornerstone that Helios is.
I built up a new rig and for the occasion installed your new version of Helios (was running the latest Gadroc version before on my older rig).
So I copied my profiles and reset the monitors then added the interface. Yes, I also added the line to the export.lua and copied the Helios directory with the exports into the scripts directory.
The profiles are working great (using capt zeen ones) BUT all the switches register twice when I press them on my touch screen so it makes the profiles unusable. Any suggestion why?
Thanks.
Bad what line are you talking about above?
-
Ian;2133064']To export additional gauges, you need to do some minor edits to their Lua files.
Let's use the RWR as an example. Open Mods/aircraft/A-10C/Cockpit/Scripts/AN_ALR69V/indicator/AN_ALR69V_init.lua and append the following lines to the end of the file:
dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("ED_A10C_RWR")
("ED_A10C_RWR" is a unique name for the viewport, which you can pick arbitrarily as long as its a valid Lua variable name.)
You can then export the RWR like this in MonitorSetup.lua:
ED_A10C_RWR = { x = 599; y = 1360; width = 179; height = 179; }
I use this approach to export the clock and the RWR.
In general, under Cockpit/Scripts there is a subfolder for each device. Inside that is an indicator subfolder which includes one Lua file that ends with _init -- that is the one you want to edit.
Edit (2015-01-19): add code to the end of the file instead of the beginning (required for some indicators, others do not care)
FSF is this still valid?
-
brilliant work.... great to see the community doing Combined arms stuff
-
-
-
Glad to see you are always improving this. Keep up the good work.
-
I think currently not. Though 8 missiles of what type? It takes a lot of hits, preferably below the waterline to actually sink a large modern ship, especially a warship. Disabling it, or at least hamper its effective fighting capabilities is a different story... think taking out the bridge, radar, weapon systems.
Anti ship missiles from patrol boats
-
-
Can the Tarawa be sunk. I hit it with 8 missiles and no damage..
-
-
Does this vehicle do anything in dcs or is it just for looks.
-
Morkva we need more infantry weapons.. PKM, RPG's, 50 cal, .... Keep up the inspiration and great work.
-
This would be a great opportunity for Decoy to improve communications. Here are three pages of posts where everyone is confused on what is going on.
-
One of the most important mods available. Thanks Morkva
-
This is happening in 2.5.3.24436 ALOT!!
-
Dont see a key option for it in controls
-
Way to go Team!!!!
-
suntsag is this different than the official work you were doing on the Tarawa for RazBam. I thought you were working on Razbam's Tarawa mod directly versus this being an addon mod.
-
-
If you start an AI aircraft in the hangar position 9 At krymsk they will start to taxi out of the hangar, travel about 30 feet and stop. All flights from surrounding hangars are now stuck.
-
-
they just hired a new PR guy so Im sure he will be posting vids on progress
a new and exciting World War II map in development
in Wish List
Posted
this map would be my guess. Then you get market garden and the bulge