

MIDWAY
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Further testing: I found that engaging the blower at 1k will allow you to stay at WEP from 1k up past 9k, where it works normally again. However, once it turns off you will get knocking if you try to re-engage.
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I've noticed that WEP is not usable between 1000-9000Ft. When trying to engage it at an altitude between 1-9k. I can't find a combination of blower settings or throttle settings which don't cause knock that can engage the wep, as shown on the water pressure gauge. If you start with WEP on above those Altitudes, you can keep it on during a decent all the way to the deck. Once you start climbing again it will shut off and not come back on till 9000.ft. I found this repeatable. See track. LastMissionTrack.trk
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Thanks Rudel! It's coming along very, very nice. You all have done a fantastic job!. A little wiggle room will go a long ways as far as cylinder head temps go. I find that doing a dive to escape, which closes the cowl flaps, and then turning to re-engage almost always puts it at the red line in seconds. One must be very mindfull to re-open the flaps once slow enough that they can. I am learning this habit the very hard way on multiplayer servers.
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Exceeding WEP time limits also causes gradual loss of power followed by a seizure. No cockpit shaking or engine temps outside of limits on this failure. More testing needed to see the time limits. Edit: Military power (no wep) also has a time limit. Follow the manual/ kneeboard data. I found max cruise MP/RPM pretty easily in my testing. I'm keeping that to myself tho. Intercooler flap are the key here. Half open usually prevents issues unless your in the high blower too soon.
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I did some more testing. Oil temp definitely will cause the engine to seize now too. Seems to only be a problem down low. I bet this becomes a big problem for a lot of new people since the gauge is small and it changes quickly, especially carrier ops. Misuse of the supercharger handle caused issues as well. Sometimes you'd get the knocking noise, sometimes the cockpit shakes quite a bit. Cylinder head temps cause issues. Nothing new here. Overall its a lot to manage. But I think its well done and nothing is surprising or sudden so long as you do normal instrument sweeps.
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Is the Water Injected WEP modeled or not? (Question to the Devs)
MIDWAY replied to peachmonkey's topic in Bugs and Problems
WEP is working. See the engine stop post for details. -
Perhaps its engine knock from to high of MP without the water injection? I'm hearing a knocking sound now if I don't have the master WEP button on and am into the MP pressures where its needed. Working just like the P47 for me. Edit: Just tested. Confirmed that engine knock from excessive MP WITHOUT WEP will cause engine seizures. Edit 2: With WEP engaged, you can still exceed WEP MP pressures and knock the engine into a seizure. Follow the manual...or listen for the knock. The sound is pretty handy and nicely done.
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The on and off buttons do work. You'll not see a difference in MP tho. At sea level I'm 305kts indicated without, but showing mp that should be on. Hitting the on button changes nothing in the cockpit, but my speed will go up to 312kts indicated. Goes back to 305kts when the switch is back off. Not saying that's correct (it's not) just reporting my findings.
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You can push it past the detent and see the mp increase... but you also have to map the water inject button and hit it for some actuall effect. ... Which is not much more than a few knots level speed. You know you're doing it right if the water inject warning light comes on eventually.
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Sea Level and 20K feet speed test, tips, and question
MIDWAY replied to Darkrookie's topic in F4U-1D
I'm not getting any difference at sea level with auto rich or auto lean. Care to post a track showing the difference on your end? -
Can anybody tell me what the ammo belts are? I'm not handy enough to get into the lua files to look. Seems to me like the late war ammo mix is a lot more effective. Just looking for the data to back that up. Thanks!
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Go fast in a dive. Cockpit sound has it.
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Definitely something wrong with that trick. I got it to 155% rpm and 121 Manifold. A nice 354kts for about 1 min before it kills the engine. Thats fast!
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I received mine yesterday. Unfortunately, I didn't see this review before I ordered mine. I have mine mounted on a Thrustmaster AVA Base. I had the thrustmaster warthog as a stick before. I can confirm that any CMS switches will also press the detent. Very annoying to lose this. The additional buttons like the hat switch detents and the side mounted do not work. Big disappointment. Maybe somebody smarter can tell me how to get all that working. I can't find anything as of right now. I do like how the MH16 is a lot lighter. That significantly reduces/gets rid of the wobble which the original thrustmaster warthog had with any stick extension. I fly much smoother now with no overdrive or wobble when centering. I like the switches as well. Most have a good mouse like click to them after pushing past the light springs. Much lighter than the original warthog, which were honestly a bit too much in my opinion and caused some induced motion into the axis ranges.
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Mike Force Team started following MIDWAY
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Yes. Mine does this too. Not an issue at all with proper forearm support. Which is my right leg in my case. If you drive the stick, instead of letting momentum move it, it's not noticeable in flight. The Ava makes helo flying an absolute joy. I can hover in the Huey with no issues, and land it EXACTLY where I want it to now. Still at 15 for x and y curves. The only module which is touchy is the mosquito pitch axis, which is notoriously touchy by all accounts. Trying a 20 on the pitch axis solved that.