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Posts posted by AegisFX
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First some background/what I'm trying to do:
I want to send an F-117A to bomb an armored bunker. I've placed it on a ramp start armed with GBU-27. 1 waypoint has the "bomb map object", with the indicator placed over the enemy unit. The next waypoint is setup similarly to attack a second bunker. I have zero knowledge of scripting at the moment, so I may be missing something obvious there.
Unfortunately, there's just no way I can make these bombers specifically kill a unit(S). Does anyone have advice?
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Probably true for experienced pilot...but at my skill level with the flanker, the F-18s do pretty well! I'll agree that my AI wingmen are not very good at anything except funneling the bandits right to me! But that's OK, more challenge for me!:)
I use a technique very similar to Oberst's "min pk shot and notch" move. Put the bandit on the defensive right away, make yourself difficult to track on radar, and get in tight for a better pk shot. An energy gaining maneuver is also helpful here, and never try to fight in a flanker with lots of fuel!
My biggest problem right now is in my own cockpit--managing the radar, weapons' modes, etc. Fingers aren't quite fast enough yet, and I haven't optimized my controller well enough yet...
Not the right thread, but I'll also mention here that I would LOVE to see exportable flanker RWS! Right now all I can manage is the HDD on a separate 8 inch display--would love to have the RWS right next to it! I think my situational awareness would go up tremendously!
If you have AI wingmen with Air to Air missiles, tell them to turn their radars on as a flight. When they call contact, tell the flight to engage bandits. You should be the last unit to engage. This may not make you a better pilot in the online arena, but telling your wingmen to engage first can be useful( maybe they kill the bandits? or the bandits drop some stores, use missiles and CMS before you enter the fray) This also gives you a few moments to bring up radar, etc as you remain relatively clean of the fighting. Sorry if you may already know or do this.
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Ahh. Okay then, I must be doing something wrong then.
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I just purchased this, and look forward to the changes this will mean for my group. A question: Is there a way to connect to a local server without typing in your own IP?
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Thats not tue IMO. With the flanker and DL I can have k/d of 9 to 0 or something (and none strikers) just as the advantage of this situational awarness + EOS stealth lock is just too big. If You're doing it right You can trick that F-15 radar model itm so easy that Youŕe litterally invisibile up to the time You do Your "stealth" shot. You can even do it with 27ERs as You can just sneak so close that there is no escape. But these are mostly tricks that are far from RL.
There ist no way in doing this with the F-15. If You do it right and coordinated You may control the airspace very well but maybe get out with 0 kills. But thats success too as it is ment to protect strikers in certain areas. If I push it too far and want to do a kill I've probably a 50 50 chance in getting killed myself no matter how good I coordinate the attack.
I normally do not use the RU fighters, but can sort of vouch for the fear as an F-15 guy. Even without DL the RU fighters, if pointed in the right direction, could get past an unfortunate or poorly aimed Eagle radar. EOS is just that useful and that deadly. With a group of coordinated radars searching, yes, the RU may get spotted, but alone, that radar has to be at the right place, right time, and right settings.
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Sorry, but I'm looking forward to Nevada more than anything. That and more study sim modules. PFM's are a step in the right direction but only half way there. It's all about the clickable cockpit and full systems fidelity for me.
I can understand the sentiment. I think I would've preferred an area along the USSR/NATO boundaries.
Also, not sure if you're aware, but the flight and system modeling are separate. That said, I'm waiting on a US multi-role unit, hopefully of the carrier-borne variety.. and dedicated servers.
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1.2.8 is now officially old hat. LET THE 1.2.9 SPECULATION BEGIN!!!!!!!!!!!!!!!!!!!!
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Ahh! I guess I need to keep my eyes open for the next event then!!
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So was this an open session or sign ups available? Or perhaps this was a closed, invitation-only event?
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keep the lock as long as possible. To my knowledge, the 120 seeker comes on after it reaches terminal distance, OR it loses datalink from you( meaning you no longer have a lock on enemy unit)
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Found another annoying bug and don't know if it has been reported:
When flying the 1.2.8 Su-33 in multiplayer all radio transmissions, previously being made between player and ATC etc gets displayed on screen after a while, covering most part of the left side of it. There doesn't seem to be a way to remove it while flying (exiting radio menu does not affect it...). Occurance seems random but frequent enough to be disturbing...
That happens in all planes on FC3, to my knowledge and experience. It makes the radio useless if you don't understand the audio( calling RU AWACS or RU held ATC as an English speaker)
The worst part is it can sometime just get scrambled, so you no longer get any text update at all, just a garbled mess.
I myself want to say that sometimes when using TWS in the F-15C, it gets stuck in showing TWS mode even when you are using RWSI haven't figured out whether it's falsely working in TWS during this period of time, or just giving visual cues like it is, as I can never detect any units.
(quick fix seems to be switching to another mode, boresight, vert scan, then switching back to BVR Still annoying, and I think it still shouldn't happen in the first place)
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Well, there are a few options you can take. Ask for fighter support. It's even better if you have a friend in the role. They can either fly with you as an escort and push ahead upon contact or sweep ahead and clear the region.
As for SAM threats, you may need to bite the bullet here and simply avoid them when possible. If you have the ordnance to do so, I suppose destroying some SAM sites to poke a hole in the defense zones could work well. If these servers have different planes, maybe it's time to make friends with an SU-25T player. convince them to run SEAD on those radar sites for you.
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That's the key. using the brakes smoothly, like you would in a car or bike. As soon as you touch down, apply a small bit, and gradually increase.
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Hence the public Russian decision to employ tactical nuclear weapons early on in a conflict against an evenly matched enemy I suppose.
What's this about Russia using tactical nuclear weaponry?
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I'm just stirring the pot, but Rhino will always and "phorever" refer to the F-4 Phantom. Period. Full stop.
I think the dainty F/A-18's claim to the name is illegitimate. I mean the only reason they use it is to differentiate a Hornet from a Super Hornet on the radio around the boat.
:P
Doesn't look like that Rhino either. :joystick:
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Now that the x-55 hotas has begun shipping, im wondering what happened to ffb in joysticks? It came and went before my time, so i can't say how good or bad it is, but it couldn't have been so bad as to not use it in high end hotas.
As a side rant, i hate the x55 being named rhino and it not being a replica hotas to compete with tm's warthog.. it couldn't have been that hard!! Amirite? Can i get a high five? /rant.
Really, where's force feedback...
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How about some F/A-18C news yeah!!!!!!!!
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Tacview and playing with people better than you. Ask for advice, watch what they are doing. Use single play with AI to learn specifics as far as how long you have between a missile launch and when its thruster cuts off. Same with seeing what movements lose the missile, and how long you need to perform it.
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what do you mean on "functional hangar" ?
elevators can lift aircrafts up/down it's up to the animation and collision model but it's another question how will do this ? by radio menu ?
my wish: add hovercrafts plz :thumbup:
Yes, I figure the elevator works on radio command up and down. The primary concern is getting
The primary concern my idea attempts to solve is making space for players and AI to spawn and idle away from catapult and ski positions as well as the arresting area. As it stands: the Kuznetsov can spawn 3 units. 2 on the ski ramp takeoff slots, and one behind and to the left. Any further units spawn into the 3 spot and conflict, or are prevented totally with the "flight delayed" message.
With the DCS/CoreTexDesigns F-18C/E modules announced and hopefully worked on or near completion, this may be slightly different. The current US carrier can spawn a whopping one more plane on the deck. Cats 3 and 4 block the landing strip though. As with the Kuznetsov, allowing functioning hangar and elevators means more players can get in their plane, arm it, begin the starting process, and then begin taking off as necessary/planned without interference due to limitations.
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Not entirely sure how to embed the video for all to see here in the thread, but the end with the f-15 bouncing around reminded me of this gem:
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Is it wrong that I'm angry at Saitek for calling the X-55 "Rhino" and it not being an F-18 stick? I'm not the only one thinking it, right?
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eh. I downloaded the openbeta, and clicked for it to update. it just tells me dcs has stopped working and windows is lookin for solutions.
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Is it possible to have Carriers modeled to have a functional hangar and elevators?
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Anyone aware of any US retailers with units still in stock?
LotAtc 4 DCS - 0.9.1
in Utility/Program Mods for DCS World
Posted
I'm curious how you have0.9.1-4. I only have .3
I ask because I've been unable to get a stable connection. It seems like I can get a solid connection if I leave DCS in fullscreen and alt-tab, but I obviously don't get any info to lotATC then.