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Posts posted by Timghetta
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1 hour ago, Hammer1-1 said:
he abandoned all his projects in MS FSX and P3D, left his customers hanging. He blamed microsoft for his products failings, so the fact that he's doing this again doesnt really...tell YOU anything? say whatever you want, but its not like those of us who've been around havent been paying attention to who's who in this business and can attest to this simple fact for you. theres a difference between being optimistic and being realistic, and realistically Zambrano ditched another group...and for what? dont let the simple thought of Razbam making a comeback to finish the job stop you from thinking he wont do this again.
I'm calling you out, you are making this up.
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7 hours ago, Dragon1-1 said:
That's exactly the opposite of what RAZABM seems to want. They took down the modules, not ED (well, ED physically did it, but at RAZBAM's request). If they wanted to make a deal, they would have done that already.
Please don't speculate with nonsense, thanks.
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Wasn't an incorrect version, it was just an older lighting as the real one had.
The original Mirage came with red lights. We upgraded the cockpit with the latest enhancements/updates the Mirage received over the years, fitted NVG capability which included NVG filters and green NVG compatible lighting, including other items as seat harness upgrades and digital radios (mid life upgrade), bringing it to the latest version used by the AdA before it was retired in 2022.-
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1 hour ago, Mizzy said:
I do apologies, I forgot about the AdA update. It isn't directly related to my point because this update was to a Razbam module that was considered feature complete but benefited from AdAs development and not Razbam.
Thanks
Mizzy
Claiming ADA did the work, is ridiculous, while it was Razbam who coded the cockpit, with one of the best radars in game.
Far more accurate than other aircraft inside DCS. Also remind you "remastered" the 3D cockpit with the various midlife updates and even added a new pilot.
We did that to improve the product as a whole for the customer. The ADA saw the potential with it and it was us who fixed it.-
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E09, not apart of the paint kit, no plans to be included in the paint kit.
Also added a list of Material names for LUA below...
-- Canopy Glass (Exterior)
{"Glass_Exterior", 0,
{"Glass_Exterior", 1,
{"Glass_Exterior", ROUGHNESS_METALLIC,-- Instrument Glass (Exterior)
{"GLASS_INST", 0,
{"GLASS_INST", 1,
{"GLASS_INST", ROUGHNESS_METALLIC,
-- Inside Canopy/Lenses (Exterior)
{"Glass Behind", 0,
{"Glass Behind", 1,
{"Glass Behind", ROUGHNESS_METALLIC,
-- HUD Coating
{"HUD Coating", 0,
-- NOSE
{"F-15E_01", 0,
{"F-15E_01", 1,
{"F-15E_01", ROUGHNESS_METALLIC,
{"F-15E_01", DECAL,
-- TOP
{"F-15E_02", 0,
{"F-15E_02", 1,
{"F-15E_02", ROUGHNESS_METALLIC,{"F-15E_02SB", 0,
{"F-15E_02SB", 1,
{"F-15E_02SB", ROUGHNESS_METALLIC,
-- BOTTOM
{"F-15E_03", 0,
{"F-15E_03", 1,
{"F-15E_03", ROUGHNESS_METALLIC,
-- WING1
{"F-15E_04", 0,
{"F-15E_04", 1,
{"F-15E_04", ROUGHNESS_METALLIC,
--AILERON1
{"F-15E_04AT", 0,
{"F-15E_04AT", 1,
{"F-15E_04AT", ROUGHNESS_METALLIC,
{"F-15E_04AB", 0,
{"F-15E_04AB", 1,
{"F-15E_04AB", ROUGHNESS_METALLIC,
--FLAP1
{"F-15E_04FT", 0,
{"F-15E_04FT", 1,
{"F-15E_04FT", ROUGHNESS_METALLIC,
{"F-15E_04FB", 0,
{"F-15E_04FB", 1,
{"F-15E_04FB", ROUGHNESS_METALLIC,
--- WING2
{"F-15E_05", 0,
{"F-15E_05", 1,
{"F-15E_05", ROUGHNESS_METALLIC,
--ALIERON2
{"F-15E_05AT", 0,
{"F-15E_05AT", 1,
{"F-15E_05AT", ROUGHNESS_METALLIC,
{"F-15E_05AB", 0,
{"F-15E_05AB", 1,
{"F-15E_05AB", ROUGHNESS_METALLIC,
--FLAP2
{"F-15E_05FT", 0,
{"F-15E_05FT", 1,
{"F-15E_05FT", ROUGHNESS_METALLIC,
{"F-15E_05FB", 0,
{"F-15E_05FB", 1,
{"F-15E_05FB", ROUGHNESS_METALLIC,
--- TAIL
{"F-15E_06", 0,
{"F-15E_06", 1,
{"F-15E_06", ROUGHNESS_METALLIC,
{"F-15E_06", DECAL,
--LEFT STAB
{"F-15E_06LS", 0,
{"F-15E_06LS", 1,
{"F-15E_06LS", ROUGHNESS_METALLIC,
{"F-15E_06LS", DECAL,
--RIGHT STAB
{"F-15E_06RS", 0,
{"F-15E_06RS", 1,
{"F-15E_06RS", ROUGHNESS_METALLIC,
{"F-15E_06RS", DECAL,--LEFT RUDDER
{"F-15E_06LR", 0,
{"F-15E_06LR", 1,
{"F-15E_06LR", ROUGHNESS_METALLIC,
{"F-15E_06LR", DECAL,--RIGHT RUDDER
{"F-15E_06RR", 0,
{"F-15E_06RR", 1,
{"F-15E_06RR", ROUGHNESS_METALLIC,
{"F-15E_06RR", DECAL,--RIGHT ENGINE
{"F-15E_09A", 0,
{"F-15E_09A", 1,
{"F-15E_09A", ROUGHNESS_METALLIC,
--LEFT ENGINE
{"F-15E_09B", 0,
{"F-15E_09B", 1,
{"F-15E_09B", ROUGHNESS_METALLIC,-- CFT
{"F-15E_07", 0,
{"F-15E_07", 1,
{"F-15E_07", ROUGHNESS_METALLIC,
{"F-15E_07", DECAL,
-- EXTRA
{"F-15E_08", 0,
{"F-15E_08", 1,
{"F-15E_08", ROUGHNESS_METALLIC,
-- DROP TANKS
{"F-15E_13", 0,
{"F-15E_13", 1,
{"F-15E_13", ROUGHNESS_METALLIC,
-- NAVPOD PYLON
{"F-15E_14", 0,
{"F-15E_14", 1,
{"F-15E_14", ROUGHNESS_METALLIC,
-- EXTERIOR COCKPIT
{"F-15EC_02", 0,
{"F-15EC_02", 1,
{"F-15EC_02", ROUGHNESS_METALLIC,
{"F-15EC_03", 0,
{"F-15EC_03", 1,
{"F-15EC_03", ROUGHNESS_METALLIC,
--COCKPIT-- Note: a Texture should match corresponding Marterial name.{"F-15E_INT4", 0,
{"F-15E_INT4", 1,
{"F-15E_INT4", ROUGHNESS_METALLIC,
{"F-15E_INT6", 0,
{"F-15E_INT6", 1,
{"F-15E_INT6", ROUGHNESS_METALLIC,
{"F-15E_INT7", 0,
{"F-15E_INT7", 1,
{"F-15E_INT7", ROUGHNESS_METALLIC,
{"F-15E_INT8", 0,
{"F-15E_INT8", 1,
{"F-15E_INT8", ROUGHNESS_METALLIC,
{"F-15E_INT11", 0,
{"F-15E_INT11", 1,
{"F-15E_INT11", ROUGHNESS_METALLIC,
{"F-15E_INT12", 0,
{"F-15E_INT12", 1,
{"F-15E_INT12", ROUGHNESS_METALLIC,
{"F-15E_INT14", 0,
{"F-15E_INT14", 1,
{"F-15E_INT14", ROUGHNESS_METALLIC,
{"F-15E_INT26", 0,
{"F-15E_INT26", 1,
{"F-15E_INT26", ROUGHNESS_METALLIC,
{"F-15E_INT27", 0,
{"F-15E_INT27", 1,
{"F-15E_INT27", ROUGHNESS_METALLIC,
{"F-15E_INT28", 0,
{"F-15E_INT28", 1,
{"F-15E_INT28", ROUGHNESS_METALLIC,
{"F-15E_INT29", 0,
{"F-15E_INT29", 1,
{"F-15E_INT29", ROUGHNESS_METALLIC,
{"F-15E_INT30", 0,
{"F-15E_INT30", 1,
{"F-15E_INT30", ROUGHNESS_METALLIC,
{"F-15E_INT31", 0,
{"F-15E_INT31", 1,
{"F-15E_INT31", ROUGHNESS_METALLIC,
{"F-15E_INT32", 0,
{"F-15E_INT32", 1,
{"F-15E_INT32", ROUGHNESS_METALLIC,
{"F-15E_INT35", 0,
{"F-15E_INT35", 1,
{"F-15E_INT35", ROUGHNESS_METALLIC,
{"F-15E_INT37", 0,
{"F-15E_INT37", 1,
{"F-15E_INT37", ROUGHNESS_METALLIC,
--Ghost Controls{"F-15E_INT4_GHOST", 0,
{"F-15E_INT4", 1,--NUMBER----------------------------------------
--F-15E_NOSE-NUMBER
{"F-15E_REFUEL-NUMBER", 0,
--F-15E_TAIL-NUMBER --(Tail Number used on the Nose Gear Door)--
{"F-15E_TAIL-NUMBER", 0,--F-15E_TAIL-NUMBER-L
{"F-15E_TAIL-NUMBER-L", 0,
{"F-15E_TAIL-NUMBER-L", 1,
{"F-15E_TAIL-NUMBER-L", ROUGHNESS_METALLIC,
{"F-15E_TAIL-NUMBER-L", DECAL,
--F-15E_TAIL-NUMBER-R
{"F-15E_TAIL-NUMBER-R", 0,
{"F-15E_TAIL-NUMBER-R", 1,
{"F-15E_TAIL-NUMBER-R", ROUGHNESS_METALLIC,
{"F-15E_TAIL-NUMBER-R", DECAL,
--PILOT
{"F-15EC_05", 0,
{"F-15EC_05", 1,
{"F-15EC_05", ROUGHNESS_METALLIC,{"F-15EC_06", 0,
{"F-15EC_06", 1,
{"F-15EC_06", ROUGHNESS_METALLIC,{"F-15EC_07", 0,
{"F-15EC_07", 1,
{"F-15EC_07", ROUGHNESS_METALLIC,
-- {"F-15EC_07", DECAL,--WSO
{"F-15EC_05R", 0,
{"F-15EC_05R", 1,
{"F-15EC_05R", ROUGHNESS_METALLIC,{"F-15EC_06R", 0,
{"F-15EC_06R", 1,
{"F-15EC_06R", ROUGHNESS_METALLIC,{"F-15EC_07R", 0,
{"F-15EC_07R", 1,
{"F-15EC_07R", ROUGHNESS_METALLIC,
-- {"F-15EC_07R", DECAL,
-----------------------------VR/OTHER PILOTS-------------------------------------------PILOT
{"F-15E_VR-Pilot1", 0,
{"F-15E_VR-Pilot1", 1,
{"F-15E_VR-Pilot1", ROUGHNESS_METALLIC,{"F-15E_VR-Pilot2", 0,
{"F-15E_VR-Pilot2", 1,
{"F-15E_VR-Pilot2", ROUGHNESS_METALLIC,{"F-15E_VR-Pilot3", 0,
{"F-15E_VR-Pilot3", 1,
{"F-15E_VR-Pilot3", ROUGHNESS_METALLIC,--WSO
{"F-15E_VR-Pilot1R", 0,
{"F-15E_VR-Pilot1R", 1,
{"F-15E_VR-Pilot1R", ROUGHNESS_METALLIC,{"F-15E_VR-Pilot2R", 0,
{"F-15E_VR-Pilot2R", 1,
{"F-15E_VR-Pilot2R", ROUGHNESS_METALLIC,{"F-15E_VR-Pilot3R", 0,
{"F-15E_VR-Pilot3R", 1,
{"F-15E_VR-Pilot3R", ROUGHNESS_METALLIC,--Visor
{"F-15EC_07_Visor", 0,
{"F-15EC_07_Visor", 1,
{"F-15EC_07_Visor", ROUGHNESS_METALLIC,{"F-15EC_07R_Visor", 0,
{"F-15EC_07R_Visor", 1,
{"F-15EC_07R_Visor", ROUGHNESS_METALLIC,
custom_args =-- [32] = 0.0, -- 1
-- [31] = 0.0, -- 10
-- [442] = 0.0, -- 100
[1000] = 0.0, -- change of type of board number (0.0 - No Numbers, 0.1 - 3 Numbers, 0.2 - 4 Numbers starts with "1", 0.3 - Full 4 Numbers, 0.4 - IDF Numbers)
[1001] = 0.0, -- vis refuel board number (0.0 - No Numbers, 0.1 Numbers, 0.2 - Numbers Early)
[1002] = 0.0, -- change of type intake board number (0.4 - IDF Nose/Fuselage Numbers and Model Change)
[1003] = 0.0, -- vis Nose Gear board number (0.0 - 4 Numbers 0.0 to 0.05 adjusts the placement, 0.1 - 5 Numbers, 0.4 - No Numbers)
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9 hours ago, LooseCannon said:
Thanks Tim!
I appreciate you letting me use it. You did nice work on that.
The panel looks great. I just ordered one.
Can't wait to see it in person.-
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Later down the road, for the second CTU, you'll get JHMCS v1.
Still have to add 3D model NVG with banana mount on the helmet.
Will come soon.-
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16 hours ago, ajsarge said:
Since the models and textures already exist for all the bits listed in the subject line, can we get an updated paint kit so that any skins can be future-proofed for when these parts get added to the whole module? Also, example description.lua's that include all modifiable parts? I figure the Israel tail would've been used as the example, since all the US liveries use the stock colors for all the the attachments, but it doesn't have everything in the .lua. Potentially create a fictional/fully-customized stock livery, such as an F-15EX lookalike that people seem to desperately want?
Yes, I'll get a list.
16 hours ago, ajsarge said:The AAQ-13 NAVFLIR file also seems to be slightly busted, too. It doesn't export like the default skins (i.e., the pod fairing texture has seam lines where it should be seamless. Potentially a bug from the 1.2 update?) and the paint highlight layer doesn't have the correct alpha level?
Seam lines are caused by the Mipmapping. Usually I change the background to match the color if it changes to avoid this. With the Aircraft template I did add 4 pixel padding, I don't remember if I did it with the Sensor template, but I can add padding to it.
Highlight layer is using the same as the others with the Linear Dodge at 14%. You can always turn it up by the opacity amount or levels. I think since it's more underneath and tucked in-between CFT inner rack it will naturally look less.
16 hours ago, ajsarge said:And while you're at it, can the custom NVidia RGB profile be removed from the paint kit? That way, those of us who use programs other than photoshop don't have to work as hard to "fix" our liveries.
Custom RGB, that my friend is a tricky one. I could have merged the weathering layers together, just offering simpler layers. I wanted to give all of the ability for artists to come in and add more on the layers giving them the freedom as much as possible by editing masks. Problem is the color and blending of the masks uses this custom RGB to blend correctly.
This template was generated from Substance Painter, and of course I don't want to be a shill for Corporate America, but I am forced to use the custom RGB. The Custom RGB gives the paint kit a better range of colors in-between black and white and for a more "Real Look" in the blending. It has a lot more information in layers the way it is now, and converting tends to destroy that.
I know someone converted it to a Standard RGB and it lost a lot of much needed value, and it look overly saturated, and best described as "Gamey". Another person very knowledgeable in Photoshop, converted the paint kit and discovered the size had doubled due to the information in it.
Until I can find a way to convert this Custom profile into a Standard one with same color/blending/size and not changing as others have done, I cannot promise anything at this time. I assure you it has not been forgotten and still on going. I see this as a future problem, with using Substance Painter to generate a paint kit, causing this issue more and more as it become more popular.
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Only Ace Combat livery I am doing is this one.
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On 9/6/2023 at 9:17 AM, draconus said:
I will also express my opinion that the pilot body should be a priority and even requirement for any early access module, for both VR and monitor flying. It totally breaks immersion seeing empty chair with "painted" seatbelts on it during aircraft operation.
@Timghetta What's your future plans to improve the already great body? Fixing clipping, more body and head movement?
Right now working on patches, already added head shadow, and cavity map.
But honestly don't how much further can go yet.
it's a pain making 3 sets of patches used on the pilot. Got to make the normal map look like patches and that means redrawing them multiple times, just to build layers.
(First set seen here)-
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Yeah I can add more polygons and keep UVs LOL, no problem.
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Eagle Dynamics have done really good F-15 (C and E) models. They gave us the "E" model some years ago.
There is no secret as we mentioned it multiple times in the past. We decided to improve it and keep as much of the UV mapping so older liveries would port over easily for artists.If you look more closely you will notice a lot more items are changed or completely redone all over the model.
We fixed a lot of the things that were found incorrect, added to it, and tried to keep it as much as possible to the original shape.-
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On 8/27/2023 at 2:54 AM, ARM505 said:
It's very well done, exceptional job, and makes me feel bad that I turn the pilot body off for 99.99% of all flying I do, in all modules. I need to see those switches....and the ones I need to see are normally the ones that are along the side cockpit, the exact ones that are lower priority, thus not mapped to any of my HOTAS/button boxes, and are completely obscured by the pilot model. Even in VR, I find the pilot body the most pointless aspect of a module. I don't get the insistance on it - if I made a module, I would prioritise other aspects. It sucks up work time (modelling, animation etc), for no real simulation gain, and no functional difference. It's already more of a hassle to flick switches compared to reality, I don't need another barrier.
Before the pilot body lovers complain, that is of course JUST MY OPINION, and one which module makes clearly disagree with.
Well the VR pilot body actually was needed since this is a multicrew cockpit the other guy has to look good when we turn around, so it was 2 birds one stone situation.
3D scanner and spray: $9000.00
(MZ-HM01) Mannequin: $508.00
CWU-27/P (Desert): $37.99
CSU-13B G-Suit: $92.99
USAF crew survival vest snap track w/ holster: $22.49
PCU-15 Harness w/ LPU-9: $516.00
CRU-94P CRU Oxygen Regulator: $202.98
Belleville USAF Flight Boots: $79.81
and so much more...Giving people a good in cockpit/VR pilots.. PRICELESS!
There are some things money can't buy; for everything else, there's Mastercard-
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On 8/22/2023 at 6:41 PM, westr said:
Listening to the air combat sim podcast. Got some insight into the effort and work that’s gone into the F15Es pilots. The animations are also a wonderful addition, I think their hard work should be appreciated with some good feedback, I think it’s wonderful. Thankyou Razbam team.
Thank you for the kind words.
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On 7/12/2023 at 5:01 PM, S said:
Hello Everyone,
I'm working on some custom liveries for the Strike Eagle and I'm having some trouble with the airbrake. No matter what I try, it insists on giving the airbrake the 'clean' look and won't let me paint on it. Everything else I've edited in the E02 file shows up perfectly.
Thanks in advance for any help!
Example:
{"F-15E_02SB", 0, "F-15e_E02_LIBERTY", true};
{"F-15E_02SB", 1, "F-15e_E02_NRM", true};
{"F-15E_02SB", ROUGHNESS_METALLIC, "F-15e_E02_RoughMet_LIBERTY", true};
F-15E_02SB is the name in the lua for speed brake to use custom texture. -
Exactly my thoughts as well.
I wanted them where you can put them on/off while in the aircraft.
I'll talk to guys to get a solution cause it will not be great if the mission starts during the dusk or ends at dawn and you can't see the lights.-
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The NVG filters when installed should physically block out the light even when goggles are not on.
That's why we did it so when the filters are placed on the lights are automatically dimmed.
They don't fly in daylight with them, due to IRL being pretty hard to see through the filters. -
Someone said something before with the lights, first internally within our team about the Master Mode lights seemed different, then yesterday another user mentioned about the lights and his concerned was narrowly focused on the Flap and Gear indicators, being too dim. I opted to adjust those brighter for him.
I had added different lights for the NVG filters but they are extra lights that come on when the filters are installed while the original lights are hidden. Not changing the original lights strength, coding or textures. Hopefully this quick and dirty video can explain it better.
What's with the Lights?
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I did not change anything with the lights, something changed with the sim itself.
I don't know what it is.-
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I'll add more brightness to the gear and flap indicator lights.
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We are the same guy
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Those lights weren't touched, no changes from previous build.
Check other aircraft to see if their lights are dimmer. I think ED changed the sim concerning the lights.
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ED/RAZBAM Situation Info & Discussion
in RAZBAM
Posted
What? You made this up and I am suppose to prove you wrong?
Are you serious? LMAO Doesn't work that way, you made the accusations, the burden of proof falls on you.