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xcom

ED Beta Testers
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Everything posted by xcom

  1. Neg, I'll look into it if it's possible.
  2. Was truely our pleasure! We have a weekly WWII night which is set right now to Saturday nights, we will try to get back next week to try out your new mission, thanks! EDIT - As I see in both the missions we have been in, my eStatHandler script is used. Are there statistics published anywhere or is it just for the mission message information?
  3. The whole Israeli community in DCS joined your server tonight. Thanks for an excellent mission from the IAF!
  4. Great job Chuck! :D
  5. Very nice guys, great to see another WWII server up there.
  6. Edited the planner to do the following - 1. Save static objects status (alive/destroyed). 2. Update warehouses status (alive/dead). https://copy.com/JzJj0e1nbpXw Hope this helps someone :)
  7. xcom

    Operating with GCI

    Tried that, worked partially - For blue coalition it did not work, I get the AWACS menu but there's no way to communicate with it. When I try there's no request even from the pilot. For Red coalition it worked but is there a limit for communication range to the EWR stations? I only managed to communicate with one that was closer to me. The mission example is running now on DCS Israel.
  8. xcom

    Operating with GCI

    Thanks, will try that and get back the results.
  9. Is there any specific way to use the GCI with the Mig21? I've seen the explanation in the manual on how to add the EWS radar stations and added some,when I go into a Mig21 I get the AWACS menu and the number of EWS radars that I added (with no names), but when I call on one of the options I either get no answer or an answer after a long time. Would appriciate a clarification because flying the Mig-21 without any GCI is like walking blind in a maze.
  10. Hey! Thats me in the wingman position :) Good flyin with you, the server crashed for an unknown problem, probably something that is related to the server rather than DCS, therefore I didn't post any crash. The DCS Israel server is back up and you are welcome to join, updated the mission and added GCIs (not working for some reason).
  11. Issues with performance due to mig21 that I've noticed so far : 1. Reduced FPS in the cockpit compared to other modules. 2. Freezes with many airplanes in the area, particularly other mig21s, in motion or static.
  12. xcom

    Mig21 training

    Is there any speech available for the training like for the other modules?
  13. Update to the latest 1.2.10.32095. Opened an old mission, added Mig21s, started it on the server. After running for more than an hour and with more than 10 players, server crashed. Logs and track - https://copy.com/0iUSdDBHJ4Na
  14. no, because it located in a for loop, rpath changes. I would have to make a table and track it correctly etc... quite a big hassle.
  15. Hi all, I got to a small predicament with using the missionCommands.removeItemForCoalition function. The function states that you need to use ENUM COALITION and PATH. I've mistakenly removed the submenu but then figured out that I'll need to put the command itself's PATH into the remove function. For example - 1. I run - local rPath = missionCommands.addCommandForCoalition(groupCoaEnum, v..Zname.."_CAP", redCAP, setCC, v..Zname.."_CAP") groupCoaEnum - Enum of the coalition. v..Zname.."_CAP" - name of the string. redCAP - PATH to the submenu. setCC - Function that runs a command to do something. v..Zname.."_CAP" - argument that is passed to the function. Now I'd like to remove the command from the radio submenu, ONLY after the command runs, meaning ONLY after it has been selected. To do it, I figured I'll add the command to remove it in the inside function called setCC, problem is, the PATH is not returned or I need somehow to get the PATH of the newly added command into the setCC function. I hope this is understandable, it's a bit hard to explain. Thanks for any help!
  16. A. Lua file that you start with the Initialization script option in the mission editor. B. For example, run it with switched condition every 5 minutes.
  17. xcom

    Task - Start

    Works excellent. I set planes in the mission editor to Uncontrolled and then activate them with this script, it will eliminate a lot of LAG caused by respawning with many participants and units.
  18. We did have the test with 6 different types of airplanes/choppers. I'll have some more tests done to be sure. Another question that popped to mind, have you any idea how long will an airplane/chopper stay on the ground before it spawns off due to lack of tasking?
  19. xcom

    Task - Start

    Thanks Grimes, I'll have a test tonight.
  20. Hi, I hope someone knows how to achieve this. We found that adding respawning airplanes in the mission causes LAG currently. Therefore, the workaround we can think of, is having the airplanes already in the mission from start and just doing TASK - Start by trigger, obviously it would be a lot of work to do it on all the airplanes, I would like to add it in a script. I'm not familiar with the whole Tasks section of the scripting engine and would appreciate some help about it or any other ideas how to have the airplanes already in the mission from start and to have it start operating by a script. Thanks!
  21. We've done another test with the latest MIST and around 25 players, there were many LAGs. The problem seems to be related to AI air unit respawns, we only tested DynAdd and Clone, but I think all of the respawn options are affected. We then tried the following - 1. Removed all the respawned AI air units = LAGs were completly removed. 2. Add instead of MIST.Clone function, the DCS scripting engine - trigger.action.activateGroup function = LAGs were still there. 3. Use Start task for air units to just make them start the task (unit is always present in the mission) = no LAGs were shown, was only tested with few participants. Question is, could it be that the latest version/versions, have some kind of change in the way addgroup function works? maybe something is not working correctly and causes these new LAGs. Grimes - Is there any chance to get the devs to have a look?
  22. cant at the moment. Can only edit the warehouse file in the MIZ file to change it, no way to control it while mission is running. You have a workaround, you can place 0 resources and supply on the airbase and place warehouses nearby that are linked to the supply of the airbase, then at certain points use object.destroy to remove the warehouse. This is the only way I can think of at the moment.
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  23. Hi Everyone, I don't know why the devs or the testers have not published this. Here is the way to enforce the Special Options of all currently released modules on all clients on the server - 1. Create your mission, save it. 2. Go into the saved Miz file and open it with 7zip/winzip/winrar etc.. 3. Export the file - options 4. Open the options file with Notepad++ or any other editor that can read and sort LUA. 5. This file is divided into 6 different option categories - difficulty,graphics,plugins,views,sound,miscellaneous. file example - 6. We need to focus on the plugins category, it has all the special options for the modules - ["plugins"] = { ["CA"] = { ["kompass_options"] = 1, ["ground_target_info"] = false, ["ground_aim_helper"] = false, ["ground_automatic"] = false, ["ground_platform_shake"] = false, }, -- end of ["CA"] ["F-86F"] = { ["landSeatAdjustF86"] = false, }, -- end of ["F-86F"] ["FW-190D9"] = { ["autoRudder"] = false, }, -- end of ["FW-190D9"] ["UH-1H"] = { ["UHRudderTrimmer"] = false, ["autoPilot"] = false, ["altUHTrimmingMethod"] = false, ["weapTooltips"] = false, ["UHTrackIRAiming"] = false, }, -- end of ["UH-1H"] ["Ka-50"] = { ["altTrimmingMethod"] = false, }, -- end of ["Ka-50"] ["Mi-8MTV2"] = { ["altMi8TrimmingMethod"] = false, ["controlHelperMi8"] = false, ["weapTooltipsMi8"] = false, ["Mi8RudderTrimmer"] = false, }, -- end of ["Mi-8MTV2"] ["P-51D"] = { ["assistance"] = 0, ["autoRudder"] = false, }, -- end of ["P-51D"] ["TF-51D"] = { ["assistance"] = 0, }, -- end of ["TF-51D"] }, -- end of ["plugins"] 7. Now for the TF-51D/P-51D/FW-190D9 , we can enforce the Auto Rudder (autoRudder) and Takeoff Assistance (assitance) options. I hope this helps you guys, Enjoy :)
  24. Small issue with function mist.pointInPolygon ( line 2690 ) function mist.pointInPolygon(point, poly, maxalt) --raycasting point in polygon. Code from [url]http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm[/url] local type_tbl = { point [color="Red"][b]= 'table',[/b][/color] poly = [color="Red"][b]'table', [/b][/color] maxalt = {'number', 'nil'}, } Marked the fixed and missing part. There seems to be another problem, the zone/poly parameter is not getting cought by the function for some reason. It only get NIL value. I've done some more tests, it seems it's because of the error testing that's been added in the new MIST3.5, I'm not sure exactly why it is returning a message that it gets a NIL value instead of a table, I've tested the table before and after the error testing, it seems that it is there in the poly parameter all along.
  25. Thanks for you hard work, I'll have a new test with the release of MIST 3.5.
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