-
Posts
1517 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by xcom
-
Seems like the master server is down, getting the message - Master server error: 500
-
Stonehouse, thank you very much for all the hard work! Do you have any working example of the features?
-
Thanks, it seems to be working fine, although there are issues with crossing bridges, but that's problems with DCS AI
-
Server is located in Germany. By default the list is sorted with lowest ping first.
-
I only see 2 or 3 servers indicated here, have you guys tried the various servers that are out there? There is a large variaty of designers who have developed dedicated scripts for thier servers, just a small example of awesome open/no password servers that support teamwork, side balancing and cooperation I recommend - STP - they are running many different missions with a lot of hard work put into them, check them out! 2Rima - some of the best training missions and great custom scripting missions I saw for UH-1H. -=WAR=- - Great dedicated scripts for large scale battles with objectives and points to spend on various options. DOW - Excellent P-51 action, they are also very nice guys you can usually jump in and join them. ENOs - He has very nice missions and usually you can find participants in the SimHQ TS. Last but not least, I invite you all to join DCS Israel, we have a rotation of missions which go from large scale traininig missions to hardcore PVP missions and Coop missions.
-
You can simply do this with triggers and late activation.
-
http://www.twitch.tv/morrtz/b/551480199
-
Thanks guys, this mission example is still working with triggers to activate the scripts. It was just testing purposes to understand how it should be activated with an external script.
-
Hi everyone, I've been collecting tools to create an automatic ground warefare. And at the moment it is working, we are about to impliment it with our nearby campaign - Operation Summer Rain - On our last campaign we used CA for ground warefare, unfortunetly when there are many units moved by the CA commanders, it will lag with the amout of players we have (around 40). The solution we found is to use ground warefare with scripts instead, it will mostly eliminate the lag which was produced by controling with the CA commanders. I've made a mission example of an automatic ground warefare. The units will start moving towards enemy objective only with choppers air support. The units will stop if there are enemy air support in the area. The scripts being used - MIST by Speed and Grimes - Thank you guys :) Dynamic Tool by Bushmanni - Thank you Bushmanni! :) AUTO CAMPAIGN TEST.miz
-
I'm having an issue with - mist.flagFunc.units_in_polygon It seems the toggle option is not working. I fixed a problem in the if statement that was using trigger.action.getuserflag instead of trigger.misc.getuserflag. But, the toggle option is still not working, by checking the MIST lua file, I couldn't find anything wrong. WWould appreciate some looking at it and checking if I missed something. Thanks
-
To remind everyone, the ACMI files for each mission have been added to this FTP - HOST: 89.163.173.82 USERNAME: DCS PASSWORD: tvt123 Feel free to download it and review Operation Caucasus Blizzards missions with Tacview.
-
If im not mistaken (haven't had a time to check it yet), you should be able to do it now with the CSV export, you would just need to erase the rows of the times you don't want to be seen. It would be nice to have as an option in the GUI though :)
-
This was a great event. Thanks everyone for participating! :) The Israeli community is looking forward for the next campaign! Love the teaser promo :D
-
Pleasure to watch! We might very well incorporate your script with our upcoming campaign, thanks!
-
Thanks for the answer. One more, are the CSV files written live as the mission is running or at the end of the mission?
-
Thanks! How does your Flight log react to planes being destroyed before their missiles/bombs hit their target? DCS outputs hit events without the initiator at the moment when this occurs.
-
That's an option, but from expirience, people tend to ignore messages and won't understand why they are getting thrown off the plane (probably will think they have a problem with DCS and stop flying with it :)). Is it possible to edit the miz file and change the resources levels of each airbase, FARP and Warehouse? I would suspect it is possible otherwise how the the mission has these parameters. If this is possible, we can save it with the mission save and take it to the next mission that we run. Also, about the Voice Comms, I think that if for example, TARs has a way to use the in game freq that I set, then we can probably use that and set the freq of IVC, it is just a matter of getting the correct commands to run vs the IVC client. Do you know how to export the freq I'm tuning to? if so we can write a script which should not be too complicated.
-
I'll explain the idea, you know Falcon if I recall correctly, having a voice Com working when you connect to a server through DCS is different. For example I might join a server with a friend but we would be in my TS and therefore won't join the servers TS, if it was built in while you join the server, the result would be different I assure you. That's exactly what I tried to explain, having all the slots up front and deactivating constantly the slots which are not available, this will make the slots available by our control which can be manipulated by resources count or "creating" flights. It is a possibility although not a good one due to the current way slots work. That is unfortunate, the only workaround I can see here is counting through a script and whenever the mission is saved to update the resource levels in the bases and FARPs as well as saving the unit positions.
-
TBH, switching back and forth is not that big a deal, especially when you have 2 instances open. I usually have one on the Editor and one with the mission working, then edit in the mission reload in the other window, obviously this web based editor while the mission is online to test scripts and edit further is a great advancement but IMO is not the primary addition that I will take from it, using it as a live planner is far more important for getting large scale missions which is my personal goal in DCS. Do you have to change the WPs? maybe establish a grid of WPs in advance for the ground forces or air units and just move the units between those WPs on demand? I'm pretty sure there's also an option to add WPs with MIST. That's a good question, it might be better to have it in the planner but then there's also needs to be a way to limit who joins the server, this interface might be a great way with registration, otherwise you are kicked. TS is obviously better, but the thing is, if you put up a server, the chances that all the participants will join your TS are slim to none. Getting something to work like the IVC that works with falcon will be an awesome addition which will seal the deal for an online server. Maybe even find a way to work with the IVC and DCS. It is possible by creating all the flights in advanced, for example, each airbase will have all the slots ready in advance with a continues deactivate group action, only once the airplane is opened and the WPs entered in the web based planner, then the flight is released. This is a workaround until we have a way to create slots in a running mission. I was thinking more on the line of airbases/warehouses resources while custom counting enemy shot events and weapon usage, I can contribute in creating a script that would count the weapons that have been used other than guns. The problem is getting into the resource info of the airbases/warehouses, maybe the G_ output has some informaiton on it, I saw something in a thread that showed the export of that table which indicates we might be able to alter the resource levels there. Video seems to be working again, most of been a local problem.
-
Very nice demonstration, it helps clarify things. This project in my opinion has 2 ways - 1. Editor for simple mission editing assistance via a web browser, which by itself, is an excellent and great thing. But aside of this great option which allows us to see the units live in the mission ,edit upon 3d visiuals and run lua scripts with the console, the ED mission editor by itself is a very effective and comfterable tool for simple mission editing which your tool now completes. 2. Live mission planner via web browser, now this IMO, is the biggest achivment this tool will give us, the impact of editing missions live and while online is a game changer, it will allow us great things! This is a hard question to answer, both are different essencially. Obviously anyone who edits missions and uses the trigger system would be glad to be able to do custom lua scripts for his missions, the problem is that it is a very hard thing to do unless you know programming or have a good technical knowledge of computers. To try and answer - The trigger system is very straight forward and easy to use, for simple conditions it is the best way. Custom lua scripts are much harder to do, there are simple scripts you can put in missions like the MIST functions and also use some built custom scripts but eventually these kind of things are usually used when we want to achive extra options in our missions, stuff that the trigger system is not capable of doing easily. -Map/Campaign registration. -Voice communication. -Side commander automatic controls. -Creating flights. -Controling supply/Resources of my coalition. For example, pointing more resources to rebuild a certain facility like a radar station or a factory that has armament/fuel resources. -Controling airplane/chopper allocation per airbase. Just off the top of my head :) I really think the editor is awesome, and it will give us great options to editing the missions and testing scripts, but moving it at the direction of online mission planner and adding the above features would be amazing to have in DCS, it will let us open a new way of having campaigns.
-
Very nice, can't wait to try it out.