-
Posts
3150 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Everything posted by Zeus67
-
Not yet. I will make a video this weekend.
-
I will check on this.
-
The DRP has been changed to a series of discrete positions. No. There is a specific CMD panel that the M-2000C does not use.
-
In AUTO, the system automatically releases the selected program when the RWR gives a locked or launch warning. When the D2M is active it will release a PANIC if a launch is detected. In SA, semi-auto, you are the one who controls when to release either the selected program or the PANIC. AUTO is seldom used since in battle it can dispose of all the chaff and flares at the beginning of the engagement.
-
Sadly no. That is something that ED must do. This is true. Although the Éclair is not recognized as a countermeasures pod it still is recognized as a pod so we define a virtual countermeasures pod when you load it and we load the additional 18+16. Also the system is fixed. You cannot edit the amount of chaff and flares that the aircraft carries with or without the éclair pod. Me neither, but although the label says A for "Arret" it probably should say M for "Manual", which in this case it makes more sense. Thanks for the compliment.
-
Let's go through a flight and see how the new system can be used. I am using the following video: We have a M-2000C in three different engagements. While in transit the pilot should have the DRM to SA and the DRP to BVR1 (6 chaff in a single cycle). At 1:50 our pilot is jumped by a SU-27. So he would have used the PANIC button to release chaff and flares. Afterwards he gains control of the fight so he sets the DRP to CCM2 (1 Chaff + 1 Flare). At 2:00 he uses CCM2 to evade another attack. Bandit down and another one appears At 3:21 he uses PANIC to evade the enemy missile since he has not seen the bandit yet. At 3:45 he uses CCM2. Bandit down and RTB. At 6:27 jumped by A M-2000C! Again PANIC and evade. At 6:42 he can use either PANIC or CCM2 several times. By this time his flare count is critical so at best he should have about 3 or 4 At 6:55 CCM2 is the only option he has. Enemy shot down by friendly aircraft. Battle over and RTB.
-
I made the following change to the default decoy program: CCM 1 = Close Combat Mode 1. Mainly to be used when the aircraft you are facing only carry IR guided missiles, like the SU-25. CCM 2 = Close Combat Mode 2, To be used in close combat situation when you are dealing with aircraft capable of carrying both IR and Radar guided missiles like the F-15 and SU-27. The logic in this program table is combat modes: BVR --> CCM --> AG --> Flare dump.
-
The manual has not been updated, yet. :cry: I am trying to get new keyboard bindings so you can manage the DRM and DRP buttons. Jammer HOTAS button already exists in the keyboard and joystick binding lua files.
-
I'll wait for your input on this topic. I agree, but here I have this slight problem. LL Off is no brainer, the CMD is off. The problem is when the system is powered because the DRM switch controls how it operates and while in the real aircraft the pilot only needs to extend his hand in order to check switch position that is really hard to do in DCS.
-
Yes, but you have to be aware that it will run through your available chaff and flare stores really fast. Just using them in SA can deplete them really fast. BVR2 and BVR 3 do really make a number on the chaff. With 112 chaff you can use BVR2 nine times and BVR3 six times before you use all your chaff. In contrast you can use BVR1 eighteen times.
-
Done. Except for joining the [] and PCM functionality. It will take me some time to get rid of the checks so they will remain as before in order to avoid any bug: PCM = always ON. [] = controlled by HOTAS.
-
The jammer does not emit any signal in Veille mode, but it is not a warm-up. It is safer to have HOTAS activation on by default. When you turn on the jammer you want to use it immediately without having to do a second button push. I'm defining how to implement this but they won't be in the center. Since that is the critical zone. If implemented they will be shown in the outer limits of the RWR.
-
The jammer lights will be reworked.
-
The following changes have been made: Chaff and Flare mix are now launched in parallel (both at the same time). Built-in Jammer: The jammer works as follows: V and BR status lights are being reworked. By default, when changing MODE to the [] position the jammer will start to emit. Note: I think these tables explain better how these devices work. :smartass:
-
You have two options at this time: CM Box indicates current chaff and flare count. LL light will blink steadily when it cannot work either by malfunction or stores exhaustion.
-
I'm afraid that the current manual option will no longer be available upon update.
-
I'll check. Now, that is a good question. I'll check. :book:
-
Since the RWR is our interpretation of it, I can add those.
-
On another note. I only have a single light (LL) in the RWR to indicate CMD status. So far it works as follows: DRP Knob in A position: LL is Off. DRP Knob between 1 to 10 position: DRM in A position: LL blinks fast (2 blinks per second). DRM in SA position: LL blink slow (1 blink per second). DRM in AU position: LL steady. Now I want to implement ERROR codes, like the ones that my Plasma TV has: LL blinks three times per second: No flares LL blinks four times per second: No chaff. LL Blinks five times per second: CMD is off line (either No chaff and flares or the system is damaged). But I am not sure how feasible this is. So I am asking for your opinion on this one.
-
I am open to suggestions. If you think you can improve the default table, then post it here. The default mix is not set in stone, yet. :smartass: I don't want a fight on this either so please keep it civil. I'm looking for a way for you to be able to load your custom programs but the problem is quite complex. Ditto on the buttons names. I don't want to use EMERG, because there are a lot of EMERG (SECOURS) buttons scattered throughout the aircraft so I used PANIC instead in part thanks to the PANIC buttons that stores use to call the police in case of robbery. Also, I want to know which is the best release mode for Chaff+Flare mix: 1. Serial (Flares then Chaff). (Current mode) 2. Interleaved (Flare, Chaff, Flare, etc). 3. Parallel (Flare and Chaff, Flare and Chaff).
-
They are fired in sequence. Flares are fired first, followed by chaff. The interval rate is quite high, but I am not an expert on this. I do know that the interval should be calculated to give time to: a. Create a large target area b. Prevent the decoys to bunch up c. Prevent the decoys from dispersing too much. If anybody has any suggestion regarding mix and interval. We are willing to listen. As I said in my OP, these are not based on any real load.
-
It does sound better but on the other hand the name PANIC gives a better feel about how dangerous the situation is.
-
Hello folks, in the next release the ECM panel will have new functions enabled: The decoy dispensers (chaff and flares) will work based on switch position. Switch 5 controls the behavior of the decoy buttons in the throttle and stick. It is called Decoy Release Mode (DRM) Switch. Knob 6 controls which decoy release program will be used. It is called Decoy Release Program (DRP) Knob. There are two buttons that control the release of decoys: The EMERG button in the throttle. The DECOY button in the control stick. Both buttons are configured under HOTAS as follows: FLARE release is now DECOY Release. CHAFF release is now PANIC Release. The decoy release system works as follows: Note: Automatic Release is not functional at this time. It will behave as Semi Automatic Release. The default decoy release program is the following: It is our intention that the release programs are user modified. But that feature is not available at this time. PANIC program as it name implies is to be used when you are unexpectedly attacked. It releases a fixed mix of chaff and flares to deal with either IR or Radar threats. The mix in PANIC program cannot be modified by the user. It is designed for air-to-air threats. BVR 1 to BVR 3 programs are to be used when engaging in BVR combat. Since the threat will come from radar guided missiles, only chaff will be released. Depending on the expected threat, from SARH to ARH you can select between 1 to three cycles of chaff launch. There is a 2 second interval between each release cycle in BVR 2 and BVR 3, to allow time for you to clear the threat zone. SAM 1 is to be used against old technology SAMs like the SA-2 or SA-6. SAM 2 is to be used against new technology SAMs like the SA-10 and higher. IR SAM is to be used when the threats come from any type of IR guided missile. But it is specially tailored to deal with MANPADs and mobile SAM sites. AG Mix is designed to be used during the insertion phase in a bombing run when the target is heavily defended. Flare Jettison: releases all the flares in a short timed burst. All the programs here detailed can be used with the internal chaff and flare loads. Using the éclair pod will increase the number of times you can use a given program. NB: This is how the real aircraft releases its decoys. All the programs, including PANIC are not based on any real life decoy release program. We created them by trying to maximize the use of the available chaff and flare stores. Last system update can be seen here: https://forums.eagle.ru/showpost.php?p=2919817&postcount=80