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Zeus67

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Everything posted by Zeus67

  1. I have talked to ED and they have confirmed that this is a DCS bug and it is in their bug list.
  2. What is the mission date? There is a DCS bug that gives the wrong magnetic declination values in the month of January. For mission bugs please go to the mission bug subforum.
  3. I really miss the days when squadrons had their own color scheme. These days all of them are uniformly gray, including their squadrons insignia.
  4. Actually the main problem is that the aircraft cannot fly without them. The gunpods or the strakes are required, not to prevent smoke ingestion in the engine, but to maintain the aircraft's aerdynamic profile. Without either the gunpods or the strakes the aircraft will become uncontrollable. We are going to model damage to strakes/gunpods so prepare yourselves to fly one of these:
  5. Yes, but they will come late in the development cycle because we need to work with ED. Engine sounds are part of DCS so we cannot incorporate them by ourselves.
  6. Air refueling is available in DCS. The problem is a lack of air tankers. So far the only available ones are the IL-76 and the S-3 with buddy stores. We are looking to incorporate a KC-130 with the AV-8B NA but we need to discuss this with ED.
  7. Because those videos are made by Prowler111. He's working on the external model and helping with the texture maps. I am working at this time with the navigation so I have nothing to show. But I will in a few days.:smartass:
  8. This is a GR.7 instruments panel. You can identify it because of the two gun safety switches above the Master Arm switch. So in this case, the glare shield probably does not have the same shape as in the AV-8B NA/Plus. This is a Plus cockpit but that is not a problem because the NA and the Plus share the same cockpit except for the radar controls in the center console. Unfortunately the angle makes it very difficult to compare the glare shield´s shape with the DCS model.
  9. AA weapons selection is done by HOTAS not the ACP. Although the documentation does not specify it, it is safe to assume that no AA weapon can be selected with ACP. Since AA weapons are not programmable, there is no problem.
  10. The LAU-7 rails in the outermost pylons are not jettisonable. The LAU-7 rails in the mid-wing pylons are jettisoned with the missile still attached to them. In all jettison modes, the aircraft retains the AIM-9s in the outermost pylons (Stations 1 and 7).
  11. A couple more: VMA-211 The star below the canopy is in honor of the defense of Wake Island in WWII. VMA-214: Anybody knows to which squadron this bird belongs?
  12. Those are PLUS but here is a nice pic of a VMA-214 NA (taken form our FB page):
  13. Don't worry, keep your cool. Everybody wants their favorite livery to be included.
  14. The Armament Control Panel is the heart and soul of the AV-8B (all versions) ground attack capabilities. The AV-8B weapons are managed with the following instruments: Up Front Control (UFC) Option Display Unit (ODU) Armament Control Panel (ACP) Multi-Purpose Color Display (MPCD) HOTAS I will not talk about how all these instruments interact with each other, only about the ACP, which handles everything, specially AG weapons. The AV-8B NA has four Master Modes: VSTOL - This mode is used for take-off and landings. NAV - This mode is used for basic navigation while in flight. AG - This is the Air-to-Ground Attack Mode. AA - This is the Air-to-Air Attack Mode. All modes are selectable by clicking on their respective buttons, except for AA mode which is entered only by selecting an AA weapon (gun or AIM-9s) via HOTAS. The MPCD will display the onboard weapons and their options via the STRS (STORES) page. The UFC and the ODU work enable the user to program weapons release. The ACP also enables the user to program weapons release, and it is the ACP programming the one that overrides any other existing weapons release program. ACP BASIC WEAPONS RELEASE PROGRAMMING There are five weapons release programming controls: MODE, FUZING, QUANTITY, MULTIPLE, INTERVAL MODE (MODE): The mode control selects the weapon delivery mode: AUT (automatic, CCRP in other words), CIP (a.k.a. CCIP), DSL (depressed sight line) and DIR (direct). Only the modes that can be applied to the selected weapon are available. There is another mode AGM, that is displayed but cannot be selected. This mode is displayed when you select either a Maverick (MAV) or a Sidearm (SA) missile. FUZING (FUZ): This control selects the weapon fuzing options. There are 24 different fuzing options but not all of them are available at all times. Only those that can be applied to the selected weapon will be available. If the selected weapon does not have a fuzing option, like the Sidewinders, a double dash will appear (--). Only the SAFE option is available for all weapons and as the name implies it renders the selected weapon inert so it won't explode on impact. QUANTITY (QTY): The quantity control indicates the number of release pulses that will be generated when the pickle is pressed. One bomb/rocket/missiles will be released/launched on each pulse. The default value is 1 the maximum theoretical value is 99, only no quantity greater than the number of selected weapons aboard can be set. The default value is 1. 0 cannot be selected but it is displayed to indicate an error condition. MULTIPLE (MULT): The multiple indicates the number of stations that will release/launch a weapon on each release pulse. The available values are 1, 2, 4 and 6. It works in conjunction with the QUANTITY control and it multiplies the number of weapons released/launched. For example: a. QTY is set as 1 and MULT is set as 4. Total bombs to be released will be 1 * 4 = 4. So when you press the pickle, the ACP will release 4 bombs at the same time. b. QTY is set at 3 and MULT is set as 2. Total bombs to be released will be 3 * 2 = 6. When you press the pickle, the ACP will release 2 bombs simultaneously for each release pulse. The release sequence would look like this: Program: QTY 3 MULT 2 Pulse 0: Pickle not pressed :: Remaining quantity to be released = 3 Pulse 1: 2 Bombs released :: Remaining quantity to be released = 2 Pulse 2: 2 Bombs released :: Remaining quantity to be released = 1 Pulse 3: 2 Bombs released :: Remaining quantity to be released = 0 Total bombs released 6 MULT selection will be overriden if the number of available weapons is less than the total number to be released. INTERVAL (INTV): It selects the release interval for a multiple release sequence, that is when QTY is greater than MULT. The selected number must be multiplied by 10 in order to obtain the correct interval. In AUT and CIP modes, the release interval is measured in feet. In DSL mode it is measured in milliseconds. There is a minimum safety interval that automatically overrides any INTV selection. This safety interval depends on selected weapon and it is used to prevent the collision between released/launched weapons. MANUAL CONTROL (MAN): It sets the ACP in manual delivery mode, deactivating the MODE and FUZ controls. The fuzing is selected by clicking the knob to the N (nose), T(tail) or N/T(nose/tail) positions. MAN mode does not use CCRP nor CCIP and sets the system to DSL delivery mode. Returning the knob to NORMAL enables again the MODE and FUZ controls. STATIONS SELECT: The seven station select buttons, one for each armament station, allows the pilot to select weapons for release in all modes. The indicator above the button show SEL or a dash (-) to indicate when a station has been selected/deselected. When the ACP is in NORMAL mode, and the MODE control is in AUTO, CIP or DSL, selecting an individual station will select all the stations that have the same weapon type. For example, if you carry MK-82s in Stations 2, 3, 5 and 6. Selecting Station 6 will select Stations 2, 3, and 5 as well. Deselecting Station 3, will also deselect stations 2, 5 and 6. You cannot select an individual station to shoot from. The ACP will select the station automatically for you.
  15. That is the TAV-8B, which is a trainer and it is basically a two seater Day Attack. It has never been upgraded to Night Attack and it is certain that it will never be.
  16. Zeus67

    HUD request

    We will look into it.
  17. I checked the log file and fortunately it has a better explanation. There seems to be a problem with the Missile Launch Warning System, the D2M. But the problems does not seem to occur in our code but in DCS underlying code. The basic MLWS has detected the missile and then it chokes when trying to update the detected threats list. Can you fly this mission with: a. D2M turned off. b. D2M turned on. And see if it crashes on both, one or none? BTW, how many missiles had the OSA launched before the crash?
  18. This is a N/A bird.
  19. Can you send us the mission as well?
  20. We will check as soon as possible. Unfortunately CptSmiley is busy with his day job, and he is the team's radio expert, so please be patient since it will take at least a week from this date for him to check on this.
  21. Then it is a DCS bug. I'll talk to ED.
  22. We'll keep it in mind. No promises, we are just gathering feedback. Same with the Spanish and Italian navies, although those are Plus versions.
  23. The log does not help much since all it says is that DCS.exe crashed. Next time it happens please take note of the following: - What mission were you flying? - What was the task you were doing/attempting to do? - How many aircraft (friendly and enemy) were around you? Give us your best estimate. - What were the weather settings? If the mission is not part of the default package, please attach it to your report along with the log and crash file. Thanks for your help.
  24. Yes. The M-2000C is an aircraft that was developed during the transition between analog to digital gauges/instruments. The A-29B is a fully digital instruments aircraft. The complexity is higher because all instruments are actually virtual ones displayed in a LCD screen.
  25. It is 500 pounds of water of which only 475 pounds can be used for about 90 seconds. Neither VTOL nor hovering depend on water. The water is a helper but the aircraft is perfectly capable of doing VTOL and hover without it. Of course the need of water depends on the environment and aircraft load.
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