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Zeus67

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Everything posted by Zeus67

  1. Since both Option 1 and Option 2 are gathering the same interest I think I will create a Soecial Options entry for this. Since it boils down to personal preferences and has zero impact on mission creation.
  2. Check the HSI mode knob.
  3. This is how Option 1 works: VEI = jammer goes to standby: V is lit, BR is dark. VEI -> [] = jammer remains in standby: V is lit, BR is dark. You must use HOTAS to change jammer mode. [] -> PCM = jammer goes active: V is lit, BR is lit. PCM -> [] = jammer remains active: V is lit, BR is lit. You must use HOTAS to change jammer mode.
  4. Well, since either the airbase code or wing number must be in the texture it is irrelevant. We can only change the aircraft number code and its tail number.
  5. For the example in the post: 103-YK 103-Y are in the texture so you don't need to worry about them. Let's say that the tail number is 123. So your ME Tail # field must be entered as AKA123 or WKC123 or ZKX123. It does not matter the value of the first and third letter, only the one in the middle is used. Unfortunately due to limitations in DCS numbering system we cannot enter K123 so we must enter all six characters. My advise would be to enter KKK123.
  6. Folks, Today we have enabled the dynamic tail and fuselage numbering system. This allows you to put your own aircraft numbers as opposed to the fixed ones we've been using to this date. It works as follows: In the Mission Editor in the Tail # field you input a SIX character alphanumeric value: CCCNNN The red letter and numbers are the ones actually used in the numbering system. But you must input all 6 characters or the numbering system won't work. In the French Air Force (AdA) the numbering system works like this: Nose Side It has the following format: NNN-CC The three numbers indicate the code for the air base where the squadron is stationed. In the photo, the 103 indicate the airbase located at Cambrai: BA103 Cambrai. If the squadron is located at BA115 Orange-Caritat then the number would be 115. The first letter is the code for the squadron: Y = Cambresis (photo), L = ile-de-france, etc. The second letter is the aircraft number in the squadron: A = 1, B = 2, to Z = 24. So for the photo example, the 103-YK indicates that the aircraft is based on Cambrai, that it belongs to the Cambresis squadron and that it is the 11th aircraft in the squadron. For our purposes the airbase code number and the squadron letter code must be included in the aircraft texture and cannot be modified by the pilot. So if you want a texture of the Cambresis Squadron at Cambrai, it must include in the texture the 103-Y code. Conversely, if you want an aircraft based on Orange-Caritat and that belongs to the ile-de-france squadron then the texture must include the 115-L code. Tail and Nose Landing Gear Door It has the NNN format and it is the actual aircraft serial tail number. For simplification purposes all three numbers will be shown in the Nose Landing Gear door, although some squadrons only use the last two. Note: This is the current numbering system used by the AdA, there is an older system which is similar but still requires that you include all six characters. Non French Air Force aircrafts For better results you need to include all six characters although most of the countries only use the three digit tail number. But some do use some sort of letter based code. Suggestion My advice is to enter the Tail # value by repeating three times the code letter and then entering the three digit tail number. For the aircraft in the photo that would be KKK000 (000 would be the tail number you want). So you can have a three aircraft CAP with the following tail numbers for the Cambresis squadron at Cambrai (103-Y): KKK113, which will show 103-YK in the nose and 113 in the tail. CCC214, which will show 103-YC in the nose and 214 in the tail. HHH025, which will show 103-YH in the nose and 025 in the tail.
  7. Since the oil refers to the engine oil, then you need to damage the engine. Currently: With engine at 70% health you get a small oil leak: you will lose the oil in about 2 hours. With engine at 60% health you get a major oil leak: you get 30 minutes oil. With engine at 65% health you lose all engine oil.
  8. Yes, that is option 1.
  9. Almost all the master caution/warning lights are functional. The main problem is that most of the devices they are tied up are buried in the aircraft frame and are actually quite resilient. We know they get damage, because in our debug logs we get the list of damaged components, but the damage is so low that they do not trip the warning/caution threshold. For example: Oil caution/warning are not lit unless the oil qty falls below 25% or the pressure falls below 18 bars. Hydraulic pressure is not only triple redundant but it is also self healing. One pump can power both main hydraulic circuits if need be and you won't get a failure notification if a pump fails. Only if the pressure fails on a given circuit. Same with electrical power. It is extremely hard to lose all power. Basically, you have to lose the engine to start seeing these warning lights turn on as the engine shuts down. And there are systems that get damaged that do not have any caution/warning light, like the radar. You get a HUD/VTB warning but no specific light. And thus like that the warning/caution panel is dark most of the time for as long as the engine is working and powering everything.
  10. I'll see what can be done to help you.
  11. Hi folks, I'm dealing with this issue:https://forums.eagle.ru/showthread.php?t=178244 So basically they want to set the default functionality when you click the Jammer mode switch to the [] position. I don't want to revisit this issue after I deal with it so here are the three available options: 1. Do nothing (in other words if it was in Standby the jammer remains in Standby, if it was Active it remains Active). 2. Always turn it to Standby. 3. Always turn it to Active. Unless somebody indicates how it works in RL, one of these options will be implemented and no more discussion on the issue will be allowed. Note: This poll will remain open until 2017-01-11 This is how Option 1 works: VEI = jammer goes to standby: V is lit, BR is dark. VEI -> [] = jammer remains in standby: V is lit, BR is dark. You must use HOTAS to change jammer mode. [] -> PCM = jammer goes active: V is lit, BR is lit. PCM -> [] = jammer remains active: V is lit, BR is lit. You must use HOTAS to change jammer mode.
  12. Nice flying and good fighter jock skills.
  13. Zeus67

    Merry Christmas

    Merry Christmas to all our Christian friends!! Happy Holidays to all our Non-Christian friends!! Note: This is just a festive image. I couldn't find a M-2000C dressed for the season. :smartass:
  14. The 2000C in French Air Force do not use it. Only the 2000D and 2000N, which are dedicated strike aircrafts. But that does not include the export variants that may have it since those are used as multirole fighters instead of pure interceptors.
  15. I'm sorry. The radar section of the manual is incomplete and needs a rewrite as well. The V simbol indicates a contact. It also indicates that the radar is in RWS mode. The |V| symbol indicates a locked contact. Other contacts will appear as -V-. This also means that the radar is in TWS mode. You cannot guide weapons in this mode. The H indicates a locked contact. All other contacts are disregarded. The radar is in STT mode and you can guide weapons with it. The locked contact will display range, closing velocity, heading, velocity and the angle formed by the target's heading and your current heading, also known as B-angle. With the B-angle you can check when the target is trying to "notch", that is to put itself perpendicular to the radar beam in order to force the radar to drop both the lock and the contact. The long line that covers most of the radar screen indicates bearing to target. When in STT mode it also indicates antenna azimuth. The small line at the center of the locked target indicates both target velocity, it grows the faster the target travels, and B-angle, it rotates to show direction of travel. When you have a locked target you will get additional information at the top of the screen: Target speed in mach. Tsrget heading. Target closing velocity.q Target true altitude (hundreds of feet).q I hope this helps. I am recalling everything at this time so I can be leaving things out.
  16. Zeus67

    ECM upgrades

    Folks, with the last update you can use the kneeboard to check the chaff/flare release programs.
  17. DDM test flight: I made this video using one of Esac_mirmidon's track files. It shows that the missile azimuth tracking is working and it also answers other observations made in the bug thread.
  18. Zeus67

    Loadout Question

    A special rack that allowed 4 bombs to be loaded in the centerline was developed and tested but nobody showed any interest so it never went into production.
  19. DCS currently does not have a cluster bomb "scheme" that simulate how the belougas work. All the existing cluster bomb "schemes" work the same: the container breaks apart in the air releasing the bomblets. ED promised to create a cluster bomb scheme that will simulate how the belougas work: the container do not break apart and the cluster bombs are released via pyrotechnic charge. As soon as they have the scheme ready we will update the belougas. As for the T-90, well the belouga AC (Anti-Char French for Anti-Tank) bomblet, actually it is a shaped charge grenade, is nearly 3 times bigger than the MK-20 bomblet.
  20. Hello folks, Just to inform you that I am aware of some of the bugs that you have discovered. Unfortunately I am sick with bronchitis and among the medication that I must take is codeine and well that one makes me drowsy and really plays havoc with my concentration. I usually end up taking naps and these naps also play havoc with my internal clock. I am suffering from med induced jet lag. :cry: I hope that next week I'll be better and can resume my bug squashing duties.
  21. Zeus67

    ECM upgrades

    It should be present in today's release.
  22. Just an observation the DDM is optimized for threats below and to the side of the aircraft. There is a huge blind spot in the rear, and of course in the front. Also, any launch from above will be undetected because the wings are blocking the sensors eyes.
  23. Zeus67

    ECM upgrades

    I have added the keyboard binds but have not tested them: Decoy Release Program Knob Up Decoy Release Program Knob Down
  24. The previous functionality was based on a mistranslation from the French. You only select AA guns from HOTAS and you only select AG guns on the PCA. The label in the PCA button should only say S for selected. Current mode simulates that functionality.
  25. The A-C's Bitching Betty does that. It just tells you where the missile is coming from.
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