-
Posts
849 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Nightmare
-
Grazie caro....Vedrai che ci divertiremo! :thumbup:
-
Benvenuto Ciap! Come ti chiami?....Io Domenico, (ed oggi è il mio onomastico) :P Sei nel posto giusto......Tranquillo.....Qui parecchi hanno problemi anche con l'Italiano (IO per primo)! :D:D:D:D
-
2 August 2013 - DCS News Update DCS 1.2.5 Update 2 Available The second update to DCS 1.2.5 is now ready for download through the auto-updater. Here is the change log: A-10A: DCS Flaming Cliffs Fixes: - Fixed trim system. - Fixed landing lights. - Fixed navigation lights. - Fixed damage model. - Fixed slip ball. - Fixed autopilot (you may need to delete your input file to reset) Added A-10A manual. Added Su-25 manual. Added new DCS World User Manual that includes chapters for Resource Manager and Module Manager. Corrected radio channel errors. Added A-10A and Su-25 mission translations. Fixed Group Dead condition. Fixed Part of Group in Zone and All of Group in Zone for clients. Fixed Lua expression renamed to Lua predicate, and the trigger. Corrected unrealistic Su-25T wingman behavior. Corrected images in the Encyclopedia. French localization for DCS: A-10C Warthog now available. DCS Open Beta Testing As DCS World ever increases in complexity and scope, along with a continued expansion of new modules, the testing task has reached the point where we cannot expect our internal and external test teams to catch all the problems in a reasonable amount of time. As such, starting with DCS 1.2.6 we will first be releasing new DCS versions as open beta. Our team and the external testers will be closely monitoring reports and entering valid bugs into our bug tracking database. We will ask reports only be submitted for new problems that did not exist in the prior version. We sincerely hope this will improve the quality of the final version. DCS World on Steam Later today, DCS World and our current modules will be available on Steam with a 10% discount. These include: DCS: A-10C Warthog DCS: Black Shark 2 DCS: Combined Arms DCS: P-51D Mustang Su-25: DCS Flaming Cliffs We plan to release A-10A: DCS Flaming Cliffs for Steam on 16 August 2013. The Steam version of DCS World is unique in that all DLC purchases through it will direct users to the Steam store. As such, the updates for Steam products works a bit different. We have set up 'semi-automatic' updating for the Steam version - the updates themselves will be delivered by the Steam. We do not believe it is possible to move DCS products purchased outside of Steam into Steam. New Weapon Models Today we have images of two new weapon models for DCS World. The GBU-31(V)3/B and an updated UPK-23 gun pod.
-
:huh: ....Fulvio??.....Sei proprio Tu???........ :huh:
-
19 July 2013 - DCS News Update 19 July 2013 - DCS News Update For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of: 1- DCS: Fw 190D-9 that includes updated cockpit art. 2- New images of the Su-33. 3- Textured images of the new MQ-9 "Reaper" model. 4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model. 5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along. The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below: DCS World • Anti-radiation missiles: Added proximity fuses and adjusted accuracy. • Further improvements to game stability. • Improved MS Sidewinder FFB2 joystick support. • Corrected module installation issues. • Resource manager: Corrected logistic links. • Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h. • Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby. • When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it. • Added "STOP TRANSMISSION" trigger action. • AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay. • Added new AI behavior option - "RTB ON OUT OF AMMO". • Added more tooltips to the Mission Editor. • Message filter for Lock On aircraft: RShift+\. • Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE). • Detection of radars by RWR have been reworked to make player and AI systems equal. • The parking spaces for Anapa and Krymsk airbases have been corrected. • Su-25T: The gun funnel has been adjusted. • The several air to air missile factors have been adjusted. • Updated airbase charts by http://www.10thGunfighters.de and http://www.ariescon.com • M256 HEAT ballistics corrected. • Improved fire and smoke of aircraft fragments. • Improved material of flares. • Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie. • Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears. • The broken input after exporting to HTML is fixed. • Su-25T Quick Start mission trigger has been fixed. • Mission Editor crashing after mission save in some circumstances has been fixed. • Static objects will now be hidden when Fog of War is enabled. • Crash after destruction of a firing MLRS Grad or Smerch is now fixed. • SA-19 Tunguska will no longer engage the tactical air to surface weapons. • Su-27 model. Sorbcya ECM pod navigation light position has been fixed. • The armor of M6 Linebacker is now the same as the M2 Bradley. • Added checkbox to save custom views in the OPTIONS - MISC page. • IR signature of many aircraft have been corrected. • Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J. • Mission editor error, when trying to set client skill before placing unit on the map is fixed. • M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7 • The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed. • All missions and campaigns for modules are now translated into Spanish. • SEAD aircraft no longer strafe when out of ARMs. DCS: UH-1H Huey • Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground. • The UH-1H manuals and readme have been updated. • Fixed and updated UH-1H training files (now download from the Training menu). • Sound samples path has been updated. • The ADF will now work correctly with near NDB at Krymsk. Lock On: Flaming Cliffs 3 • A-10A: Added AFM. • A-10A: Ripple quantity and release interval has been fixed. • Su-33: Added new “Heavy Sky” campaign. • Su-27: Added new liveries. • Su-27: Fixed some minor model errors. • Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed. • Su-27: added missing textures for Russian Knights. • Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed. • Many fixes/adjustments to FC3 missions and campaings. • Fragile Landing Gear has been fixed. • Su-25: Bombs falling short when using CCRP has been fixed. • Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now. • F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed. • F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape. • The FC3 installation check has been fixed. • “Betty” voice warnings now use native language. • The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle. DCS: Combined Arms • Adjusted the machine gun sights for several vehicles. • Manual updated. • Fixed issue where tanks with AP shell can't lock sea units. DCS: Ka-50 Black Shark 2 • Corrupted Shkval image aspect is fixed.
-
Me so' fuso er cervello!....Portate pazienza..... :pilotfly:
-
??? Parliamo di QUELLA "Eagle Dynamics"???? :huh:
-
Benvenuto in questa "Gabbia di Matti"...... :pilotfly:
-
5 July 2013 - DCS News Update Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.5 sometime in July 2013. Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet. Matt http://forums.eagle.ru/showthread.php?t=109638
-
Abbiate Fede fratelli....E pregate tanto....Tanto........ MA TANTO eh'!
-
Ma c'e' stato un altro aggiornamento Oggi? O sbaglio?
-
28 June 2013 - DCS News Update 28 June 2013 - DCS News Update Work continues on DCS version 1.2.5. You can read the list of planned changes here: http://forums.eagle.ru/showthread.php?t=108764 Kinney Interactive dropped their press release about their DCS: F-35A project this week. A Kickstarter program for this project has also started. You can read more about it from their official page here: http://www.kinneyinteractive.com/#!d...tning-ii/c1bom As a companion to the DCS: P-51D Mustang, and further our goal to broaden the scope of DCS to include multiple eras of aviation, work has been moving forward on the DCS: Fw 190D-9. I've attached some Work In Progress (WIP) renders of the "Dora" cockpit. Matt Fonte: http://forums.eagle.ru/showthread.php?p=1800715#post1800715
-
Ammazza che brutto......:D
-
Se era una battuta....EPIC WIN! Non ci avevo pensato..........GRANDE dio! HAhhahahh
-
:cry: No per carità!...Non mi permetterei MAI!.... Ho solo fatto una battuta e se NON ti è gradita la cancello senza problemi. Scusami se ti senti offeso non era mia intenzione.
-
Come dio fai veramente schifo!.......:lol::lol::lol::lol::lol::lol::lol::lol: PS: Perdonami!....Non ho resistito........;)
-
In quel caso a me si limitano a togliermi da "sotto il culo" la sedia........ :megalol::megalol::megalol: Siamo proprio da Psicanalisi! :D
-
Anche su questo Hai ragione......:thumbup: Comunque ..... Tanto per uscire OT come al solito, vi dico questa...... Io per aumentare il realismo ho escogitato questo: "Ogni volta che mi abbattono o mi schianto a terra, ho messo mio figlio che mi prende a Pizze da dietro, Cosi' tanto per provare dolore ed aumentare la scarica di adrenalina". :pilotfly:
-
Sono daccordissimo anche Io con te Mago....... La simulazione la facciamo Noi..... Ma........... non puoi negare che avere un SIM quanto piu' realistico ed una grafica fotorealistica rende le cose MOOOOLTO piu' gradevoli e "Immersive"...... Poi è Ovvio....Posso "simulare" il volo da pilota anche come un "Gioco di Ruolo", a quel punto mi basta anche un foglio ed una Penna. :lol:
-
21 June 2013 - DCS News Update Next Stop... DCS Version 1.2.5 After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving towards the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include: DCS World Improvements to the ATC system. New Tu-22M3 model. Images attached. Further improvements to game stability. Correcting module installation issues. Resource manager: Corrected logistic links. Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h. Anti-radiation missiles: Added proximity fuses and adjusted accuracy. Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby. When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it. Added "STOP TRANSMISSION" trigger action. AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay. Added new AI behavior option - "RTB ON OUT OF AMMO". Added more tooltips to the Mission Editor. Message filter for Lock On aircraft: RShift+\. Added several new constants (AI) and functions (trigger, Controller) in the Simulator Scripting Engine (SSE). Detection of radars by RWR has been reworked to make player and AI systems equal. The parking spaces for Anapa and Krymsk airbases have been corrected. Su-25T: The gun funnel has been adjusted. Added new Su-27 skins. Several factors governing air to air missiles have been adjusted. Updated airbase charts from http://www.10thGunfighters.de and http://www.ariescon.com Fixed input deadlock. M256 HEAT ballistics corrected. Improved fire and smoke of aircraft fragments. Improved material of flares. Adjusted logbook data accounting. Especially in complex cases with multiple changes of aircrafts in one sortie. Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears. The broken input after exporting to HTML is fixed. DCS: UH-1H Huey Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground. The UH-1H manuals and readme have been updated. Fixed UH-1H training files. Sound samples path has been updated. Lock On: Flaming Cliffs 3 Added advanced Flight Model (AFM) for the A-10A. Su-25: Bombs falling short when using CCRP has been fixed. Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight. F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed. F-15: Negative airspeed values should now correctly display on the HUD airspeed tape. The FC3 installation check has been fixed. “Betty” voice warnings now use native language. The cockpit view system has been adjusted. Looking behind the aircraft will no longer give an impossible view angle. Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items. Performance of air-to-air missiles continues to be adjusted. The primary area we will now be tuning is the counter measure performance against air to air missiles. DCS: Black Shark 2 Ka-50 EKRAN refactoring. DCS: Combined Arms Adjusted the machine gun sights for several vehicles. Updated and New Units The Next Eagle Dynamics DCS Modules Later this year, we will offer: A-10A: DCS Flaming Cliffs Su-25: DCS Flaming Cliffs F-15C: DCS Flaming Cliffs Su-27: DCS Flaming Cliffs These modules will feature: 1- Detailed 3D model (high polygon / high res textures) 2- 6 DOF cockpit 3- Advanced Flight Model (AFM) 4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft We plan to release each at $19.99 USD. We are releasing these modules for the following reasons: 1- It allows users access to these aircraft that do not own, or want to own, Lock On. 2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs product. 3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers. We have not yet come to a decision regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When a final decision is made we will make an announcement. Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them. We will develop a balance of lighter "DCS Flaming Cliffs" modules with more detailed/realistic "DCS" modules. The "DCS Flaming Cliffs" modules allow us to develop the more detailed "DCS" titles in a more iterative way. As such, we will continue to develop detailed simulation like A-10C. The next such "DCS" title will be F/A-18C. Improved Visual Effects We understand that some of the visual effects (particularly for weapons like cluster bombs) are causing a significant performance reduction for some. We are now in the process of adjusting the effects to work in the new Image Generator (IG) that we believe will alleviate this issue. Speaking of new effects, we are working on new/improved wing tip vortices. I've attached a work in progress image. http://forums.eagle.ru/showpost.php?p=1793681&postcount=1 .
-
Grazie Skorpio per la segnalazione
-
Op'S.......Ok ora è corretto!..... Grazie :thumbup:
-
Hallo everybody a Te e "soreta"......hahahahahh :D SCHERZO! ;) Non so' se puo' esserti utile non è un tutorial, tempo fa' abbiamo creato queste due guide una anche in formato "ristretto" della CDU. Guarda se fa' al caso tuo. https://www.facebook.com/groups/139168989452694/files/ Prova a scaricarle a questi link: Guida aggiuntiva all’uso della CDU v1.09.pdf: https://www.facebook.com/groups/139168989452694/385178901518367/ La CDU in 10 pagine.pdf https://www.facebook.com/groups/139168989452694/385175888185335/ Guarda se riesci a scaricare entrambi da lki altrimenti ti mando un altro link stasera da casa ok?
-
Grazie T@K!
- 80 replies
-
- eagle dynamics
- belsimtek
-
(and 3 more)
Tagged with: