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Showing results for tags 'eagle dynamics'.
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FONTE https://youtu.be/OA49DDZ13LA Bye Phant
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Bye Phant
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FONTE: - http://forums.eagle.ru/showpost.php?p=2418985&postcount=1 - http://forums.eagle.ru/showpost.php?p=2419180&postcount=26 - http://forums.eagle.ru/showpost.php?p=2419797&postcount=57 Bye Phant
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DCS: Ka-50 Black Shark 3 Since the release of the DCS: Black Shark 2 upgrade many years ago, our technology has improved greatly to allow us to create an even better Ka-50 Black Shark! As with the A-10C Warthog 2, this includes both graphical and system upgrades. We will first release a free update to Ka-50 Black Shark 2 that provides a free overhaul of the cockpit graphics. This is not simply updated textures, but rather a completely new cockpit 3D mesh and high-resolution textures. This will also address any remaining cockpit lighting issues. Later in 2020, we will release DCS: Ka-50 Black Shark 3. This upgrade will build on the free cockpit update and add the following features: Option for weathered cockpit textures. Completely new external model with a much-improved 3D mesh detail and textures. It will also account for the new systems like the Missile Launch Warning Systems, Directional Infrared Countermeasures (DIRCM) and the Igla air-to-air missiles. Ability to carry up to four Igla air-to-air missiles. Integrated Missile Launch Warning System (MLWS) system with display system. Integrated Directional Infrared Countermeasures (DIRCM) system with integrated display system. In total, it will make the Ka-50 much more deadly and survivable on the DCS World battlefield. As with A-10C Warthog 2, Ka-50 Black Shark 3 will replace the current Ka-50 Black Shark 2, but existing owners of Ka-50 Black Shark 2 will get a significant discount for version 3. Bye Phant
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Mi-24P update 3D model is not at the state when we are ready to flash it to tease you yet. We've finished modelling of hover, takeoff and general performance in the air of this helicopter. Currently team is working on Mi-24P crew AI. Mi-24P crew AI will be available as pilot or as gunner. We are aiming to implement control over AI functionality with help of AI GUI which will allow you to use only 4 buttons to give AI specific commands regarding: Heading Speed ALtitude Maneuvers Hover menu Target choice Also we are working on AI crew targets detection logic. It will not be just all-seeing AI copilot/gunner, as you can see on pics below, AI behaviour will not be simplistic and during spotting its being modelled to mimic real pilots training logic for spotting targets. Things like distance, angle and illumination will be taken into account among many others. Bye Phant
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Bye Phant
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I enjoyed reading the newest update and look forward to checking out automatic F18 carrier landings. Just to watch for awhile and learn. The Fountain having water would look really immersive and be FUN as well. I personally am waiting for the North Atlantic Map and the F4U Corsair. They have both been on My wish list for a long time. Clear Skies Mike
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DCS World Future Aircraft Carriers We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World. Bye Phant
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Dynamic Campaign While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users. Dynamic Campaign We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment. Dynamic Campaign The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view. Dynamic Campaign Work on the dynamic campaign has been underway for over a year, and the progress has been steady on this very complex task. We understand that this is one of the most awaited features in DCS World and we are giving it the attention it deserves. Much of the work is focused on the dynamic campaign creation tool layers as part of the Mission Editor, developing machine learning mechanics, and creating an AI neural network for the RTS element of the system. The machine learning and neural network tasks are particularly challenging, but we believe they should provide a unique dynamic campaign experience. We expect to start testing this feature in the latter part of 2020. Dynamic Campaign Engine For DCS World The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI. We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions. We are certain that you will have many detailed questions and look forward to revealing more information on this module as and when we are in position to demonstrate some of the features live. Bye Phant
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Mariana Islands Map Announcement! Since the release of DCS World, the sole free map has been the Caucasus Map. Although a great map and the recipient of a huge update in DCS World 2.5, we are happy to announce a second, free map for DCS World! For this new map, we want to use our latest map technologies and provide a very different combat environment in a new part of the world. The map must have the following features: A very large ocean area with a few islands. Ideal for carrier operations. Islands that are situated such that airfields have natural red, blue, and contested locations. Home to at least one modern-day USAF base. Feasible for US, Russia, and China operations in the Pacific. Take advantage of the Chinese Assets Pack. Taken as a whole, there is only one natural choice: the Mariana Islands. It will initially be a 400 x 400 km map with the option to expand further in the future. Home to one of the largest USAF air bases in the region, Andersen AFB on Guam serves as an anchor of US forces in the Pacific region, but it is within reach of both Chinese and Russian Pacific forces to the north. The same island chain also served as the backdrop of the World War II battles of Guam, Saipan, and Rota, as well as the carrier vs. carrier Mariana Islands battle. At release, the following islands will be included and modelled at an extreme level of accuracy using our latest map and graphics technologies: Guam Andersen AFB. Weapons storage bunkers northwest of Andersen AFB. Ordnance Annex in south-central next to Santa Rita. Antenna array installation on the west coast. Antonio B. Won Pat International Airport. Abandoned Northwest Airfield in the northeast corner of the island. Abandoned Orote Airfield at Crote Pointe. US Naval station and Guam Port Authority at Apra Habor / Sumay. Fort Soledad and Fort Juan Muna. Urban areas of Talofofo, Yona, Tumon, Yigo, Maggilao, Asbeco, Dededo, Inarajan, Santa Rita, Agat, Piti, Asan, Hagatna, Barrigada, Magilao, and Adacao, Agana Heights, Asan-Maina, Chalan-Pago-Ordot, Mongmong-Toto-Maite, and Umatac. The University of Guam. Leo Palace Resort. Saipan Saipan International Airport. Port of Puerto Rico. Urban centers of Kagman, San Roque, Tanapag, Garapan, San Vucente, Dandan, Chalan Kiya, Susupe, Chalan Kanoa, Afetna, and Chalan Kiya. Golf courses at Agingan, Kagman, and along the eastern coast. Memorial at the east end. Tinian Tinian International Airport. The abandoned airfield at the north end of the island. Urban areas of San Jose / harbor and Marpo Heights. Antenna array along the central west coast of the island. Rota Rota International Airport. Urban areas of Sinapalu, Songsong, and Teneto Village. Golf course on the northern coast of the island. Abandoned weapon storage area on the east end of the island. Aguijan We are very excited to bring this new, free map to you in 2020 that will offer new gameplay, home to new units, and a new chapter for DCS World. Bye Phant
- 46 replies
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FONTE https://youtu.be/dtmGCYeipas Bye Phant
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fixed internally Mossy no longer has thrust control option
ctguy1955 posted a topic in Bugs and Problems
I downloaded and installed the new 2.78.16140 update, and now it has tons of new items to choose, but no where can I find a setting to use my TM Warthog Throttle in the Axis area. *********************************************************************************************************************** I just found: input. generic throttle slider and it worked. I should most likely delete this whole thread, but others may now also now know that throttle is now not near Pitch Roll and Rudder.- 2 replies
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Bye Phant
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The Channel Map In addition to the Mariana Islands map, we are pleased to announce the first dedicated World War II map for DCS World that is created by Eagle Dynamics: The Channel map! This map will represent southeast England, the English Channel, and portions of the low countries and north eastern France. The map is built to support missions and campaigns between the late 1930s and 1945 with a new level of detail and realism not seen before in a DCS World map. Airfields of the map include: Manston Detling Hawkinge Lympne Dunkirk Mardyck Saint-Omer Longuenesse Merville Calonne Abbeville Drucat It will also include detailed renditions of the cities, towns, road and rail network, forests, rivers, canals, communication lines, radar stations, of this important region during the Second World War. DCS: The Channel Map will be available for pre-order with a 30% discount in early February 2020. Bye Phant
- 68 replies
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- the channel map
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DCS: De Haviland Mosquito FB MK.VI Following the P-47D, our next warbird will be the Mosquito. Noted for its impressive speed and heavy armament, the Mossy will provide a unique element to DCS World in both the attack and reconnaissance roles. Skimming Europe at tree-top height at high speed will be thrilling! Bye Phant
- 49 replies
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- mosquito fb mk.vi
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Bye Phant
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Good morning to everyone! To celebrate the 20th anniversary of the association Un avion un enfant un rêve, 8th Squadron Rapaces decided to talk about this association and promote their activity for the well-being of children. "Un Avion, Un Enfant, Un Rêve" is a non-profit organization that aims to offer a festive day to sick or disabled children or adults. You can visit their page here: https://www.facebook.com/avion.enfant.reve Do not hesitate and if you can help them it would be great. For this special occasion, the association sports a 20 years patch! Patches that go everywhere in the 4 corners of France and even a little further sometimes. They even fly on all kinds of aircraft: fighter planes, helicopters etc... These patches proudly dress the outfits of those who own them ! You can see many photos that attest to this on their page. We don’t have any logistical means to help communicate about this association, but we took up the idea of flying this patch but in a different way... With a new skin for M2K We repainted a Mirage 2000 and dressed its pilot in the DCS World flight simulator with the effigy of the association to show us too the will to participate in our own way. You will find it here : Mirage 2000 Un avion un rêve un enfant (digitalcombatsimulator.com) If you don’t know how to help them, you can at least share this message to make these great people talk! Thank you and take care of yourself. In a friendly manner, Albator 78 8 TH Squadron Rapaces French version : Bonjour à toutes et tous ! Pour fêter les 20 ans de l'association Un avion un enfant un rêve, le 8ème Escadron Rapaces a décidé de parler de cette association et de promouvoir leur activité pour le bien être des enfants. "Un Avion, Un Enfant, Un Rêve" est une association à but non lucratif qui à pour objectif d'offrir une journée festive à des enfants ou adultes malades ou handicapés. Vous pouvez aller visiter leur page ici : https://www.facebook.com/avion.enfant.reve N'hésitez pas et si vous pouvez leur venir en aide ça serait formidable. Pour cette occasion spéciale, l'association arbore un patch 20 ans ! Patchs qui se baladent partout aux 4 coins de France et même un peu plus loin parfois. Ils volent même à bord d'appareils en tout genres : avions de chasse, hélicoptères etc... Ils habillent fièrement les tenues de ceux qui les possèdent ! Vous pouvez voir de nombreuses photos qui en attestent sur leur page. Nous n'avons pas de moyens logistique pour aider à faire de la communication sur cette association, mais nous avons repris l'idée de faire voler ce patch mais de façon différente... Avec une nouvelle peinture sur le M2K ! Nous avons repeint un Mirage 2000 et habillé son pilote du simulateur de vol DCS World à l'effigie de l'association afin d'afficher nous aussi la volonté de participer à notre façon. Vous le trouverez ici : Mirage 2000 Un avion un rêve un enfant (digitalcombatsimulator.com) Si vous ne savez pas comment les aider, vous pouvez au moins partagez ce message pour faire parler de ces gens formidables ! Merci et prenez-soin de vous. Amicalement, Albator 78 8ème Escadron Rapaces
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I live up on top of a mountain and one of the last houses to have internet. I recently downloaded 179GB;s and started flying MSFS2020 and it took me days to do, but I was getting an average of 4-8MBps. I am now downloading 2.7 and as usual for all of the DCS DL's of the past few years, I only get 0.7 KBps ( less then one meg ) and I was wondering why this always happens ? Its not like I am downloading this from Russia with a ping rate of 210 or something..... Thank You if anyone can give me a link or advice if there are ways to use ports or something that would at least give me the same download speed that MSFS 2020 has. With the new clouds, I cant wait to fly in DCS as Microsoft is very boring to Me, but I wanted to try out the Corsair F4U and become accustomed to its startup and flight controls, so I bought it. Lastly I hope the Marianas Islands is released soon. Clear Skies Mike
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Frontier keeps taking me off of a 11 MBPS port and putting Me on a lower tier. I am getting ripped off. I use open beta 99% of the time, and it used to ask You if You wanted to download a different way and now it does not. Letting off steam and it helps.... Clear Skies Mike 2020-12-19_23-23-53 download 130KBps.mp4
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Over the years I have had my share of problems with My PC. When I look at the "Content I started" area, its hard to believe so many years and so many problems. I cloned My 120 gig SSD C drive to a 1TB SSD, and somehow it changed DCSW from D drive to H drive and the computer says H drive is in rubbish and would I like to empty. It would take Me 7 days of 24/7 to DL everything I have on that one SSD. I run GUI updater and then try repair and clean and it does nothing, comes back with "File is not in Database". I can open up the folder and see all of the files, but it wont let me copy to anywhere. I am including a log, and hope that someone can please help Me. Clear Skies MikeDCSW log runs and shuts down.txt DCSW log runs and shuts down.txt