

tmdgm
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I've heard about this new model for the F-15 by Walmis over at lockonfiles. Quick question, what is different with this model vs the stock? Is it appearance, or flight modelling etc? Never really says over at the d/l.
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Cheat to play all stock campaign missions?
tmdgm replied to tmdgm's topic in Lock On: Flaming Cliffs 1 & 2
I'm flying an F-15, which is supposed to be easiest and I have icons on. I can get kills and survive bvr, but within 5 nm, forget bout it. -
Cheat to play all stock campaign missions?
tmdgm replied to tmdgm's topic in Lock On: Flaming Cliffs 1 & 2
Thanks, that's what I was looking for. Just want to play all the missions in the campaigns in any order. Sorry for the tirade, was getting whooped last night... again. :cry: Some day I'll get better.... :lol: Maybe not.. -
Is there a cheat to play all stock campaign missions? Also, have i mentioned I really hate this game? Dying 80+% of the time really blows. Actually, make that 95%+.
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Does strength of radar vary with angle?
tmdgm replied to tmdgm's topic in Lock On: Flaming Cliffs 1 & 2
Thanks, that's the answer I was wondering. So flying 30 deg it is. Another question, how do you know if you're too far outside the 30 deg or whether he is just beaming and chaffing? -
I just mean wait till you get behind em. I usually just fire em off, and miss. I doubt the AI even flinched. They did use a few flares tho.
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Playing against AI, they pretty much always see you. Wouldn't it be better to save the sidewinders, rather than waste em?
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What do you mean by know what you're doing? You mean just make sure they are slow before firing straight on? It's a real pain when they have those pesky R-73's.
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I understand the radar is a cone ~60 degrees in front of the plane. However, does the strength vary within this cone? Say I fire a sparrow. Is there less of a chance to lose radar lock if I keep the plane directly in front of me, rather than say 30 degrees off nose? Or is the radar strength pretty consistent within the cone. Seems like I turn to put him 20 degrees off nose, I see the box start flashing and poof, wasted sparrow.
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Thanks for the info. Seems like I just need to get behind before firing. Nothing straight on or in beam.
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I'm guessing this has probably been talked about quite a bit, but these sidewinders seem almost worthless. I probably have only a 25% kill ratio (just guessing here) with these things. I almost don't fire them anymore unless I'm right behind them less than 2 nm. Any tips to increase the probability of these things?
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Maybe right, just gives me an excuse to be lazy :D Thanks again.
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Welp, not sure the F-15 pit with no hook is worth it. Likewise, not sure the Su-33 pit is very immersive in an American bird since you spend 98% of time in the pit anyhoo. Thanks for the info. Looks like it's back to WOE to get my F-18 fix. Thanks again.
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bummer, which ones use the F-15 pit? And are there any carrier missions for them? i'm assuming it copies over the F-15? How hard is it to switch back? How do you get the carrier ops and this patch?
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Looking around at lockonfiles, there are quite a few F-18 mods. Can anyone recommend one. I run 1.12a FC. I'm thinking the best mod would be: 1) Replaces Su33 for carrier ops 2) Uses F-15 cockpit (wouldn't feel right in a russion pit) 3) And probably have carrier missions to fly it. I saw the Crimea one looks pretty cool, but I think it uses the Su 33 pit? Any suggestions?
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So this is a bug? But it doesn't seem to happen all the time, just seems to happen more times than it should. That's interesting because I would play the same missions and have missiles, Amraam's mind you, just plain ole miss, and it's usually 2 or 3 of em. Then, I play the same mission and I get hits by doing the exact same thing. Didn't know if it is a random generator or something. I'm not saying I should hit all the time, but just seems way to random. It does seem like the higher I am, the less success I have. I suppose it could be because the SU34's are in the mountains, but the one I'm firing at stays locked the entire time.
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Thanks for the advice. It's completely frustrating when you fire 5 amraams at 2 su34's and only 1 hits. Needless to say, you're pretty much out of missiles and die.
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What strategies do most employ with firing missiles? I guess 2 questions? 1) Better to be at altitude, above or below? 2) What intervals, i.e. fire missile 1 at 10 nm, fire missile 2 15 secs later at 7 nm etc? Reason I ask is I still play the stock F-15 scramble mission and I swear it seems like I have a better chance of hitting when I am co altitude with the bandit. Every mission I am higher then the Su-34's, they avoid my amraams (I'm thinking higher = more range). On one mission I fired 5 amraams, all within 10nm and only hit 1. The one Su-34, I fired 1 amraam at 11 nm, a second at 8.5 nm, I turned and did a circle, fired a third at ~6-7 nm and missed on all three. The next mission, I went coaltitude and buried both of em with only 3 shots, didn't even need the third. Also, not sure what most due for intervals.
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Sorry, misunderstood when you said external. I use external once in a while, but all my gameplay is from internal. I thought you meant visual vs using the screen on the the left (can't remember the name, HDD maybe). Gotta admit, I did try a mission or two from external, and avoiding missiles did seem easier.
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Nope, it's external view. Just seems like you lose lock quicker with the F-15. Maybe it's just me. What kills me is when I fire 2 missiles and they both miss. Then I'm screwed as he just fires off missile after missile and I can't get another one off. If my first 1 of 2 hit, I'm ok. If they miss, which they do alot, then it's over.
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Whew, glad you have a sense of humor. I was really peeved. Still am. There's definitely been enough of practice. Just wish I could start getting better. It ain't much fun when you never, and I mean never, survive. I do alright on 1 vs 1, but anything more than that and forget about it.
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Ok, I just admit. I suck at this game. This isn't fun anymore. Gotta admit, never been so frustrated by a game/sim. I haven't survived one mission yet. No, wait there was that one. A-10, F-15, Su -27 don't matter. I've watched the tutorials. No go. This just plain old blankety blank sucks!! Sorry, I just needed to vent before I break my joystick and among other things. I HATE THIS blankety blank GAME!!!!!!! There, I feel better. Now back to it. :pilotfly:
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I gotta admit, I haven't tried turning abeam of the bandit without firing the sparrow. Maybe I lose lock because of evasive maneuvers or chaff. I'll try to see how far off I can keep radar lock on the F-15. Although, it still seems like I can't turn that far away without losing lock compared to other planes. I'll check it out.
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I guess it's not the sparrow I'm questioning. It's the F-15's radar and ability to keep a lock. For example, I'm facing the enemy and have lock, I turn maybe 30-40 degrees, anything beyond I lose lock. In an Su-27, seems like I can turn almost 80 degrees and still maintain lock. Maybe I'm missing something.
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I'm trying to dogfight in an F-15 with Aim7's. However, it seems like you can't turn more than say 30 deg away from the bandit and you lose missile lock? Seems like with Su-27, you can turn almost 90 degrees and still maintain lock. Seems very easy to lose lock.