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tmdgm

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Everything posted by tmdgm

  1. I think I'm getting better at avoiding missiles. But when do you use ECM? Turn it on right away and leave it on? Or wait till they launch and then turn it on?
  2. Wow, thanks for the quick response. Don’t worry about long winded, more detail, the better. I need all the help I can get and no matter how mad I’ve been, I’m just not ready to give up on this game (although it’s been close). It would be nice to survive a few missions. GGTharos Actually, I did fire first. I just kept the post to avoiding once he launches. Trying to visualize your maneuver, you’re basically putting the bandit (also is it missile or bandit since it’s SARH?) at your 9 oclock for example on the first invert. Then you invert again and pull down (back?) hard. How long to pull back? Basically until the missile is now at your 3 oclock so you just did a split S? Then roll opposite, which is now ‘into the bandit’ and pull back when the missile is within x distance? That’s what I’m visualizing. If so, do you recommend this every time or only when missile is so far below as this would be an extra split S compared to ironhands? Scythe I think that’s what is in Ironhand’s video. So beam and dive, keep speed at corner (350-450 kts), then bank 20 deg (per iron hand) and pull up hard G? Any rudder or aileron while doing the pull back? I know you said to try to time it when missile is at same altitude (although may not be possible in this scenario with such an altitude difference), is there a certain distance from missile to start pulling up? Say 1.0-2.0 nm? No greater than 2.0 nm but no less than 1.0 for example? I also assume you’re dumping chaff/flares while pulling back? Aeroscout Yeah, I noticed that with russian rwr vs american. That does seem like a distinct advantage for the RWR to tell strength of signal for the SU-27. Although, does that respond the same with Sparrow’s since the radar is actually from the launch aircraft? Also, how much to roll into the bandit? Iron hand said 20 degrees, then pull hard back. Any rudder or aileron or just pull hard back? Since I’m not in an SU-27, how do I know when to pull back? 2.0 nm? I’m thinking there is some failsafe distance (I have icons on) that you better be pulling back or it’s too late. Conversely, there’s probably a distance where pulling back too soon won’t help. Does this maneuver change if the missile is above or below? I may take you up on that track. Thanks for all the help.
  3. Need any help avoiding missiles. I started in an Su-27 and was getting wiped. Switched to an F-15 and it is easier, but I still get wiped. I’ve watched Ironhand’s vids and they help some. So I thought I’d ask one specific scenario at a time and hope I get better. What is the best method to avoid a missile if your opponent fires at a good ~5000 feet below you, at range of ~5.0-7.0 nm (we are facing each other and closing, he is ascending, I am descending slightly, throttled back)? Once he fires, I put the missile at my 3-9 oclock and dive popping chaff flares. I get toasted every time. I’ve tried various random combinations of some ideas below, no luck: 1) Is it better to turn opposite direction and climb since he’s so far below you, although he is fairly close? 2) Or put missile at 3/9 and climb instead of dive? 3) Or just do spiraling circles making a big trail of chaff and flares? Every time I dive in almost any direction or putting the missile at 3/9, I get wiped. 4) Maybe dive with missile at 3/9 and then split S the opposite direction when missile is 2.0 nm popping chaff/flares? 5) How bout full afterburner and climb towards his bearing so you are trying to go over top of him, this way the missile has to climb and arc backwards, (though not sure you’d get over top of him in time) . Another thing, get too fast in an F-15 (since I’m descending in the 3/9) and it turns/maneuvers like a stuffed pig so the split S might be tough. Any help appreciated.
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