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Everything posted by lxsapper
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Don't know if this is of anyhelp but while doing some testing I discovered that while using my cougar as the controler and having my MSFF2 pluged in, the MSFF2 would give all the FF responses including trimming, even though it sent no input to the sim (that was the cougars job).
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More performance issues, I think I found a culpit!
lxsapper replied to lxsapper's topic in Game Performance
I'm not sure of the color of the led on the RED, but the triger the two round buttons on the stick and the transparent plastic that moves over the gimballs are red. -
More performance issues, I think I found a culpit!
lxsapper replied to lxsapper's topic in Game Performance
By the way don't know if this is relevant but my MSFF2 is not the RED (newer with better sampling rate) version it's the original one. What is everyones version? Please guys your input in this would be most valuable. -
I Used to own a x52 but it's been a while. Wich version of the software are you using the ones that came with the stick or the new drivers and software? they are not compatible! You have to make sure the profile is for the software version you are using. The software works by emmulating keypresses, so it's the same as pressing those keys on your keyboard. The axis you have to assign in the simulator itself.
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More performance issues, I think I found a culpit!
lxsapper replied to lxsapper's topic in Game Performance
It's nice to see someone has finaly picked up on this thread. Makes no diference, with FF on, my CPU and GPU are aparently capped. Like I said, I can preaty much turn it all down to Off,Low and Minimal res, that I can hardly tell the diference? Just to make sure you tried it in the same mission too right? I was starting to think this was exclusive to MSFF2 but maybe it doesn't affect everyone, at least someone else was able to recreate it. More results from MSFF2 owners? -
I have been doind a lot of testing to DCS world because although I found it playable on my less that stelar system (i5 750, ATI 6870, 8Gb ram) I was not happy with it, the whole thing felt caped, like hitting a bottleneck, and sure enough my CPU (on the relevant cores) , and GPU usage were beeing keept low, also like other users reported turning the setting to the absolute lowest didn't give anyperformance benefits 2-5 FPS better average at most, likewise turning the setting high up there was not hurting me that much. Also often the A-10C felt like was performing better than the SU-25T (with matching higher use on the CPU and GPU (15-20% higher use) resulting on better framerates. Now after a few days of runing a lot of scenarios trying overclocking the CPU without much improvement, I grew a little frustrated and decided to reasemble my Hotas Cougar wich was disasembled for maintnance for a few long months, so I did that and unpluged my MSFF2 wich I have been using since a bought a while ago (when I took the cougar apart), pluged in the cougar for testing, and lo and behold the DCS is runing quite stellar now (40-50 fps Average on fairly high settings minimun of 15 when lanching rockets at tree top, was preaty much stuck at 28-31 with the MSFF2 getting down to as low as 6-8 fps in the same low rocket delivery test). So cutting the story short I get the same good performance with the MSFF2 if I turn FF off, on performance goes down again. Tested some other simulators in the same Cougar vs MSFF2, FF vs no forces. I could not find any perfomance diference in those simulators, wich were Cliffs of Dover, Rise of Flight and FSX. I can only conclude the FF code in DCS world is somehow "broken", it doesn't really seem to use CPU time, but somehow chokes it. I have another MSFF2 unit that I will test just in case if a Defective joystick, haven't done it because I don't have it at the moment, it's with a electronics "expert" friend, that's helping me study the implementation of a mod (inspired by PeterP's mod). But honestly I don't think this is a faulty joystick because the other simulators showed no sign of the problem. Could other people with FF joysticks try to test forces on vs forces off performance? If we comclude there's a problem maybe we can get the ED testers and then the developers looking into this.
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I'm new to the mustang, but I use the MSFF2 and you get a nice stall buffet, so I know how much I can pull, wich is next to nothing (I don't use curves or dead zones), what I do find is that the mustang already gives you it's very best turn with this near no pulling on the stick, seriously it will out turn (turn rate) an A-10 or F-15, my experiences were against AI so that can be inacurate, and the F-15 was good enough to allways extend away after the first 180º of turn. But I found that after the merge the mustang would easily have nose first on them.
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BS2 and A10 helios profile with the same Export.lua??
lxsapper replied to Abnaxus's topic in DCS World 1.x (read only)
has anyone managed to merge the two exports so far? -
Thanks guys, that is what I was loking for. Now if anyone can tell me how to add the SU-25T and FC3 planes there (still don't owe FC3 but soon I hope).
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Never mind checking it wrong, 50% for both....
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Ok mistery solved. Mission is "Command Post Strike" wingman has 100% Fuel, Player 50%, strange since externals are included....
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Ok I have a quetion, I'm not sure if that's what the last LUA files posted here were doing but is there a way I can have diferent viewports (MFD positions) for diferent aircraft? Without having multiple files that I have to keep changing when wanting to fly another aircraft, that is. If so what's the section header for the SU-25T?
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Thanks guys for chiping in. I know My fuel management skills are far from ideal, and I'm just learning the basics of the simulation. you are right the track is unfortunatly gone. I am not sure with how much fuel the mission starts with, would have to check but 2 external fuel tanks are carried. The mission is one of the standart sigle missions where you have to strike two command posts at a georgian airbase. Now even though my fuel management is not ideal, sice the wingman was flying formation with me, and sometimes rejoining and the lot I would have imagined that it would have made him in the very least to be on par with me. Even if I didn't fly at best cruise, in order to keep up neighter would he. In any case Grimes alreasy reported a smal descrepancy, but it's probably not enough for the huge diference I experienced. But now that you mentioned damage, I though during the mission that I didn't take any damage, but in the end I had a hit by a strella reported in the post log. So maybe I did have a fuel leak after all. But I am reasonably sure that I burned fuel at a constant pace during the mission, heard the Bingo fuel and all, well before runing out (just decided to ignore it). I'll try to repeat and gather more data. Maybe try to check the mission in the editor.
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OK guys thanks, I still think the descrepancy is too big, maybe there is a problem with the SU-25T, I don't know about him beeing that much more effective, it's not like I was on full power all the time, on the contrary, and he should have burned quite a bit of fuel on all the rejoins I called whenever he would fail to engage the target. Anyway I gess the way to know for sure is to set up a mission with a route that's way too long for the SU-25T and have the AI fly it.
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Ok I don't know if this is aircraft specific of if it was a bug, if it's normal for all AI. I was flying one of the single missions of the SU-25T, and big trouble getting my wingman to atack the mission target. In the end I was so frustrated by it, that when I reached bingo fuel I ignored it and keept trying to get my wingman to atack the target, in the end he did it. Even did two passes to employ two weapons on target (command post takes two bomb hits). The thing is when he finaly did I was on my last 2 -3 minutes of powered flight, 150 Km from my base I don't have to tell you how that ended. But my wingman not only did not runout of fuel shortly after, but went on to go back to base. I had told him too right before I crashed. Then he flew a good 100km back to base, then unexpectedly (I was using time compression at this point don't know if that screws up the AI) turned back to target area flew back some 70 Km, then turned around back to base, then arround base flew some crazy circles and then finaly landed. So the question is not why was the AI acting so screwed up (though id like to know if there's a sure way to make them atack the mission target), is why the hell didn't he run out of fuel??? Anyone can elaborate on this?
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I am interested but wouldn't the purchace allways be linked to your email, therefore making you the owner forever?