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Konrad Friedrich

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Posts posted by Konrad Friedrich

  1. oh... this is a special bomb the Luftwaffe has been working on.

    They, however, stopped development because this stupid thing already detonated by the vibrations of the running fuel pumps.

     

    :D

     

     

    Ok - now something more serious:

    Did you press LCtrl + LShift + X ?

    It looks like there's a debug function that accidently made it into the release.

    Sobek said that in another (german) thread.

    This is reported.

  2. Hmm... don't know...

    Maybe try to apply throttle gradually - like Volker Bau does in the video.

    That's what I'm doing and it works pretty well.

    But it's still a concentration exercise to bring her up without flipping or some other amusing maneuvers ;)

    Not sure if this is the correct procedure but I lock the tail wheel before I start the take-off run.

    It helps to keep the plane straight (for the time it's rolling on three wheels).

  3. Things I do not like in this model of the Bf109 K4:

     

    Landing and Taking Off:

    I can't really believe the real thing was so difficult to land :-/

     

    I can't also accept the jump it gives at takeoff, even at full forward trim....

     

    It was very difficult to land...

    At least most Bf 109 pilots stated that it took a good bunch of awareness and attention.

     

    Provided that the flight model is done right you should consider the fact that you are not really sitting in the plane.

    You can't feel it. Sometimes i think the simulation has it's limits here - it's almost too good due to the lack of physical feedback. I know - it sounds crazy.

     

    The only thing that helps is to practice, ask for advice from other sim pilots - and then practice some more.

    And learn to fly it without the feedback from your buttocks... :smilewink:

     

    For the take-off:

    It really want's to jump off the ground.

    If you watch onboard videos from real Bf's you can see that it takes a good amount off stick and rudder input to control her - and of course stick forward movement even when the plane get's airbourne.

     

    Oh and for the landings: it apparently is a little bit bouncy and looks not too comfortable even when experienced pilots are behind the stick.

     

    Watch this video (which was posted quite often in other threads now):

    It may can help a bit - well at least it helped me.

    The DCS Bf 109 is not far off what you can see here in terms of take-off and landing.

    Try to replicate it - and you'll see: It's not as hard as you might think :P

  4. Meine erste Vermutung wäre jetzt, dass in dem Diff File ein haufen Müll drinnen steht.

     

    Das hast du jetzt aber schön ausgedrückt :)

     

    Kann man das nicht mal als Bug melden.

    Mein Hangar ist reichlich bestückt - und die Freude daran jedes mal einen Großteil der Profile neu einzurichten tendiert gegen Null... :cry:

  5. Ich habe nicht die geringste Ahnung, warum dieser Fehler auftritt...

    Jedes mal, wenn ich ein neues DCS-Update aufspiele, sind einige Steuerungs-Profile zum Teufel...

    Das betrifft vor allem die Achsenbefehle und den Waffenabzug.

    Manchmal kommt es sogar vor, dass das ganze Profil nur noch aus Nonsens besteht.

     

    Das Problem tritt sowohl in der Standard-Installation, als auch in der Open-Beta Version auf.

    Beim letzten mal (für das Update mit der Bf 109) habe ich nur das Update für OpenBeta durchgeführt.

    Ich habe mal versucht die Profile von der Standard in die OpenBeta zu laden - und jetzt kommt's:

    Selbiges Problem: unsinnige Eingabe-Profile...

    Somit fällt meine Vermutung wohl flach, dass die Profile bei der Update-Installation überschrieben werden.

     

    Hat irgendjemand eine Idee, was das sein könnte?

    Jedes mal den ganzen Quatsch für jedes Flugzeug neu zu konfigurieren grenzt an Folter...:cry:

     

    Im Anhang einige Beispiele als Screenshot.

    Profil_Nonsens.thumb.jpg.54c5f38eb7e8bf4bc19df42119abd9de.jpg

  6. Let's not conflate bursts with individual shell hits. With the Mk 108 one hit should disable a fighter; one burst is too much.

     

    Hmmm, ok.

    You're right.

    But when shooting directly from six position you'll most likely hit with more than a single shell when considering the 650 rounds/minute rate of fire.

     

    The only thing I can say is that all my AI opponents went down after a single, very short burst.

    When I check the results I can see that I hit with the MG131 - and when the Mk108 joins in the P-51 is done.

    Usually I can see something between two and four 30mm impacts in the result summary.

    So I really can't say if it needs one or more Mk 108 hits.

     

    But what I can say is that whenever a opponent gets in the line of fire - he's shot down.

  7. I have only fought against ai Mustang but every time just single burst is been enought to bring it down. Many times without wing or tail.

     

    Same.

     

    The AI goes down by a single, short burst of the Mk 108.

    Works best when in six position.

    When I lead my fire with the MG 131's into the target I'll get an instant kill when I add the Mk 108.

    I think this gun is quite deadly...

     

     

    The Pony Riders will not like it....

  8. today i noticed online on teamspeak, how many people have autorudder and takeoff assistance turned on, without even knowing it!i think this is the main problem for many of the complaints in this thead...

    just today i met an old friend, who is flying dcs now for 2days.he told me about his problems with taking off in the dora, so i asked him whether he disabled both those settings...he didnt even know where to find it, neither what they are supposed to do...so after following my advice, disabling them, he took off as he had never done something different....

     

    i think it would be clever from ED, to switch both those features to off by default!

     

    +1

     

    That's what I have experienced.

  9. Are you sure you didn't turn the arcade mode off by mistake and put it to simulation?

     

    Taking off, flying and landing the FW-190 D9 is not in any way harder than doing so with the P-51D or with TF-51 at the same level of simulation. Try doing some takeoffs and landings with TF-51 and after you are good enough, switch to Dora.

     

    You can forget about that post.

    I accidently had the rudder help switched 'on' in the options menu - and was fighting the 'helping hand' of the simulation. Which led to unwillingly overcompensation of my rudder input.

     

    I always was able to take-off the Mustang without any trouble.

    So I was a bit angry because it felt so awkward...

    'twas my fault :blush:

     

    After someone pointed me to the 'rudder help' and I switched it off I never had any problems again.

    I can take-off and land very smooth and easy now :smartass:

  10. Good evening everyone!

     

    Just thought I'd share with you a joyride I did with a new map I'm working on. It has a few nice features, one of them being a new WW2 radio broadcast in your own cockpit! I could fly listening to this for hours...

     

     

    Yes, that's cool!

    Easy listening - easy flying.

    But - wait a second...

    ...you are obviously listening a radio station of the enemy?

    You'll be happy that I don't report it.

    Ahem...

    Dismissed.

    :P

  11. No, absolutley not! The Warthog was more or less build with DCS A-10C Warthog in mind, so we may assume that quite a lot of people actually use / have it?

     

    So why can't ED not simply do it as in the A-10C, the Sabre, the F-15C, the Hawk... you name it!

    It is not that it should be toooo difficult for them... but it would save especially newcomers from e.g. Il2 or similar sims the pain to learn LUA programming in addition to the complex controls setup. :joystick:

     

    I have lured three people into DCS and every one of them clearly stated he would have given up with the controls if I hadn't helped them... and that was without any messing around in lua files.

     

    Sorry, but this is a serious drawback of DCS and the more you ease the pain and provide help to the people, the better!

     

    When it is possible to offer a "prepared" profile for each plane, maybe optimized ones for X-52, TM Warthog, CH Flightstick and a plain 4-Axis Joystick why not do it!

    :book::thumbup:

     

    I agree with you 100%!

     

    With every new module we need to configure, script, swear, pray and shout, slam keyboards on the desk - shout a little bit more, while picking up the keys that flew off the abused keyboard... :mad:

     

    I've learned a little bit how to tweak my personal setup - but it's simply not my job.

    I got all modules (ecxept CA) including FC3 - some of them with the idea in mind to support ED and Belsimtek . That's a lot of money, I'd say...

     

    It can't be that much more for ED to hand out some (at least) basic Hotas/Joystick configuration files.

    They test it anyway with TM Warthog or Saitek X52 hardware or Cougars, I guess.

    There are a lot of guys who are using these hotas systems.

    I think the minority who's flying regularly uses cheap joysticks and keyboard shortcuts.

     

    So wouldn't it be a good idea to supply the customers with some configuration setups.

    That work 'plug-and-play' - just like the A-10C with the TM Warthog?

     

    I just spend 2 hours trying to map my buttons to the Warthog - skipping back and forth from DCS to Target and back.

    I feel a little bit exhausted and frustrated - to say the least.

    :cry:

  12. :D

    Dang Konrad you seems all most human now and not to forget a nice person. thumbup.gif

     

    Im online every night if time permits.

     

    Ok.

    Will be nice to shoot you... errr... meet you there.

    :D

     

    Maybe tomorrow evening?

    My callsign is 'Win7' (for what ever reason I'm unable to change that daft name...)

  13. sure, there will always be someone who shoots me down,does this mean i should blame the plane or my skills then?;)

     

    but again, third day on the server, and so far, i think i got killed twice by a dora, and only because of my own mistakes...i dont see the fw dominating the p51 at all.

     

    :)

    I was kidding, David!

     

    A little bit teasing before getting into the ring :D

    I'm getting in there when I got some more pants to change... :music_whistling:

     

    I think the Dora drivers will get better when they know the plane.

    When I think back what a struggle it was to tame the Pony...

     

    i dont see the fw dominating the p51 at all.

     

    Sure. Because they do not dominate each other.

    I think they are quite balanced by now.

  14. Good then, same here mostly P-51 though. To the point then. It seems that you are of the opinion that many P-51 pilots online do not have the slightest idea - or inadequate knowledge of how to df in a P-51 Are you interested in sharing your experience?:thumbup:

     

    Oh, no.

    Should have been more clearly, sorry.

    But I found many of the P-51 pilots online got into this 'ring-a-ring-a-rosie' attitude.

    At very, very, very low altitudes (cutting the lawn with their propellers...;))

    I'm pretty sure many FW guys are doing this as well...

     

    And I really feared for a moment that it will get into something quite boring...

     

    To be honest: my best qualification in online dogfighting comes from a 1917 Sopwith Camel... (RisoOfFlight)

    Most of my dogfights with the P-51 or the FockeWulf and F-86 were fought against the DCS AI...

     

    But it would be nice to share some bullets online ;)

    Possibly this Saturday night?

    Just send me pm.

  15. It was a general problem for aircraft developers during WW2 to cool the engines sufficiently.

     

    The first versions of FW-190 A's had great troubles too.

     

    While the FW-190 D9 might had quite a good cooling system, it cannot be right, compared to the P-51D, which overheats after 3 mins at full power, that the FW-190 can fly at full power / no MW-50 foe 35 mins and still not quit.

     

    But I will make a track later as told.

     

     

    FinnJ

     

    They had engines on the test bench that emptied a complete tank of fuel at max. ATA (but without MW-50).

    I think one of the developers posted it in the forum.

    Or was it a post from Krupi?

    Just sweep through the threads. You'll find the information.

     

    Never mind... The Jumo could handle full power output that long.

    It was 30 minutes 3250 rpm (no MW-50) - then 10 minutes break at lower settings to keep the engine alive.

    The use of MW-50 was restricted to 10 minutes.

    But they had engines that were running considerably longer.

     

    As long as the engine is cooled properly by open radiators and a good air speed - it will last.

  16. So everyone complaining about balance and needing this widget to combat that widget... Exactly what did the REAL pilots do when they went into battle with these planes? Cry to the CO about the fact that one aspect of their plane was inferior?

     

    They flew the plane they had against the foe they had...

    Sometimes it sucked... Most of the time they figured out ways to make it work..

     

    I can't WAIT until the 262 is released and how it is going to bring on the DEMISE of WW2 multiplayer.. Get over it.. It is what it is

     

    GOOD GOD

     

    I totally agree.

    Back then these pilots got what it was - and did the best.

    And I think - apart from a wounded pride - we can handle that in a simulation as well.

     

    Oh yes... the 262...

    When this bird arrives..., well I'm waiting for the request of the P-80 - just for balance reasons...

    :huh:

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