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About Tricky11
- Birthday 04/03/1976
Personal Information
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Flight Simulators
DSC FC3
DCS P51
DCS BS2
DCS UH1
DCS A10C -
Location
185 for 16 at 32,000 hot
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Interests
RC 1/8 Buggy racing and RC Planes
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Occupation
Development Engineer
Recent Profile Visitors
13540 profile views
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Well its a few months on and i cant get this pile of rubbish to run nice at all. Thinking im going to dust off the old quest 3
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I will post the current settings when i get home. Cheers
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I have made compromises already and getting 70fps but i am still getting this ghosting/.juddery issue when turning my head? I never had these issues with the quest 3 running as low as 45fps?
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Awww going to have a look at this tonight. Cheers
- 17 replies
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- datacards
- mission planning
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Morning all. Bought my crystal light a few months ago now after upgrading from a quest 3 and i just cant get it to run smooth. I can be getting 70fps but when i move my head the cockpits are all juddery/ghosting? Anyone else had these issues? I have tried dialling everything back and slowly dialling back up but it still does it? Im running a 12900K cpu with 64gig ram and a rtx3090 on windows 11
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Awww nice one raus. Im really looking forward to seeing what you have done. Cheers
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Afternoon all. When you have ordered your prescription inserts for you pimax did you use your distance results or near results? Cheers
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Yeah I know you can make mission specific and aircraft specific but what we really need I'd flight specific kneeboards. Therefor I could have 2 flights of one aircraft type taking off from 2 different airfields and have different kneeboards for each flight
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Yeah flights are clients. I fixed it by removing some flights. I do love the app though buddy. Keep up the great work
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I know we can have separate kneeboards for different aircraft types but it would make things a lot easier if we could have separate flight kneeboards
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Any ideas as to why some of my flights are not showing up? If i copy the flight to a new mission it then works?
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What i really need is for the button to mute the sound whilst pushed and then unmute when released.