Has anyone considered about FOV?
We usually see our monitors 30-45deg width in our sight unless you use VR headset, extremely large size monitor, or set your head very very close to the monitor so you can get your eyes worse.
Go here(http://www.projectimmersion.com/fov/) and calculate your monitor FOV,
In my case, I need to set 36 hFOV in the sim to represent 1:1 view against real life.
I usually play DCS or Falcon in 60-80 hFOV. So target aircraft or allies aircraft I see on the screen looks much smaller than what I might see in real life same distance situation.
Only increasing resolution wont help target detection, its more helpful for target orientation discrimination. Think there are same size of square box and F-16 miniature on the desk, and you see them 100m,200, and 300m distance from that desk. Is square box harder to detect than F-16 miniature and vice versa? I guess they are not.
Representing realistic color change might help representing RL target detection, but its not enough unless we Scale Up the model on the screen when we consider ingame FOV against our monitor FOV in our sight.
this academic research I showed Why485 at the another thread would be one of the essential feature to represent both real target detection and orientation discrimination if I set my head position correctly so that magnification matches my FOV setting in game, Monitor size, and My Head Distance from the monitor.