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chihirobelmo

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Everything posted by chihirobelmo

  1. Smart Scaling helps for close in spotting < 5km Doesn't help to spot far distance aircraft. Model Enlargement is for far placed aircraft spotting. >5km Doesn't help for keep close target spotting and orientation discrimination. they work like this. (in realistic FOV setting) Actual graph might be exponential curve. Smart Scaling magnifies the model much more slightly. This graph is only for discribing the idea of two methods. So I think Why485's idea to combining those two, will be great idea.
  2. Then I have to quote how Smart Scaling and Model Enlargement works. They have totally different ideas. Smart Scaling is based on this academic paper. Improving Target Orientation Discrimination Performance in Air-to-Air Flight Simulation I wrote about it before at this thread. So it magnifies model drawn size depend on its distance. and REDUCES model size reduction. (Graph by Serfoss 2003 p. 24) why485 described about Model Enlargement. Model Enlargement STOPS model drawn size reduction but only when it already becomes tiny enough on the screen. So in FOV 60 settings, clear sky, looking at the Jet fighter... With Smart Scaling on, an aircraft drawn size reduces continuously until its distance reaches around 4.0-4.5nm, becomes a tiny dot at that distance and disappears in further distance. Without Smart Scaling, an aircraft drawn size reduces continuously until its distance reaches around 1.0-1.5nm, becomes a tiny dot at that distance and disappears in further distance. With Model Enlargement, an aircraft drawn size reduces continuously until its distance reaches 1.0-1.5nm, becomes a tiny dot at that distance. Then sim keeps drawing its tiny "dots"(because it has replaced to the imposter) even it reaches 30nm away. Here is a comparison video I posted on twitter a month ago (have not been uploaded to youtube until today). Actually it only "draws" 3D model larger, no need to "make" 3D model larger.
  3. Yes and that is a system needs to be improved. Always be "zoomed in" and shaking your head with TrackIR to look for visual contact like Radar Antenna does in 35 hFOV would easily lose your SA and Attitude. Doing visual search on DCS should be much more harder than RL. You have to choose whether you look around in Realistic fov and search for unrealistic size drawn aircraft, or look around in Unrealistic fov and search for realistic size drawn aircraft as "Eyeball radar antenna" if the sim doesn't have model enlargement. Smart Scaling solves both. Flying in VFW and participate in 2vs1/2vs2 ACM training based on real operational manuals, I always need to keep eyes on 2-3 aircraft dogfighting while I'm taking 1-2nm spacing from them to maintain mutual support. Visibility system which allows us to notice an aircraft in the same possibility to RL while overlooking around the sky in realistic fov is needed for such a situation.
  4. Scaling up models would not be effective when the opposed aircraft is in close distance as its even detectable enough without magnification, but will be essential as they become so small dots on the screen. And this Magnification value can be calculated by tan(Current ingame hFOV)/tan(monitor size in FOV in our sight).
  5. Has anyone considered about FOV? We usually see our monitors 30-45deg width in our sight unless you use VR headset, extremely large size monitor, or set your head very very close to the monitor so you can get your eyes worse. Go here(http://www.projectimmersion.com/fov/) and calculate your monitor FOV, In my case, I need to set 36 hFOV in the sim to represent 1:1 view against real life. I usually play DCS or Falcon in 60-80 hFOV. So target aircraft or allies aircraft I see on the screen looks much smaller than what I might see in real life same distance situation. Only increasing resolution wont help target detection, its more helpful for target orientation discrimination. Think there are same size of square box and F-16 miniature on the desk, and you see them 100m,200, and 300m distance from that desk. Is square box harder to detect than F-16 miniature and vice versa? I guess they are not. Representing realistic color change might help representing RL target detection, but its not enough unless we Scale Up the model on the screen when we consider ingame FOV against our monitor FOV in our sight. this academic research I showed Why485 at the another thread would be one of the essential feature to represent both real target detection and orientation discrimination if I set my head position correctly so that magnification matches my FOV setting in game, Monitor size, and My Head Distance from the monitor.
  6. Thanks, I got it. According to your post, It seems ED has implemented the "Enlargement" option only to increase detection distance ability, but not to increase model size enough to be able to make accurate orientation judgements at the appropriate ranges. I also wonder why enlargement setting goes OFF when I choose "SIMULATION" presets of setting. Is ED really implementing "Enlargement" as a option that is "Not realistic but will help player to tally like labels do"? Hope they are not. Anyway thanks for your great mod! I'll use it until the official updates solve the problem.
  7. According to the BMS manual and the referenced paper, Their object magnification even starts at 0.7 miles close. This is because the paper did not only focused on the average detection range of the real pilots, but they also focused on how often the pilots correctly identified the attitude of the target, so that the training with flight simulator become as same as actual flying. I don't know at which point DCS begins to draw impostors, but I guess there might be the problems not only on the way of drawing impostors but also on 3D object rendering. BMS way might not be the best way of course (they added smart scaling delay option for their latest updates due to the EEGS miss match and landing gear sink on runway problems), but I am not satisfied with WVR in DCS regarding to this matter. Dogfighting in current DCS1.5 forces me to increase FOV max out but then I can't guess on which direction am I seeing the bandit. When I play BMS I never had to increases FOV more then 60 while I'm on 2 circle fight with opposed F-16 aggressor.
  8. http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=6&ved=0ahUKEwis8d_Cv_jLAhVCJR4KHa58CSUQFgg9MAU&url=http%3A%2F%2Fwww.dtic.mil%2Fcgi-bin%2FGetTRDoc%3FAD%3DADA414893&usg=AFQjCNHKm798R5vMZNOJFfz5dxX2GJwwHA&sig2=YAF950PMFgtBbKimsif_Bw&bvm=bv.118443451,d.dmo&cad=rjt I have just found a dissertation about "Improving Target Orientation Discrimination Performance in Air-to-air Flight Simulation" from bmsforum. Seems BMS devs made there "Smart Scaling" (is to BMS as the "Enlargement" is to DCS) using the paper as reference. Hope this may help for something...
  9. Hi, I just started RED FLAG Campaign and I can't select steer point 2 or later. When cycle STPT with Shift+`, it only cycles between STPT0 and 1. I am facing the same problem not only in 2.0 but also in 1.5.
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