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ScAvenger001

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Everything posted by ScAvenger001

  1. For some reason I can't see the 104th server in the server browser. It's bizarre, since I can see just about every other server I'd expect to see (hollopointe, hoggit, and so on are all visible). Could I have the 104th's IP to see if I can connect that way?
  2. I did a bunch of runs through Operation Bactria with some friends, and cut together some videos so everyone could share the fun. Enjoy!
  3. I have a quick question. I recently changed from an X-52 to an X-55, and the former is set up so that you can use the pinky button to shift what the other button does. So, for example, I can have a button that deploys countermeasures when pressed, and then I can use the pinky-shift to quickly change it so that same button toggles the jammer. Can the X-55 also be set up to have a button that shifts what the other buttons do, and if so how? It doesn't seem to be set up that way by default, and google offers tantalizing hints but no clear answers. Help, please! -e- for that matter, is there a way to set up something like that within DCS, instead of using Saitek's program?
  4. Red forces are sending waves of ground units to attack Gudauta, A-10Cs from Sukhumi are tasked to support friendly ground forces on the defense. This is a mission I put together for a friend whose joystick broke but still wanted to be able to play along with CA. Since the other guys I usually fly with are still pretty new, the difficulty is mild with just enough air defense to keep things interesting. It's designed so that ground forces don't necessarily require a human commander, but they will definitely lose if the hawgs aren't on the ball. Enjoy, and please let me know if you encounter any bugs. Defend Gudauta.miz
  5. I noticed earlier today that it didn't work when I was driving in multiplayer, but it came back for SP. I was the host of the MP game so it I wouldn't have thought it would make a difference.
  6. I mean that if I'm against, say, an SA-10, the RWR will show a blinking circle around the 10 diamond to show that it's supporting a missile launch. Against the SA-15, the RWR knew that I was locked up by the 15 diamond and the MWS successfully detected the missile launch, but there was no further correlation between the two. I assume that's because it's being guided by the ground station, that is, it's looking backward for instructions from the launcher rather than looking forward for the launcher's radar reflection. Is that correct? If nothing else, it'll mean that I need to be careful selecting countermeasure programs. Just because a missile came from the direction of the SA-15 doesn't necessarily mean the actual missile didn't come from his pal with the Igla who doesn't care about chaff or ECM. One reason to consider going high over going low. That's something I hadn't considered. Googling drag-and-bag, it seems like the idea is that one aircraft plays bait while the other sets up the kill? Wouldn't the launchers immediately re-target themselves on the incoming mavericks, though? Or did you mean in terms of using ourselves as additional potential targets to overwhelm their missile defense? Or something else entirely? Thanks for your advice!
  7. Can the Mav-H force correlate in the dark? It's a night mission, you see.
  8. I liked this idea, so I set up the mission editor to do some SCIENCE! for me. I had an AI-controlled F-15 fly laps back and forth over an SA-15 site at ever decreasing altitudes. Setup: one Tor SA-15 at 13.4 feet ASL, on the coast due west of Senaki. F-15C with no armament fliest east-west-east laps at 400kts TAS. Results: Test 1: Tor fires while F-15 is at 24000 ASL. Lowest unengaged lap was 26k. Test 2: Tor fires while F-15 is at 25,500 ASL. This was the first lap, so that's the highest altitude recorded. Test 3: Tor fires while F-15 is at 25,600 ASL. Lowest unengaged lap was 25,700. Assuming the SAMs don't treat AI controlled aircraft differently than player aircraft, it looks like 25,700 is the safe altitude, or 26k with some safety margin. A little strenuous for a loaded A-10, but not impossible. It's worth noting that the missiles still had more than a thousand knots of energy left on impact, so it looks like the limiting factor here isn't the missile itself. Maybe it's the radar, or maybe the AI's ROE. Also note that I didn't test what happens if the launcher is substantially above sea level, though if it's all that high it's probably better to try and use the terrain for defense instead of climbing over it.
  9. I thought of that, but the launchers are basically right at sea level. At the time I was shot down, I was flying at 23,917 ASL and the missile that got me came from a launcher parked at 36 ASL. They're more or less right on the coast, near Kobuleti.
  10. So a buddy and I were flying our A-10s with a mission to strike a pair of SA-15s and we had an interesting time of it. After launching all of our Mavericks and apparently having them vanish en route, we quit the mission and watched the tacview report, and discovered that our missiles were being shot down in flight. I was surprised! I could swear that the last time I played tag with a Tor, several patches ago, they didn't do that. So, questions. 1. Are Tors meant to be able to intercept Mavericks this way? Wikipedia says that they're designed to shoot down guided missiles, but it cites the AGM-86 which is a much larger and slower target than a mav. If they are, I think it's a great feature and it definitely will make for some interesting tactical challenges to defeat. 2. What's the guidance on a 9M330 missile supposed to be? The DCS encyclopedia says both "radio command guidance" and "semi active radar" which seems like an odd combination, while Wikipedia only mentions the command guidance. My RWR didn't seem to think that the SA-15's radar was directly supporting the missile launches that came my way. 2.a. On a related note, will chaff and jamming affect SA-15s? The recording from tacview seems to indicate that it does. I was under the impression that missiles controlled by their ground stations (as opposed to homing onto a radar beam) were almost impossible to decoy because the controller on the ground compensates for that interference. 3. What's the ceiling supposed to be for 9M330 missiles? The DCS encyclopedia doesn't say, and Wikipedia claims it's 20,000 feet. But at the end of the mission, I had run out of Mavericks and was trying to do a bomb run, and got shot down from 24,000 feet by a missile launched from sea level. Is this a bug, or have I misunderstood something? 4. Any recommendations for defeating these Tors? Our plan for the next time we fly this mission is to ripple off all of our Mavericks at once and wait for the screaming to stop. Is there a more elegant solution to this, or is overwhelming them the way to go? Thanks in advance for sharing your expertise with us.
  11. I just received two, here. I guess someone is phishing?
  12. Ok, thanks guys. Still, BST/ED should probably send an email to Valve and get the store fixed.
  13. Does anyone know if the Steam version actually works? The reason I ask: Ah, my favorite game, Unknown App. I note that the DLC list in the Steam Store page for DCS World makes no mention of the Sabre (although it does have the Dora), and likewise the Store page for the Sabre itself makes no mention of DCS World. In comparison, the Store Page for the Dora has the DCS logo right below the Dora logo and there's a big purple box that says "Downloadable Content: Requires DCS World to play!" I'm pretty sure whoever set the Sabre up checked the box marked "DLC" but forgot to mark what it's actually DLC for. So I'm going to hold off buying this until it changes. Maybe if I get it, it'll work just fine, but I'd rather wait a few extra days than get it and then spend the rest of my life locked in mortal combat with Steam's tech support.
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