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Brainspiller

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  • Flight Simulators
    DCS, MSFL 2020
  • Location
    Germany
  • Interests
    Climbing, Mountainbiking

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  1. By "Biff not being happy" I just meant that the mission does not continue because I am obviously missing some trigger/threshold. I probably just missed the point about using the F10 menu to abort refuelling. Thanks.
  2. How long do I have to refuel in the AAR part in order that the script continues? I manage to draw fuel for several seconds (5-10) multiple times but I BIFF seems to be not happy with my performance I thought maybe if I manage to have a complete refuel but not sure. And yeah, the TACAN is still bonkers so I locate the tanker using the F10 map. Anyways, loving the campaign.
  3. Damn. It works on the "Challenge Campaign". So maybe I can edit the missions files manually or the creator fixes it.
  4. Should have been more precise. On a German keyboard it is (RALT +) # The comms menu shows up. My Pilot is talking but I am never getting a reply. I will test later today. But I think I was never able to use the comms until now.
  5. PTT button which is mapped to my HOTAS and what I successfully use on all other planes. I've tried also the other keyboard bindings, depending on the mode in the settings: so RALT+# for realistic and # for easy. Interestlingly the realistic options only show up when the radio is set to REM. I've actually also mapped the Transmit and Receive options because I thought maybe back in the day you had to really switch modes. But I've also tested all this options. I just seems like the predefined frequencies are not correct (since you cannot change them in this plane during flight). Hence the idea to use the easy comms, but without success.
  6. Radio not working? I am puzzled by the radio. I cannot get any reply from ATC whatever channel I use (according to the docs it should be channel B). I've tried simple comms on and of. This currently breaks the Highs Stakes campaign (mission 2) where the missions fails when I T/O without clearance, even though I shouted it out to all channels. Also tried setting the radio to REM, T, R...I never get any answer.
  7. As a software developer and someone who is following DCS for quite some time now (actually I bought the A10 when DCS wasn't there yet), but just recently started investing the necessary time (kids you know) I would like to chime in a bit. First some thoughts about software development with regards to some comments in this thread. Please not that the following observations are merely based on forum discussions and my personal experience in DCS (which is currently only 160 hours) Rewriting Software (e.g. Mission Editor) Demanding a rewrite of a complex software system is a very junior approach. I know, because I did the same in my early career. The problem is, that legacy software (a term for the existing thing) accumulates lots of features over the years and even when you think you know them all...well, you don't. When the new and rewritten software is released, usually it only has a fraction of the original features (I've witnessed it many times). Fixing Bugs in Legacy Software on the other hand can be extremely slow because not only does software accumulate features, it also accumulates technical debt, which makes future changes harder and harder (because changes introduce new bugs). Here software development is really different from other engineering disciplines: a bad machine/bridge will crash under load, bad software can run for years fine. Technical debt is usually rapidly increasing when you only focus on new features and neglect maintaining your core. At some point fixing the old stuff is just not worth it and you have to rewrite. But if the rewrite is missing features & the legacy software gets unmanageable over time, whats the solution? One is called the strangler: you take a subcomponent, isolate it in your codebase, rewrite only that, repeat. It looks like ED is doing this here and there. If you really have to do a complete rewrite the only viable solution is to ship two things at once. Using the ME as an example you could write a new one but in the beginning this one could only be used for simple mission creation (maybe you cannot add voiceovers yet). The users will have to choose which one the have use: if they need all existing features they will have to use the old system. Over time, the new system will get more and more features and at some point the old stuff is gone. Anyways, I can already hear people screaming "why is the new ME unfinished". You can never please everyone. One could easy the pain, by implementing a transition between new and old, like you start out with the new system and once you need a feature which is not yet supported, a migration is done automatically so you don't have to start from scratch (ME as example, your current setup is copied to the old ME and you can continue there). How does this relate to this thread Given that, I do understand to some extend why ED is working as they are and I can relate to some of their decisions. On the other hand I do see some big clouds ahead. It looks like they are deep in technical dept. Otherwise it wouldn't take so long to fix bugs. As mentioned before, focusing on features will make this even worse. So when I assume that a aircraft module is much more complex than a map (ignoring that a good map is still a lot of work), and that the skills necessary are different (a map artist does not code like an aircraft physics/weapon-subsystem developer) I do not see any problem with new maps (I own them all). Shipping new aircrafts that are not 3rd party on the other hand (like the Chinook), instead of fixing existing problems is. Adding the new launcher also just added code without real benefits, at least for me (it is just an additional click after I started the game in Steam). I assume that the launcher was pushed by marketing people and it will get a store at some point. Sum up Hopefully I was able to shed some light on the magic art of software development. ED, you have a lot work to do, but I am optimistic. I am a single player guy, and having working missions is what gives me joy. So here are my pain points as a freshman. broken campaigns Fm radio produces horrendous static noise (Iron Flag A10C) A10 training missions get aborted because I supposedly did something wrong what I didnt CCIP bombing is always way to short (it is called "continously computed impact point" for a reason) AAA accuracy no missions/campaigns for maps (I want to see at least some short campaign for each aircraft on each map By the way: thanks to MSFL 2020 Flightsims are not as much a niche as they used to be and with the upcoming MSFL 2024 I assume new gamers will hop on. This should be used as an opportunity to attract new players to DCS.
  8. A-10C II-Training-Maverick.miz_21102024_11-02.trk
  9. I will try to provide a track.
  10. Thanks for confirming that it is at least running for you. I checked the bindings and it at looks fine. I disconnected the XBox Controller and all my Keyboards (because they have the default binding) but the issue remained. I also checked the Joystick/HOTAS Software for any stuck keys but all looks fine. EDIT: I just did some more experriments. As it turns out, when I use the TPG to set a SPI it works. So the issue is only related to the HMCD. Another observation for the HMCD: in this particular mission (havent tested another) the SPI with HMCD is only set when I point directly at the POI. When I try to set a SPI to any other location on the ground nothing happens.
  11. Here's a short clip from the training mission in active pause. You see that I can set a SPI with the HMCD as indicated by the icon. In the first attempt I immediately loose it. So I try again without moving the head. You can see the Mav making its way to the target area, but as soon as I move my head again, the SPI is lost and the Mav moves back to the previous SPI which is the first nav point (as you can observe in the TGP and the MAV display). 2024-10-19 21-24-44.mkv
  12. Having slewn the sensors to a NAV (China AFT long) and then trying to set a new SPI (for instance with the HMCD) the new SPI appears but it dissappears a soon as I move the helmet a bit. So when playing the A10C II Training Mission for the Mavericks is the perfect example because it doesnt work any more (and it used to be my refresher mission to get the muscle memory back into action). When you get the task to designate the armored targets after destroying the building at nav-1, I can only keep the spi alive for some seconds when holding my head still (and slew the sensors) but as soon as I move a bit more, the spi dissappears and the sensors slew back to nav-1. Not sure if this is a bug, but I havent changed my keybindings in ages, so I am wondering what might cause this.
  13. Any progress on a fix? I read through the recent patch notes and there was no mention of this campaign.
  14. Hello everyone. First, thanks for this great campaign. Very well done. I do have some trouble with waypoint 1 though. Biff instructs me to turn to waypoint 2 and contact him. After passing WP1 (checked on the TAD that I am passed it, and the HUD is also jumped to WP2) and finishing the turn for WP2 and pressing Space only an "." appears in the dialog box and that's it. I haven't found a way to continue.
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