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dpatt711

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Everything posted by dpatt711

  1. 1800kph at 11300 meters. The wings are producing as much lift as they would at 512kts 0 meters. If you account for supersonic differences in lift it'd still be ~475kts.
  2. Here's a tip, you don't actually have to restart the game to test new skins. Go to mission editor, select the craft, select the skin you are testing, and load up into the game. Just alt-tab, replace the files, alt tab back in (Only works if you were in true fullscreen, as it stops the rendering)
  3. Does it require actual in-flight data from NASA, or can it all be achieved from model testing in a wind tunnel. Or are there computer programs that can simulate it using 3D models?
  4. My understanding is the Mig-21 is an interceptor. It gets to it's target and back in less than 30 minutes. 90% of the time is coordinated via ground control. Very small portion of the flight uses the radar. The radar was only designed to be used for fire control.
  5. I'm still here. I would have believed them too, except the nosecone clipped through the side of the fuselage. And the drag effect would not be significant enough to be used as a trimming force. Also static pressure asymmetry in a turbine would lead to a compressor stall. Im pretty sure even the Mig-21 uses compressor bleed valves.
  6. Was moving nose cone manually, and noticed it moved side to side (Im pretty sure it's supposed to move forward and back) http://i.imgur.com/Vzooilp.jpg
  7. For the backers who backed physical copy, when will it ship? Before or after the 18th? If later, will we still get digital key so we can play on release?
  8. I noticed I couldn't shoot one down with 2 direct GAR8 hits. SO I turned on unlimited ammo, and it took 5 hits to down one. So I turned on invincibility, and rammed one head on. It was still flying.
  9. Not to mention $640 for toilet lids.
  10. One of the things I noticed, is cluster spread is dependent on altitude.
  11. Only the encoding algorithms are classified for IFF. The pilot just sets it like any other transponder. Software just takes care of the rest.
  12. I got a quote from a 3D designer.
  13. I'd like to see an option for limited rudder. If the user has anything mapped to rudder axis, don't allow rudder assistance. If they don't, allow limited assistance during ~1g flying.
  14. Dynamic Campaign. I would like to see dynamic + persistent campaigns for SP and MP. I'm sure it's been suggested thousands of times, but for a good reason. Games like Falcon BMS have amazing replay-ability, no mission is ever the same. It gives you tasks, and lets you pick load-out and way-points. Would add a whole other level of game-play.
  15. I don't know anything about under the hood, for a fully modeled (Interior and exterior), textured, rigged, animated, gauges, complete with damage model. You are looking at about $5500 to $13000 + $100-300 per livery.
  16. I was flying first SU33 campaign mission, and even though I had clearance, and told my wingman to hold position, he still followed me in on carrier landing, which lead to a fatal dose of nose-in-afterburner.
  17. ED was actually contracted to make an A10C simulator for USNG, thus they had full access to documentation and designers. The only inaccurate features (due to confidentiality) are weapon and jammer capabilities. Not to mention A10 doesnt have radar which would be almost impossible for a dev team to get documentation to accurately simulate.
  18. what about texture resolutions and format?
  19. Im currently in the process of hiring a 3D designer to model, rig, and texture a plane for DCS. Does he need to know anything specific to DCS before starting?
  20. This is request to other players, rather that ED, but can someone remake this profile for atleast the stick and throttle? http://www.digitalcombatsimulator.com/en/files/267607/ It has things that can't be mapped like if you put Boat Switch Fwd, it'll go into 25x FoV on the sight, and when you center it, it'll go back to 7x. I cant find any ways to map Boat Center, or even edit in files Boat FWD Down State.
  21. I keep hitting the button to activate ECM and IR jammer, but I don't see any lights change.
  22. It seems impossible to trim for level flight, you can get it close, but when you do one notch of trim it acts like 6 on the A10.
  23. When viewing missiles (Even after they have gone ballistic) there is an abnormally loud static noise. It's louder than the missiles engine when it was burning. It happens from in front and behind.
  24. When will we see improved AA missiles? After using AMRAAMS and Adders for a bit, I realized they're terrible. So I set up some scenarios and these are the abridged results, F15C @FL550 was unable to hit an unmaneuvering AWACS @ FL350 Range >13nm F15C @FL550 was unable to hit an lightly (Shallow S turns) maneuvering AWACS @ FL350 Range >10nm F15C @FL550 was unable to hit an heavily maneuvering AWACS @ FL350 Range >9nm The results with Su-33 and R-77 were almost identical Older versions of these missiles actually have records of taking out fighter jets at 20+ miles, and even some cargo planes at 30-40+ miles, an AWACS at 13nm should be easy kill.
  25. The tracking and hit rate is slightly editable, it's just that missiles run out of energy and there is enough settings in that lua that you can make missiles better (I've made an Aim-7 hit a jet at 90nm), Unfortunately, I can't rad Russian so don't know what all the settings do. A guide would be nice.
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