I've just looked in the LUA file, not really sure what I'm doing, but I went to the Graphics setting section and found this
},
graphics = {
textures = 1,
scenes = 'medium',
--terrPrld = '50',
civTraffic = 0,
water = 1,
haze = 1,
lights = 2,
visibRange = 'Low',
effects = 2,
heatBlr = 0,
shadows = 2,
-- Ïðè èíòåðïðåòàöèè ìèññèè/òðåêà ñèìóëÿòîð äîëæåí áðàòü ïàðàìåòðû èç
-- ñîîòâåòñòâóþùåãî ðàçäåëà display_mode.
resolution = '1024x768',
color = '32',
fullScreen = false,
aspect = 1.333333333,
width = 1024,
height = 768,
display_mode =
{
avi = {
resolution = '640x480',
full_screen = false,
aspect = 1.333333333,
width = 640,
height = 480,
bpp = 32
},
},
multiMonitorSetup = cdata.defaultMonitorProfile1,
},
I see two things that confuse me:
shadows = 2,
-- Ïðè èíòåðïðåòàöèè ìèññèè/òðåêà ñèìóëÿòîð äîëæåí áðàòü ïàðàìåòðû èç
-- ñîîòâåòñòâóþùåãî ðàçäåëà display_mode.
I've seen stuff like this on other parts of the program, don't really know what it's about, but this could be my problem. A few lines further down, I'm guessing that the "display_mode = " line should have something in there (hence the nil value comment in the error message). Can someone post their text of this part of the file so I can modify mine. I've tried putting in 512, but I then get another error message.