

Charley
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I don't have force feedback but I just checked & the force feedback option was checked. I unchecked it & will see if it has any effect.
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I thought the problem was something like that because I had been pretty lax in following correct landing procedures (you were the most helpful to me in pointing that out to me btw, so I thank you for that). But since then , I have been very careful about landing procedures ,including putting the gear down first before any flaps. Now I feel really certain though that this problem is caused by a software bug. When this happens to me, the severe right roll is apparent as soon as I spawn into the mission (it's an airs spawn mission that I made for myself to practice landings) . Whenever I get this severe right roll, I know that only one gear will come down. It happens only once in a great while, although I have had it happen a couple of times in a row. Another weird thing I have noticed is that when this happens, the track of it flickers. All my other tracks don't flicker like that.
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This is what has happened for me too, very occasionally. A very hard roll to the right with no control input , then when lowering the gear, only one gear comes down. I can capture a screen shot of the one gear, but then when I play the track, it shows both gear down for some reason.
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Thanks for the advice & you were right , I was not following the checklist. I will follow & hopefully , no more problems with the gear. One other thing I have been wondering about & I'm not sure this is the right forum to ask , but it's this: On many of my carrier landings I notice what looks like pieces of my damaged aircraft fly up in the air. I'm thinking I must have touched down too fast or hard. When I look at the F2 view though, I don't see any damage except for sometimes missing the tail hook (the plane continues to operate as if it still has a good tail hook though & the whole plane seems to be fine). Is this a work in progress on the damage model?
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Here's the track in question. F4U - 04 - Carrier Landing one gear down.trk All the shakiness in the track didn't seem apparent to me during the actual flight. I did notice difficulty in turning the plane though.
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I know this sounds pretty strange, but I had another instance of one gear not coming down. The plane didn't fly normally again, with one wing wanting to dip. I verified only one gear down on the F2 view. I raised the gear & lowered them again, but one gear still didn't come down. I was all set to send this track . When I watched the track though, it showed both gear extended. I wish I had taken another screen shot at the time so it doesn't look like I'm nuts. I did get a chance to check the hydraulic pressure this time though & it was normal.
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Thanks for this tip, I didn't even think to look at the gauge. When or if it happens again I will check that . I'll also remember to save the track.
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Sorry I didn't save the track, next time I will include it so I'm not ashamed of myself throwing up a post like this. But for the information needed , this was from an air-spawn mission I made to practice carrier landings . No other aircraft involved , no take off damage.
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Several times now I've had one of the landing gear not extend for landing. The plane flies differently too ,as if only one gear is down.
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Thanks, I saw that the engine management has already been discussed. I guess I just just wanted to point out that these training instructions from the developer are very incorrect.
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I tried the carrier landing training mission a month or so ago & thought I would repeat it because I'm trying to practice my landings. This time, since the last update, I'm wondering if the training instructions need to be updated too. They say to close the cowl flaps & there is no mention of the oil cooler flap, which is closed. A few times doing this training mission my engine quickly seizes up before I can get to the carrier. Are these settings correct for a carrier landing?
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Thanks, that helps! I had been watching the cylinder head temps & not the oil temp. I still am surprised though that the cylinder temps fluctuate really rapidly, with what looks like over -cooling happening quickly, but I don't have a real Corsair in my garage to go test. I tried a takeoff with less manifold pressure & it went better too. It helps to have someone critique as I try to learn this. I still seem to tear off my hook many times when landing even when I remember to unlock the tailwheel.
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I have been trying to practice carrier approaches & have found that my engine quits most of the time after just one or two approaches. I see that the cylinder head temperature drops very easily with the rpm at 2400 & the manifold between 20 & 30 usually. I don't know what I'm doing wrong. I've tried both leaving the cowl flaps alone after spawning into the carrier landing mission & also continually adjusting them , but the engine always seems to quit. I had to give up for now on the Corsair School campaign carrier qualification mission since the engine doesn't last long enough for me to do 5 landings (not that I could do that many anyway, I'm new to this, but the engine thing makes it doubly hard). Here's a track. Thanks in advance for any tips. F4u engine quit.trk
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Just want to say thanks for this campaign! I'm really enjoying it, it's a great way to learn this plane!