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Everything posted by Sword
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CH Fighterstick, Pro Throttle and Pro Peddles
Sword replied to enique's topic in PC Hardware and Related Software
Here you are! Just place them into the proper Input folder [C:\Users\<username>\Saved Games\DCS\Config\Input] and then load them from the options page. A10C Fighterstick: http://www.mediafire.com/download/4ua5fuid1rdt15w/A10C+FIGHTERSTICK.lua A10C Prothrottle: http://www.mediafire.com/download/e0y5mz1o2zt97ob/A10C+PRO+THROTTLE.lua F15C Fighterstick: http://www.mediafire.com/download/392ipuqnmm0mp2c/F15C+FIGHTERSTICK.lua F15C Prothrottle: http://www.mediafire.com/download/37iot940691j491/F15C+PRO+THROTTLE.lua P51D Fighterstick: http://www.mediafire.com/download/etrtb82kcpp0twq/P51D+FIGHTERSTICK.lua P51D Prothrottle: http://www.mediafire.com/download/kalgxpkz03ma7ar/P51D+PRO+THROTTLE.lua I hope these help you! -
CH Fighterstick, Pro Throttle and Pro Peddles
Sword replied to enique's topic in PC Hardware and Related Software
Enique, What aircraft do you fly? FC3? A-10C? I'll link you the appropriate CH profile. -
Shoot! I forget to check my forum posts and I've left you guys hanging! Sorry! The missions are currently undergoing a complete overhaul right now. I'm in the middle of nursing school and don't have a whole lot of time. Sorry again to have neglected you! P*funk: The first mission has three target sites at the individual waypoints. Mission success is recorded at the successful destruction of all 8 SCUD launchers [at target sites 1 & 2]. The command post is purely for the love of destruction as well as the optional CAS at the end of the mission. I hope that answers your question!
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CH Fighterstick, Pro Throttle and Pro Peddles
Sword replied to enique's topic in PC Hardware and Related Software
I use the CH Prothrottle and CH Fighterstick. You don't need to configue them using the CH Control Manager, just assign them keys in the game control section. Yeah, there are a lot of keys to bind, but that's the name of the game. I have some DCS profiles for them if you want them, you will just need to adapt them to your preference... -
I have had this same problem after using the auto-updater. I had to completely uninstall DCS [including my user/saved games folder] and re-install from scratch. Never could get the Repair DCS function to work.
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Having a weird issue since the last update, but since I also did a complete reinstall of DCS, not sure if it was the update or deletion of my user config data that's been causing this: My modifier keys seem to be stuck on. For instance, if I press my shift key it remains engaged until I press it again. So, if I accidentally hit my shift key on my throttle and five minutes later press my pinky switch I drop my external tanks instead of engaging autopilot in FC3. However, if I depress the key again, I return to the normally mapped key function instead of the shifted one. I'm running with CH Pro Throttle and CH Fighterstick. I do not have a custom key mapping for them through CH Control Manager, so I don't know what the problem could be. I've deleted modifers.lua in my config folder along with my key maps several times to no avail. CH Control Manager indicates that the button is indeed released, so the problem seems to be on the DCS side. It also does not occur with any keyboard modifer keys [ie: alt, ctrl, shift keys]. Any ideas? This is a bizarre and annoying problem... -Sword ********* RESOLVED ********* I knew I should have opened up modifiers.lua with Notepad++ before posting. Well, at least now maybe this can help someone else. After re-installing and assigning my keys, modifiers.lua looked like this: return { ["RAlt"] = {key = "RAlt", device = "Keyboard", switch = false}, ["RCtrl"] = {key = "RCtrl", device = "Keyboard", switch = false}, ["JOY_BTN2"] = {key = "JOY_BTN2", device = "CH Pro Throttle USB {E22DF110-D751-11e1-8005-444553540000}", switch = true}, ["LCtrl"] = {key = "LCtrl", device = "Keyboard", switch = false}, ["LAlt"] = {key = "LAlt", device = "Keyboard", switch = false}, ["RWin"] = {key = "RWin", device = "Keyboard", switch = false}, ["RShift"] = {key = "RShift", device = "Keyboard", switch = false}, ["LWin"] = {key = "LWin", device = "Keyboard", switch = false}, ["JOY_BTN4"] = {key = "JOY_BTN4", device = "CH Pro Throttle USB {E22DF110-D751-11e1-8005-444553540000}", switch = true}, ["JOY_BTN3"] = {key = "JOY_BTN3", device = "CH Pro Throttle USB {E22DF110-D751-11e1-8005-444553540000}", switch = true}, ["LShift"] = {key = "LShift", device = "Keyboard", switch = false}, } Simply changing the "switch = true" to "switch = false" for the modifiers fixes the issue! And just for clarity's sake, this is the modifiers.lua in your C:\Users\[user name]\Saved Games\DCS\Config\Input folder. Not the one in the main program directory. Hope this helps someone! -Sword
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Note: I have found that Mission 1-06 Change in Management will not load for clients in Multiplayer. I am working on a fix, and will release it along with a total update of Go Ugly Early hopefully by the end of the month. If you notice any other problems, please feel free to PM me.
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Go Ugly Early: 1-01 Uncivilized Times No time for pleasantries gentlemen. As you know the situation here in Krasnodar has continued to degrade culminating in the shooting down of USAF refugee aircraft over Abhkazia. The Abkhaz have continued their push into Krasnodar Oblast, assumingly, under the pressure of the PNUP rebels. If you were watching the news last night, you know that the several rockets were launched into Krasnodar, Maykop and Novorossisysk. We are in the process of bringing in additional Patriot interceptors with additional ground forces, but it is going to take time to relocate them from bases in Germany. The Abkhaz have boasted about loading these missiles with biological and chemical warheads. SatComm has confirmed the Abkhaz have brought additional rockets forward along with fuel trucks this morning. It is estimated these missiles could be operational by 0600 and judging from the increasing aggression and continued advance of Abkhaz forces against the agreed cease fire line near Tuapse, we have to conclude that Abhkazia intends to use these weapons. |------------------------------| Threat Assessment: |------------------------------| SAMS: Various IR SAM's such as SA-13 and SA-9. The Abkhaz forces do have extensive numbers of SA-8 and SA-15 mobile SAM platforms and have erected a net around the town of Sochi and the Sochi-Adler Airbase. Intel suggests that at least some of these platforms may cover the SCUD sites. Pay attention to your RWR and be sure to egress WEST off target. AAA: Multiple radar assisted ZSU-23 Air: So far, the Abkhaz have kept most of their fighters on the ground thanks to the efforts of the 492nd and 493rd during the past two weeks. However, it is estimated that the Abhkaz still have around 12-15 fighters of varying quality and type. |------------------------------| Allied Support: |------------------------------| COLT Flight: F-16C x 2 CAP CHEVY Flight: F-16C x 4 SEAD FORD Flight: F-15E x 2 Strike if needed |------------------------------| Default Loadout |------------------------------| HAWG Flight [A-10C]: AGM-65D*4 and GBU-38*2 and CBU-87*2 and Rockets M151*7 and TGP BOAR Flight [A-10A]: AGM-65D*2 and CBU-97*2 and CBU-87*2 and Rockets M151*38 ENFIELD Flight [su-25T]: KAB-500r*2 and Vikhr*16 and Kh-25ML*2 and Rockets S-8*40 and LLTV Revision 1: Changed Su-25T flight from AI to client [my bad! sorry!], fixed various SAM locations and altered SEAD flight loadout. Mission now includes flight plan and target pictures. Go Ugly Early 1-01 Uncivilized Times.miz
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The first 6 missions for my part time project of multiplayer missions for DCS is released! All 6 missions have Su-25T, A-10A, and A-10C slots for a maximum of 12 players, but 4 is recommended. This pack is my first foray into the DCS Mission Editor, so I'm sure there are still some bugs to work out. That being said, feedback is appreciated! More missions are already in development for this scenario including a number of F-15C missions. These aren't really serious-face missions and have a more laid-back feel designed for intermediate and beginner DCS pilots. But I hope they still prove a satisfying and, most importantly, fun time. The outline below details the individual missions. In keeping up the lower difficulty of these missions, most have no defined time limit and you will need to use the F10 radio menu to advance the mission phase. It's a little different than some of the missions I've found on here, but is ideal for groups like mine with a loose flight structure. Catch it here: http://www.digitalcombatsimulator.com/en/files/348098/ Mission flight plans and recon photos to come. Until I get around to finishing them, be sure to check out the Mission Planner to see your target areas in game! Mission 1: Uncivilized Times Mission Type: SCUD Strike Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Knock out known SCUD missile sites before they can become operational Mission 2: Surface Tension Mission Type: Anti-Ship/Harbor Strike Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Sink Separatist frigates blockading Gelendzhik before striking the port of Tuapse and denying advancing rebel forces valuable supplies and resources. Mission 3: Til The Rivers Ran Red Mission Type: Urban CAS Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Separatist ground forces continue their push against Loyalist Russian forces in Krasnodar. Support Loyalist forces until NATO reinforcements can arrive. Mission 4: Wire Cutters Mission Type: Offensive CAS Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Support the NATO counter-push into Arhipo and stop the Separatist southern advance. Mission 5: Fratris En Armis Mission Type: Defensive CAS Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Relieve the overextended northern flank of NATO and Loyalist forces in North Krasnodar Mission 6: Change in Management Mission Type: Offensive CAS Controllable: A-10C*4, A-10A*4, Su-25T*4 Summary: Supply CAS to advancing NATO forces in Eastern Krasnodar before moving on to strike the Separatist rear FOB and cripple their supply lines. More to come!