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Posts posted by Lilkiki
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It is possible use the 9K118 Sheksna missile in this T-62M model??
Nop, this version has no missile launcher.
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Hi Folks,
here is a pack of light AAA units (CA Playable):
- ZPU-1 on Ural Truck (far less fatal than ZSU-23 on helos)
- ZPU-2 on Ural Truck
- ZPU-2 on Fixed Emplacement
- ZPU-4 on Ural Truck
- ZPU-4 on Fixed Emplacement
- ZSU-57-2 Ob'yekt 500
- Renamed ZU-57-2's "KDA 35mm" to "S-68A"
- Renamed ZPU "KPVT" to "KPV" (non-tank version)
- Country added
- Removed Ukraine, South Ossetia, Abkhazia and Georgia from all platforms since they never operated them
- Added Egypt, Iraq, Iran, China, North Korea, Poland, Romania, Syria, Croatia, Israel and Bulgaria as operators for all platforms
- Added Hungary and Finland as ZU-57 operators
- Added Pakistan and the Czech Republic as a ZPU operator
Thanks to Silver_Dragon for his help and docs ! :thumbup:
Version : V5.2 & 5.7
Download JSMGE Pack for DCS 1.2 : https://drive.google.com/file/d/0Bzy06scTcPcnS2l2dFBheEhFdTA/view?usp=sharing
Download JSMGE Pack V5.7 for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnMDBJZ2ZrWGxhUVE/view?usp=sharing
Thanks to akp for update
- Custom weapon and ammo for the ZSU-57
- ZSU-57 uses clips of 4 rounds per gun
- ZSU-57 uses the L21A1 firing audio since the ROF is much slower and realistic now
- ZPU have more accurate magazine sizes
- More accurate traversal speeds
- More accurate elevation and depression
- More accurate max aiming altitudes (KPVT was limited to targets 500m and below)
- Removed PKT from all ZPUs (inherited from the KPVT_BTR weapon system)
- Removed the stabilizers (configs were copied from shilka)
- Use ZU-23-2 sensors and aiming instead of the shilka's (less accurate now)
- Cleaned up configs with comments
- Fixed a minor mistake with ZPU-2 elevation and depression values
- Replaced the KPVT/PKT sights with the generic AAA sight used by ZU-23-2 (easier to scan the sky than a vehicle optic)
- Edited all CA gunner view positions to a nicer spot than the muzzle of a barrel
- Renamed "AAA ZSU-57-2 Ob'yekt 500" to "SPAAG ZSU-57-2 Ob'yekt 500" for consistency with Shilka
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I've created a custom 3D Model for this unit, see link for JSMGE Mod v3 (delete previous version):
https://drive.google.com/file/d/0Bzy06scTcPcnYUNpU09iT0NCT0E/view?usp=sharing
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Glad you like it ;)
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(soon with 6DOF cockpit & AFM !!)
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I think Stratos is confusing terms. The ZPU-23 don't exist, has ZU-23-2, know by ZU-23. Only ZPU-1/-2/-4 has that nomenclature.
the ZPU main weapon as 14.5 KPV machine gun. That has present on DCS: W by BRMD-2, BTR-80 main armament cannon.
set_recursive_metatable(GT.WS[ws], GT_t.WS_t.KPVT_BTR)
Thanks for pointing this Silver !
Here the mod with corrections attached
If we're on this topic about ZSU-23...Is it possible to increase it's range? So that it fires really high?
Like AAA on pictures from Gulf War 1?
I guess it could be possible by tweaking lua values.
I cannot see it in the lists for Air Defense units.Work with all countries
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Hi Stratos,
this should do the trick,
activate this MOD with JSMGE
It does not replace the default ZSU-23, it is an addition.
I've changed the caliber with 7.62 rounds as far as we do not have the real ZPU-2 in DCS. (i know it possible to create custom caliber, but don't know how to)
You can play with calibers at line 55 of ZPU-2.lua
Hope this helps,
Cheers, Franck
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Guys, We.ve got a texture artist here !
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Amazing work Starway !
I've never been to Georgia but I think this texture set could perfectly match with the map.
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Great work mate !!!
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Updated to V0.2, thanks to Tarres !
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Another talented work ! :thumbup:
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Sweet video !!
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BOOOM ! :joystick:
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Guys, we must wait for DCS 2.0 and see what will come with it ;)
thank you once again LilkikiYou're mod is adding a great ambiant to my mountain Farp !
see here :
Awesome video ! :lol:
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(still very WIP)
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Most important question first:
Can you slingload them with a Huey? :lol:
This was an idea, but didn't had time to convert them as slingloadable object, Upuaut knows well how to edit that?
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Can they move?
Just give them a waypoint ;) Don't expect specific walking animations, too time consuming. They have two "positions" : A=Alive / B=Dead ;)
They also break up when you fire at them.
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Hi guys,
here is a MOD I did some time ago for friends of my french Virtual Squad.
You can get and kill some animals in your favorite sim ;)
DOWLOAD HERE (JSGME ready) : https://drive.google.com/file/d/0Bzy06scTcPcneGxPcktaaVFFWVU/view?usp=sharing
A sample .miz is attached
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Great work Lusi !! Many thanks !
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Nice !!!! I will give a try this WE :)
Thanks Bull
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niiiiceeeee !!!
Need UV maps now ;)
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:thumbup:
edit : wrong emoticon -> phone
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Hi Silver,
first, helpers are not well placed at the end of the barrrels.
The way you linked the barrels to the turret can also be in fault.
I can't say more at the moment as I can't inspect more with EDM format.
I've not looked at the LUA, please correct the EDM first.
Silver_Dragon 3D modeling
in 3D Modeling for DCS World
Posted
excellent news buddy !:thumbup: