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nullsys

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Everything posted by nullsys

  1. How is this and other mission problems not fixed yet, but they're moving on to new aircraft? I feel like money is more important. Just get early access money and move onto the next one after a few fixes.
  2. I just wanted to pop back and thank you all for suggesting the platform. I absolutely love it! There is sooo much more satisfaction flying this A2A than anything before. Everything feels natural and easy to use. I've had better A2A success in this than anything else so far. Thanks again!
  3. Totally agree, which is why I'm wondering about the Mirage.
  4. Hey all, I don't have the module yet, but I'm coming from being disappointed with the Viggen's A2A, and bored of the F15/SU27. Ideally, I'm interested in using the Mirage against the most commonly used fighters in MP. Do you think it holds up? What tactics do you mostly use? Ideally, I'm looking for something that is capable in A2A against the best fighters, but isn't the standard platform. Cheers!
  5. Hey all, So...I'm glad we are making progress, but does anyone else think the sounds are just...odd? They come on / off without any smoothing. It's like someone flips a switch. Any they're really weird...like someone rustling for papers in a garbage bag. Maybe it's just me.
  6. Great. We waited months to get BK90 in MP, and they're still pointless.
  7. nullsys

    Repair

    Same issue, no repairs.
  8. Didn't he just say that it was fixed? Update: BK-90 does not work in multiplayer.
  9. Thank you! I've gone through several times, all with the same height, speed, etc. So far, maybe 5 seconds of difference between a missile launch, which could just be normal random figures kicking in. I can't see much of a difference between having it on the plane, and not.
  10. So does this mean we shouldn't really bother with ECM?
  11. Same here. Multiplayer. Pod activated. Light comes on panel when I press the button. No flare.
  12. You do a full shut down after landing, before rearming? I've tried rearming RB15's, but they won't fire.
  13. I've cycled through LS, L1, L2..all correct. No warnings. B1 is a nav fix point, which is on target. The problem is looking like Anapa take-offs. I've tried other airfrields, without problem.
  14. Thanks. I'm not sure why drift would be occurring every single time I play the mission. At exactly the same distance and direction. I just moved airports in the editor, it's fixed. Every time I try to take off from Anapa this problem re-appears.
  15. No drift, the numbers are fine. It's finding the ground ok with between 3 and 5, and 0 drift. I've flown this several times, it's always the same result. B1 is on, the rest are off. No wind either. I've flown the aircraft around, over hills, mountains, rivers, low. 0 deviation, 0 drift.
  16. All way points after B1 are off their position. Despite B1 being on point, taking off from the centre of the run way, nav reads 0 deviation in distance with good doppler, and no warnings...each waypoint is not on target. You can see the red targets, and indicated nav point are not aligned. http://i.imgur.com/M1Huih5.jpg http://i.imgur.com/v5ro2AC.jpg http://i.imgur.com/kKsakn2.jpg Can anyone help?
  17. Here's my working solution: This section remains the same, regardless of INPUT for target. Setup the weapon ATTACK Weapon Selector & Sight Mode Selector UP (These can be changed for your preferred release) QFE ANF A2 Radar Two versions of target input. Set up the target LOLA on the dial INPUT mode T1 SLEW TO TARGET TV BX Numpad 8 Set up the target with coordinates LOLA on the dial INPUT mode Type in the coordinates via numpad BX Numpad 8 The Radar Warning Light will now be disengaged, and you can fire the weapon.
  18. Hey all, So I'm following the manual, but it's incredibly complicated for the RB 15F. Has anyone managed it?
  19. Hey all, So I place a tank in the editor, it's ASL is 20 meters. How on earth would I find the QFE for targeting that tank?
  20. Thanks! I think a mod pulled my post into here. Setting the QFE to 1052 fixed the issue!
  21. CCIP Drag Bombs Are Short... Hey, So I'm attempting to complete the CCIP Bombing tutorial with the drag shoot, level CCIP bombing. I follow the instructions, but I have a few problems: Which altitude do I pay attention to, the HUD, or the dial? Every single time my bombs fall short.
  22. A few times I've been flying happily, and suddenly a single bang occurs and the plane goes into a spiral. I've watched back tracks, and tacview. They show nothing out of the ordinary. Each flight has been under normal circumstances, no excessive heat or maneuvering, etc. Anyone else experience this?
  23. Thanks Exorcet. It's nice to know that I'm not the only one. It was mostly tail fire, so that explains a lot. Especially with the damage model. Time to test against humans :D
  24. After an excellent dogfight with a MiG-15 and both coming away unharmed, I am a little disappointed. Despite using all 6 cannons, and hitting multiple times at close range, I found that absolutely nothing happened to the AI plane. No smoke, no loss of control, nothing. It just kept coming at me. I expended all my ammo in the end, and was left having to extend and leave him be. Is this typical for the Sabre, as far as air-to-air guns?
  25. Thanks! It was absolutely a curves problem. I too lowered my curves and it felt much better.
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