

FlankerNation
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what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Idea to have a Modern Flanker Module for DCS World ! Ok I believe we can do a like this.... ED can make flight dynamics in advanced model and the avionics in Standard model.... i mean for example model the the cockpit on assumption. ED has done it before like that so why not now. Also F15c and its missile 120c amraam is also model 50 percent on assume data so why not go with Su35s or Su-27sm on the same basis. Check out this Flanker video.....FLANKA !!! ACTION. by WWW.SUKHOI.ORG WWW.KNAAPO.COM [YOUTUBE] <iframe width="640" height="360" src="//www.youtube.com/embed/AmYHZ7UtU5E" frameborder="0" allowfullscreen></iframe> [/YOUTUBE] http://youtu.be/AmYHZ7UtU5E And for to more information on the best fighter in the world go visit this link: http://nordsky.blogspot.ru/search/label/%D0%A1%D1%83-27 I hope this helps to at least model the semi-AFM module for the dcs world so we can have a modern flanker to fly in dcs world. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Wow A very informative documentary on this famous bird: [YOUTUBE]<iframe width="420" height="315" src="//www.youtube.com/embed/EkiB8IH6QVk" frameborder="0" allowfullscreen></iframe>[/YOUTUBE] http://youtu.be/EkiB8IH6QVk?t=20m34s -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Wow ! in this post I came ! :joystick: -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
I MEAN WOW !!!! IT REALLY BE A WET DREAM TO SEE THIS IN DCS WORLD !!! :cry: made me cry ! -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
wow....Lolz its like you just made a break in all this hot discussions. Nice one :D -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Yes I did ask him and I know he did wrong but he was a hardcore fan of ED and was frustrated but what can I say he took it very seriously. Even I as a Flanker fan was very serious about it....... but now when I thought about it I will not take DCS WORLD serious at all its just a game for me that I can play, enjoy and say heeeeeeeee haaaaaaaaaaa TAXES Style like a cowboy.. :pilotfly: -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
hmmmm ? Hmmm.... OK CG I have to admit you got point here and of course we need to understand ED positions also. But there's always a way and I have an Idea, I m not sure on that thought just struck to me right now but let me get back to with a solution in a few days. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Will pray and hope for a new developer then ? This is a really sad news...... really it breaks my heart. One of my friend got banned from DCS Forum because he describe ED is becoming more like EA. Its really not a good marketing way to tell people in a video that your are doing something for them so they will hang on to DCS and expect better of it and then suddenly you just tell them its not going to happen. I have just downloaded dos version of Flanker 1.0 and Flanker 2.51 going to make a nice tribute video for this remarkable plane. Sorry Wags & ED but you have kill the Flanker ! We Flankers fans only hope that some one (A new Developer) in the future will reboot Flanker. Not really hoping for a third party developer will do Flanker for DCS. Everyone's knows that with an AFM model of Su27s with click-able cockpit will not do good in multiplayer against the F15c, F15E, F18E, F22 and F35A if you don't have EOS, TWS, Cobra, SMART A/G weapons in Flanker. But I m glad that they (ED & Mr. Wags) come clean about this and hopefully they will understand what mistake they are doing ignoring this jet. During the 90's there was one thing in common in the Jet fighter simulation market and that all are based on Western Military Aircraft but no body known that a group of Russian aerospace engineers and developers will bestow upon them the amazing unique Su27 Flanker 1.0. Hopefully, where there's an end there will be a new beginning for this amazing jet. Viva Flanker !. Below is a review of DOS Flanker by WETRA on http://www.old-games.ru/game/411.html. For Computer Simulation 1996 marked the beginning of a significant transition to SVGA graphics modes with resolutions of 640x480 or greater. It is, first of all, it has become necessary to the concept of "simulator" match schedule - after a small panel lettering and especially instrument dials were simply not do it small and readable at 320x200 resolution, so that they do not occupy a significant portion of the screen. A real flight simulator is just implies at least some more or less authentic inscriptions and dashboards with a permanent display of the current information about the flight and the combat situation. Of course, the resolution of 320x200 can not be a serious impediment to creating a good aviasima, of which up to 1996 there were already many, and even fairly well, mainly embody the invincible power of the US Air Forces, but here and there was ... Yes, this is it - Su-27 Flanker, one of the most powerful, is still quoted in the very many countries, multi-role fighter. His appearance was a revolutionary and more enjoyable for the reason that it is significantly more developed simulator is the Soviet military machine, and it is made by Russian developers - Eagle Dynamics! Theatre of war - map of the peninsula of Crimea with relief elements, it is possible to play with the available mission editor military conflicts involving multiple parties: Russia, Ukraine, Turkey, the United States, using the full range of combat missions interaction with non-aviation combat equipment (for example, PVO) and sea-based. Alone how many aircraft types, not to mention the ships, air defense, ground-based technology. In addition to the editing of missions, you can record still and video transmission in a proprietary format *. Trk (for playing the game). There is the possibility of changing weather conditions, visibility, wind drift, time of day. After the mission - very detailed debriefing. You can always based on the results postbrifinga and especially captured video calculate that plane, the pilot of which still managed to knock out your "native" bird. It is possible in this case to beat at the right time dramatically loop to turn 180 degrees - "and bam .. at him, and then another boom like that ...! "- in short, to pay tribute to the enemy volley pair of R-77 in the forehead: it reduces the probability that this time will again be postbrifinge mournful line about who you shot down. And now, the main thing - the simulation. Yes, my dear ossified fans run with a bazooka in anabolic-muscular arms, fans harvesting campaigns megaton bloody meat over the plan in a month, sprinters and long distance runners running around mazes and dungeons, with control in this simulation you basically run into "minor" difficulties. I'm telling you this is because when I was studying, my children, classmates, I was not just a PR Avias this, but the answer is almost always one, like this: "Oh, yes he's got control of Che is complicated key combinations to remember ... ". I believe that in this time management simulator as optimal. Incidentally, I very clearly separating line between the three entities: a professional flight simulator, game aviasima and three-dimensional arcade, which is on someone's very serious miscalculation proudly calls himself a "flight simulator", resembling a bunch of anecdotal "donkey-> stallion." In the gaming simulator, of course, there must be as complete as possible, detailed, functional diagram of management and technical interaction aircraft parts: chassis, the angle of the flaps, failures of individual systems, jammers and other things. But there should be such that, for starting the engines had to constantly perform with two dozen very hard memorable action (MS Flight Simulator, etc.), just like the instructions crew. That is, the functionality of the maximum, but the chain of successive straight-line action as abbreviated as a single key combination - and we are just playing flight simulator. If the control contains only 4 "arrow", a space, and Enter - well, then, sorry to say, this is not a simulator, and the usual 3D-arcade game, a prime example of this can be called psevdosimulyatora F22 Lightning. But we will not go to the side. There is a clear dependence of the airplane on its speed. Flight at a speed of 200 km / h - a complete loss of control, and in the presence of asymmetric thrust - easily stall into a tailspin. And with symmetric thrust to fall into a tailspin - it is also necessary to try: high angles of attack, a sharp drop in speed and some long lateral maneuver with a large angle of heel. Well, what a game developed in the warning system, which displays the different systems out! The most memorable for me once was - is to return from combat air podranennym (burn several indicators of damage to the systems) and has to fall on the final approach to landing with turned off the engine, as the fuel was entirely spent in afterburner. Striking range of missions: the dogfight, and the suppression of air defense forces, the destruction of the enemy airfield runways (very epic type of mission - my favorite), and anti-target bombings mission. Modeled the effects of congestion. Positive overload - blackouts, and in several gradations, negative overload - redness (do not know, not an expert to judge the adequacy of the color aspects of this effect). On the "amenities". A clear win-interface, comfortable setting. Compared with the first version (DOS) of the game has not changed substantially. It is worth noting spawn numerous patches just for Win-version v1.5. We have been offered to turn our aircraft in the MiG-23, MiG-29, Su-39, but the truth, without changing the type of instrument panels in the cockpit. In later versions of the game is still being implemented, but for now can only change the look of your airplane and possibly its performance. But the most useful and outstanding su27dtch patch was made to create a pilot without the possibility of landing gear "in the belly" and landing on water (of course, pre-specified rate of descent and horizontal flight speed). As in the original version of the game on a daring developers simply did not occur. Later on, I would like to tell you about the continuation of the game Su-27 Flanker v.2.0., V.2.5 and Lock On: Flaming Cliffs. Formally, this is actually an individual game, and for some reason at the moment they can not be available for download, so they are, even if small, is beyond the scope of this review. VERDICT: A serious, detailed and most importantly, very playable simulation of domestic military aircraft, as close as possible to the reality of combat multi-purpose fighter in almost the entire range versions. Fans of arcade flight urge not bother ... Review author: WERTA -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
I think ED will do Su27sm Module otherwise they won't mention it in the DCS Overview Video. Video posted by Matt Wagner on Youtube: http://youtu.be/WBGLb98zkFQ And with that in mind the SM variant payload will be: Su-27SM armament 8 x Vympel R-77 advanced medium-range missile (including R-27 Family) 6 x KAB-500KR and KAB-500L Guided Bombs 4 x Kh-29 4 x Kh-31 both A & P 4 x Kh-35 Plus Cobra Maneuver ;) . -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Not sure of that I m not using Steam just saw it on their facebook page. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Flanker forever ! [YOUTUBE]<iframe width="420" height="315" src="//www.youtube.com/embed/XGZ7EXSKi_U" frameborder="0" allowfullscreen></iframe>[/YOUTUBE] -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Sorry its is update 3 of version 1.2.5... and they made nice Flanker Cover photo for it . -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
ED is showing appreciation of Flanker They have new update and ED is showing there appreciation that they still love this plane by making a cover photo of the new update of DCS 1.2.5 on facebook.. here is the link: http://www.facebook.com/photo.php?fbid=462365427194723&set=a.324545064310094.68956.312196962211571&type=1&theater -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
aaannnnnd I forget to mention the Cobra maneuver...yes don't abandon that one also in Flanker.... its a part of it. :D -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
WOW CG WOW ! BRAVO ! This is the type of answer we or I was looking for and it about time. For me as a Flanker this I want to hear and you have said it right in a respective way that flankers fans can understand that Su-27sm is still now classified but on the other hand your saying you could be wrong which for me is good news ! :) because for me as a flanker fan is a very big hope or a chance to see a multi role Flanker in DCS World in the future. But I remembered that famous video from ED called "DCS World Overview" and Su-27SM was mentioned along with F-18E super hornet. So, as a sign of HOPE that the Flanker is not abandoned. I hope so. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
I agree with this Guy Teknetinium speaks right I agree with you pal... I m sorry to say but you really have to make an effort to play with flanker in multiplayer which is a bit frustrating for us Flanker fans. Every ones knows the capabilities of this jet. Really what I expect from Su-27 module addition to the current features that this jet have in FC3 is : 1. Cobra move (a must have which is signature to this awesome plane which also have advantage in close dogfight ) 2. In-flight Refueling ( like in the old days flanker dos version) 3. Sead strike capability ( like in the old days flanker dos version) 4. Anti-ships strike capability ( like in the old days flanker dos version) 5. Pinpoint Strike capabilities ( like in the old days flanker dos version) If you see and learn from the first version of Flanker till now ED is downgrading the jet in its simulation instead of improving it ? Please ED I hope you understand what the fans want ? the flankers fans I mean. But it seems that ED is more interested making Western fans happy. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
I was going through this post and found out that FC3 flankers don't do cobra's and on the other can't use Smart A/G weapons... I m a bit surprised about this that why didn't ED upgraded them ? at least to some modern variants ? Anyway this is the case I should wait for Eurofighter or some other country jet module, really don't like playing with Western jet thinking they are the best. Big fan of Flanker I wish someone could make one module for a modern flanker. -
what to expect from Su-27 module?
FlankerNation replied to nap0leonic's topic in Su-27 for DCS World
Wow really Esac_mirmidon ! Really ED has downgraded flankers in the series. Thanks for letting us Flankers Fans know what this jet is capable of even in its earlier variants. Thanks you... :')