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Posts posted by Adrian858
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I've had the issue a couple more times, but very minor compared to my initial post. The Pitot heat switch mentioned by @Dragonaut immediately fixes it for me once the issue starts.
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I've had the same issue lately, unfortunately it happens more often than not.
However, I found that this issue is also present on other aircraft such as the Phantom and Hornet, but after I've flown in the Kiowa with this issue.
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I've had it happen twice now where I'll be flying around, then all of the sudden, this happens:
The F-4E starts doing the dolphin and the stick / stabilator become unhinged and jump back and forth.
Prior to recording this behaviour, I was at around 22,000ft and disabled the AFCS / Alt. When I was inbound on target and had jester track (context menu) the pave spike to my target, this started.
Stick deflection and Stick force blending are both unchecked.
Anyone have any thoughts or similar issues?-
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I've been updating all of my missions for the F-4 over the last few days, and as I have been tediously (like most mission makers) adding and dragging new waypoints over the existing ones from other aircraft, I was thinking of another solution to make this less cumbersome to mission makers.
What about an option to make Waypoints out of Triggers?
Example:
Place a Trigger Zone and Name it WP 1 (and so on)
Place an Aircraft and in the "Route" tab, you'd have another box (with add, insert, edit, etc).
When clicking "add" you see a list of waypoints (trigger zones) from the list.
Add the triggers you desire to the list, and lines are drawn automatically based on the order that they are in.
"Copy Settings" as mentioned in the first post, would be a godsend with a system like this, where waypoints don't have to be dropped and dragged tediously every time you create a mission with multiple aircraft.
Additional options to set altitude, name, etc.
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No worries, I'll do some fidgeting and see what comes of it.
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On 4/20/2024 at 5:48 PM, Redwing_204 said:
Likewise, I've had this issue for a long time now as well - certainly more than a year. Exactly as you all describe above - massive drop off of fps when coming out the F-10 map view and back into the cockpit. I'm running an HP Reverb G2, with a RTX 3080ti, i912900k chip, and 64 Gb RAM on an SSD drive. Currently trying Process Lasso to see whether that helps with this problem, and have had mixed results. While I can't yet recommend Process Lasso as a cure for this problem based on my own experience over the past couple of days, it may nonetheless be worth a try - YMMV.
Update 3 days later: Process Lasso is consistently working for me to resolve this F10 fps problem. I now exit F10 at the same fps I entered it (typically around 80 fps). This has resolved a problem I've had for well over a year. If you're experiencing this problem, this is well worth a try.
I'm going to give Process Lasso a try. Any idea what settings in Process Lasso have helped in particular?
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I have been having this issue for a long time now, quite frustrating... From what I recall, this started with MT for me. I was on a Rift S at the time, but it's also been doing it with the Quest 3 that I'm using. The only solution that fixes it temporarily is to go into passthrough and back out, passthrough and alt-tab, or when it gets really bad and those won't do it, taking the headset off and putting it back on a few minutes later.
Random, but I've also noticed that when I'm in the F10 map, if there's any wind in the mission, I can see the trees moving with the wind... Not sure if it's of any relevance, but that's a lot of trees moving around in the F10 map when you go into it.
The issue was also acknowledged in this thread: -
I've been having this problem for a while now too, although lessened with 2.9 and tweaking my settings a bit. The latest culprit appears to be the F-15E at random, occasionally the Apache, F-14 when attempting to land on the boat, and when flames appear (destroyed buildings), with VRAM significantly spiking requiring an Alt-Tab to calm it down. Otherwise 2.9 has been running extremely smooth for me.
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I got mine last Thursday, and I have to say, I'm rather disappointed with the build quality compared to the PTO 1... I immediately noticed that the parking switch didn't function as demonstrated in their promotional video, but even some of the other switches / levers feel toy like (gear, hook, and wing fold). These things I can live with, just would have been nice to have more metal in the build opposed to plastic, especially with the handles.
The worst part was when screwing the bolt into the embedded nut at the back (to mount to a plate), the nut completely snapped in half... Wasn't being over tightened at all. I submitted a ticket, and after politely going back and forth with support, their only solution is to use one of the other mounting methods, which isn't ideal considering the layout of my pit.
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Hey folks,
I wanted to share my endeavor with anyone who might be interested in ideas for putting together a fairly easy ejection handle for their cockpit. I was inspired by "Troll" on the Mudspike forums (https://forums.mudspike.com/t/eject-eject-eject/2985) and began designing an ejection handle that would offer some physical resistance. I initially put together a programmable 3 Key Macropad Keyboard as a side ejection handle (until I could find a better solution), and then went down the rabbit hole of tinkering.
This is the very first barebones iteration:
While this had worked as a temporary solution by mounting it to the side of a mounting plate beside my chair, I began drafting different designs and doing some research online that would suit my needs for a center mounted pull to eject handle. Through some trial and error obtaining different components and conducting painstaking measurements, I finally came up with a simple and effective ejection handle.
Completion of the design:
Mounted and ready:
Two plastic plates were created (courtesy of the wife) using her 3D printer. One was to attach the bolts together, acting as an elevating plate that activates the keyboard when it is raised by pulling the handle up, and a simple rectangular box to fit into the space above the upside down keyboard.
The "Top Plate" fit after removing some plastic pieces on the inside of the housing unit at the back.Holes were drilled through the back of the housing unit so that it could be mounted to the Flight Seat, with another hole drilled through the bottom for the USB cord.
By far, I would say getting the holes of the "bottom bolt plate" just right to align with the holes in the top of the housing unit through the flanged bearings was the most difficult part. If you're using a 3D printer, I would highly recommend printing some small thin plates with the holes in them before printing the full scale plate to ensure a proper fit (and save on filament). If the holes in the plate and top of the housing do not align, the bolts become slightly angled and hard to move further up or down.
The spacing I have between the holes at the top where the tubing connects to the bolts is 1 1/16" as indicated on the sticky note as well.I've included a list of easily procurable items from Amazon and other sources that helped me put this all together. Some of these items may be found locally, such as the Trailer Leaf Springs which I found at a nearby trailer shop.
Programmable Controller - 3 Key Macropad Keyboard:
Easily create a macro that mimics CTRL E 3x by downloading the FootSwitch (PCSensor) softwareHousing - LeMotech Electrical Box:
Variety of sized boxes to suit your needs to house the components
4.7 x 4.7 x 3.5" (120 x 120 x 90 mm)Handle - Silicone Tubing Hose:
Durable, yet flexible enough to pull on
3/8" ID 9/16" OD
8' Feet LongHandle Cover - Braided Sleeving:
Used for esthetic over the tubing with a variety of color options
3/8" Diameter
25' Feet Long
Safety StripeHandle Connector - EVIL ENERGY 6AN Straight Fitting (x2):
Connects the tubing to the Shackle BoltsFlanged Sleeve Bearings (x2):
To guide the bolts straight down
14mm x 16mm x 12mmShackle Bolt - Trailer Leaf Spring Shackle Bolts (x2):
Connects the tubing and plate that elevates to touch the keyboard
9/16" -18 X 3-1/2"Compression Spring (x2):
For physical resistance during activation, but returns to its deactivated position once it's let go
3-1/4" x 13/16"Hope this helps anyone that is looking for some options in creating a fully functional ejection seat handle!
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Absolutely loving the new Copy Settings in the Mission Editor, it's made life so much easier for setting specific payloads and certain properties between aircraft.
One super time consuming aspect to the mission editor, especially when you have a plethora of aircraft in the mission, is placing waypoints. With the newly added Copy Settings, I would love to see the ability to copy a units waypoints to other aircraft, rather than having to individually place them for each group.
I've attached a screenshot of what this could potentially look like in the Copy Settings section.-
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@Sarge55 I'm happy it's not just me than, lol! I saw it previously on a GR video as well, prior to releasing EA. I tried doing some digging to see if I can do an inflight update to the INS, but I haven't been able to find any information elsewhere. When checking the manual (pg: 131, UFC), a note states "NOTE: INS update is not implemented in the current version of the module."
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2 hours ago, Sarge55 said:
It could be your INS alignment is off. Did you do a cold start?
Just to confirm it’s not anything to do with your alignment go to options and set alignment preset to always aligned and try the mission again. If it is still a problem then you know it isn’t your alignment.
I've been having an issue similar to the OP as well, but mine feels more like INS drift as the waypoints become displaced by a few hundred feet when slewing to them. Happens about 45 mins after takeoff. This was after doing both a Stored Heading, and manual GC alignment.
I can't seem to find the setting you mentioned in the options for "always aligned" though, unless I'm just blind?In the ME, I have "Cold Aircraft needs GC Alignment" ticked.
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I've run into this issue as well. Found this out the hard way after taking off with only 2 CBU-97's on the wing pylons and the CFT slots emptied. XD
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Forgot to mention, but I’m currently on 2560x1440 resolution if that helps anyone offer some advice.
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Hey folks,
I'm looking for input with a dilemma I'm having, here are the particulars.
Current build from 2018:
Mobo: EVGA Z370 FTW
CPU: i7-8700k
GPU: EVGA GTX 1080ti FTW
RAM: Corsair Vengeance 64gb 3200mhz
PSU: EVGA SuperNova 750w P2
Storage: Samsung 970 Pro 2TB
VR: Rift S
I usually go all out and buy a whole new PC every 10 years, with a few upgrades in between, so I'm looking to stretch my current build out as far as I can. Unfortunately, my biggest limiting factor is keeping the Z370 and i7-8700k (otherwise I'd end up having to build a whole new PC), while trying to find a suitable (and worthy) successor for my GTX 1080ti.I've done as much research as I can, and I'm aware I will not be getting the full potential out of a new GPU due to the CPU being a limiting factor with bottlenecking. So far, I've been looking at an RTX 3090ti (which are extremely over priced, hard to find, and will require a new Power Supply), and an RTX 4070ti (much cheaper, in stock, will work with current PSU). I like the idea of the 3090ti at 24gb of VRAM, but I'm not sure that 24gb would go very far.
Ultimately, I'm hoping to find a reasonable and balanced solution for a GPU that would hold me over for the next 4-5 years while working well with an i7-8700k. Another reason I'm trying to max out my current specs is to support the Quest 3, once I know more about the specs when it releases, if it will even work (but these might just be high hopes).Thoughts?
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After neglecting the Harrier for a while, I decided to do some re-familiarization today with the recent updates. Had the exact same issue. After putting in map markers labeled #TP1, 2, 3, etc and trying to transfer them using Right Shift - Right Alt - 8, nothing happens. Double checked keybindings, process, and did everything correctly.
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I've been playing a mission set in 1992 and noticed the CCIP line issue as well, tried running my INS strictly on NAV and no joy. Unfortunately I'm in the same boat and nothing seems to correct it. Hopefully ED can push a fix for this in the future. In the mean time I've left bombing to the Cat.
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Hey everyone,
Thought I'd share my flight setup for DCS. I started building on this project last year when I bought a new house with my wife.
As I also play a variety of other games, and usually switch between different aircraft in DCS, I needed something that was both functional and non-intrusive. My wife's desk is to the left of mine where she plays games as well, including DCS when we occasionally fly together. I'd have made a permanent set-up in her space, but I think being able to game together is a reasonable trade-off!
The current setup includes a Koolertron Keyboard that I use as a UFC, and the Monstertech mount for the stick make it easy to move it over to the side for the Viper. When building this setup, it was made to be VR friendly.
Unstowed Without Chair:
Unstowed With Chair:
Closeup of peripherals:
The WinWing Take-Off panel can be swiveled inwards to avoid being in the way of the chair when I'm not flying.
Stowed:
Coming up, I'm looking to get a TekCreations armament switch that I can place beside the left MDF, and I may try to find a better solution for the throttle (maybe something that enables me to slide it out).
Hopefully this gives some people additional ideas for a stowable setup.
Thanks everyone!
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Hey guys,
I just ordered the Takeoff Panel as they've finally had it in stock. Has anyone come up with a decent solution of attaching the panel to the end of the TM Warthog base?
Similar to what Black-Hog created, I feel this would work best with my current setup:
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I just installed the Open Beta update last night and this issue is plaguing me now... I've tried uninstalling the F-14, running repairs, and the issue persists.
UPDATE (for anyone having a similar issue): Figured it out, Malwarebytes was blocking certain files! Once I whitelisted my DCS directory, the problem went away! :megalol:
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Thank goodness I'm not alone!
This issue has been plaguing me for over a week now, and I couldn't tell if it was either the Oculus update to 19.0 or if it was DCS 2.5.6.52437 Open Beta.
It's completely unplayable in missions during night time or dawn/dusk conditions, as the guardian notice pops up frequently, kicking me in to passthrough with the notice "play area not found." I found that I get frequent studders as well, which throws the view outside of the cockpit. Often enough, when these studders happen, it'll give me the issue again where I'm kicked out into passthrough to set up guardian again.
I just tested the exact same mission, but set the time at 0800hrs, and it only kicked me into passthrough once, then it was fine.
The only solution for myselt at the moment is to only play missions that are set during the day.
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Grimes, has anyone on these forums ever told you how amazing you are?
Cuz I think you're pretty damn awesome! Just tested it and it works on my end. :D I'm not really much of a scripter/coder... I tried looking through it and lets just say my brain stopped functioning.
Thanks, Grimes!
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Hi everyone,
I just ran into a problem after saving and attempting to load a mission I've been working on... Never had this happen before, but now I'm unable to even edit the mission or load it at all.
The error I received was:
Error loading mission "C:\Users\Adrian\Saved Games\DCS.openbeta\Missions\Caucasus\Chemical Reaction.miz": [string "mission = ..."]:13175: '}' expected (to close '{' at line 2) near '['
I've attached a copy of the mission and a screenshot of the error.
When this error occurred, I believe it was right after modifying a trigger, deleting an entry.
If someone can have a look, I'd greatly appreciate it!
Thanks,
Adrian
DCS Screenshot competition 2024
in Community News
Posted
Adrian858