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Flexman_UK

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Everything posted by Flexman_UK

  1. In the UK, our Maverick's drive on the left too. Darn continental drivers :)
  2. Yes, given that (possibly) worst case scenario it would be problematic. Generally you're not re-making "Blue Thunder" in combat helicopters though :) Neither would such a low frame-rate of 14 fps be practical with Track-IR either. But in general it's adequate. 15 is better, 20 great, 25+ and you're laughing. :lol: Pilots wouldn't perform such crazy manuvers when visual feedback was so poor, equate low FPS with thick fog. You fly in 'response' in a helo rather than in 'command', meaning your environment dictates your actions much more so than open skies. That applies to physical environments and simulated feedback I think. 14 fps is far from ideal, I'm just stating that it's the lowest practical rate for helo flight in my experience, of course situations will vary that's a given. Personally I can't maintain a manual hover without one external fixed reference point and a min FPS of 20 (even then it gets messy). Not to mention the powered descents into the ground I make when lots of dust gets kicked up and the frame rate drops to a level where I don't realise it's happening until it's pancake time.
  3. Just a few words of comfort if you're worried about FPS. A simulated helo can be flown as effectively at a lower frame rate than you would expect from a fighter simulaiton. While a high FPS rate does yeild a more satisfying experience ( < he says stating the bleeding obvious) you're not so reliant on positional feedback, you're not performing high energy turns (often anyway). From personal experience, a mean FPS of 14.0 is the lowest adequate update rate for helicopter control, this is not as demanding as fighter sims where fluid motion is needed for constant corrective inputs. From what I've seen of the videos, there's probably not much difference in performance with the Su-25t and the new flight model in Flaming Cliffs. And since you should be spending a lot of your time hugging the terrain you won't need those extended 'draw' distances either, so you can turn down the screenery for more performance. It'll be cool, I'm sure.
  4. Mine is orange day and night :) First thing I edited.
  5. Echo the above, thanks for the online play tutorial. As an experienced online player with other games this tutorial did provide incentive for me to get online with Lomac and try a few servers which I probably would have put off or not tried at all without it. I'm glad I did, although I found flying online still to be a fairly 'solo' experience but at least I has someone to chat to occasionally. But all the servers I tried had disabled external views which I really like, this diminishes the experience. So I don't think I'll be flying online unless someone can recommend some servers that are not so restrictive. Details on such options are not shown in game descriptions.
  6. It's clearly Salman Rushdie, one of the greatest authors on the planet. Gratz on your Cougar purchase. Funny, I went the other way, didn't like the Cougar, now very happy with the X52 :) until it breaks anyway. Clear skies
  7. Just want to point out I have one of these units and the construction is a tad 'plasticky' with some creaking of the unit in operation. And the flat bottom (with low-profile rubber feet) doesn't like non-flat (and I mean flat) surfaces. But does come with 2 long strips of heavy-duty velcro to anchor it down. Operation is great apart from floor slippage and the creaking noise. Needs bigger rubber feet.
  8. lol Yes. It's the Suzuki Samurai of aviation.
  9. They use pots. But like the new flight-sticks they are analog-digital. Adjustable foot size and toe-brakes.
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