Jump to content

Klunker

Members
  • Posts

    46
  • Joined

  • Last visited

  1. Damn..what a great campaign..for free! Thank you for putting together this gem. I haven't had any more fun on the campaigns I've bought! I'm relatively new to the Harrier, and really liked how your campaign got me up to speed using the lazing system to identify and strike targets. Really nice having that feature in each mission without all the usual 9 line routine to get it going. Nice, simple, effective and fun. Also nice getting to exercise the weapons. Really liked the mission concepts, neat execution parameters, authentic radio dialog and radio bleed over which adds to the emersion. Also liked the explanation in the printed mission briefing what was required to meet execution parameters and achieve mission completes. Very helpful, and something that's often missing in even the paid campaigns. The mission complete announcement with music was also a nice touch which added to the sense of accomplishment. Excellent! Also liked the mission lengths. I prefer the quick flight to the mission objectives, and clear and simple goals to be achieved.. No long drawn stuff. It makes for quick re-flys, and replays by avoiding boring and time consuming evolution's. You're very creative, talented and produce work that is right up there with the paid campaigns. Thanks for your outstanding contribution! :thumbup:
  2. Finished the Campaign and enjoyed it thoroughly. Well worth the price of admission. Your creativity is absolutely brilliant. I am amazed at the level of thought, technical expertise, and hard work that went into this creation. In addition to being a campaign masterpiece, it's also a showcase for the extensive capabilities of the DCS mission editor and the games AI. I was awed by the Ai performance throughout the campaignes choreographed evolution's. The voice actors performance was outstanding as well! I don't have a score to report as I played the campaign out of the Mission Editor so as not to be restrained in any way from moving forward. I also don't keep track of mission results. I only had one "FAILED" mission which was Ai related which I will attempt to describe behind spoiler wraps: I also was at a loss at how to command my wingman on mission 15: Had a bit of a problem on mission 13: I would say my biggest problems were com related. On a number of flights I had to return to Nellis without going through the fixed waypoints and think I must have missed some com trigger because I was essentially NORDO for the the rest of the flight. Even when I wasn't I also had a few flights where coms broke down at Nellis after landing and being told to contact ground. I would switch ground and get no further notifications. On one or two I did not get a mission complete notification despite taxing around all possible respots locations. However, in my opinion, these were only minor issues as it didn't affect my style of campaigning. I could move on regardless. Although the problems problems with the AI mentioned above would appear to bode ill for the AI, I have to say that in general, I could only wish I would be able to fly as well as the AI. It became my practice to just get out of their way and let them get the job done in most cases. There's no way I could match their skill with look out doctrine, use of radar and weapons management. The AI literally saved me on the mission Thanks again for putting together an outstanding campaign that was a lot of fun!
  3. I hope this is the appropriate place to post a perceived bug in the Mirage Red Flag. Mission 4: I could not issue instructions to any of my flight, or wingmen using Button 1 (on the brief card). I also tried on all frequencies with no luck. I was trying to issue the "Radar On" instruction as briefed. This problem also came into play later on RTB: I generally give the flight a RTB command in order to avoid airfield conflicts, but could not do so on this mission. My three wingmen followed me to my landing at Nellis and then all three flew into the ground at various places while augering around Nellis. I found it amusing that they each provided a radio call concerning their demise, as if they were shot down! I did not have this problem on the previous mission where I commanded my wingman to "Cover Me" on the 'Wingman Channel', where as he rogered my command, and then left me in the dust as he proceeded beyond the FEBA in warp drive in order to attack two aircraft in violation of the ROE. In a panic, I called him to rejoin which he dutifully did after he got his illegal kills. However, the fool apparently ran himself out of gas maneuvering for his multiple kills, and then had to bail out. Having no time to continuously monitor the wingmans channel, my only indication he was missing was a smoking hole in the ground near where I was orbiting. So on another note:..Beware of the "Cover Me" command as it may start something that can get out of control. As a suggestion: I would say that if there's any way in the game to issue commands to the flight or wingmen on the Main channel or Route Package channel it should be implemented in order to avoid the necessity of leaving the two essential command and control mission channels . If not, then there should be a flight discrete channel in the brief to be monitored at all times and only one Main channel. Having a Main channel and a package channel plus a discrete flight channel is too much radio overload in a dynamic combat environment. Two channels max should be the order of the day in combat. Need to figure out in advance which is more important: Main channel or Package channel and then pick it and have the other radio dedicated to the Flight for commands. One more thing, so I don't have to go to the other post on the topic of the music volume in the first mission. I hate to have to say it, but I found the music especially annoying. Not just the volume, but the irritating grating persistence of the noise. Guess I prefer more soothing sounds at a very low volume when flying. Let me conclude by thanking you, and commending you for your outstanding work on these campaigns. I had just finished the Mirage Caucus Campaign and was so impressed with it and your work that when I saw your Mirage Red Flag, I was inspired enough to down load the DCS Beta in order to buy your campaign that only works in the Beta. I only have so much hard drive space, so that's saying a lot. Your work is really superb!
  4. Thank you for the Video Could you explain how to call up briefing maps in flight? I only know how to pause the game and Alt Tab out to get to them and would like to get them real time like you've shown in your video Thank you, Klunker
  5. Thank you Zeus67 for your response and info. I just discovered this link in that further addresses my question but not as succinctly as you have: https://forums.eagle.ru/showthread.php?t=203973
  6. Is the AN/ALQ-164 jamming pod on the AV8 operational in the DCS game? If so, what SAM's does it work against, and at what range? I tried it against the SA-6 (the pocket guide said the jammer is effective against the SA 6) and it did not appear to prevent the SAM from guiding on me at any range.
  7. Thank you! Indeed a very cool ending as is the whole mission concept and development. Well done!
  8. Well, regardless, the mission is still fun as is. :thumbup: Now that the rest of the mission appears permanently broken due to the new AI driving responses I'm still interested in knowing what would have happened next on the mission if the AI had performed according to previous editions. I'm guessing the GBU 38's would have been used in some manner.
  9. Hi Ranger, Just finished playing the revised version of the online A10C only mission and experienced the same situation only at a slightly different location. It appeared that the trail AI vehicle got off the road and maybe got stuck with a building in front of it. But I'm just guessing. They both just stopped with apparently more road to travel. I killed the blocking building with guns and the two jeeps moved but only a short distance. No further orders. Also seems to be some glitch in the radio commands. When the ATC menu is called up the selection are in black lettering and there is no response to F1 etc. Also once the menu is called up it stays up until touch down at the alternate airport. The menu stays up despite hitting F12 to exit.
  10. It was getting late and dark outside the cockpit, and I didn't notice a dead end in the road. However, both trucks stopped next to a rather large building. Without further orders and getting no response from the F10 tasking que, I bombed the building and killed the trucks after waiting a reasonable period of time. I'm "happy" to hear you're working on an A10C version of "Happy Bus"! I downloaded the PDF briefing on that mission and was awed by the amount of work and professional touch to the whole enterprise. It would be great if the lone single player, or just a couple of friends could take a ride on that bus. Again, thank you for building such outstanding missions. They are simply awesome!
  11. I attempted "Welcome to Suse" twice so far. I tried the A10C Single Player version and the A10C only multiplayer version. I wish to congratulate you on your outstanding work. It is one of the most immersive gaming experiences I've had so far with DCS. I'm playing with version 1.27 and my missions have all come to a stop when the two terrorist jeeps leave the FOB and park in front of a building in the rural section of town. I presume that the mission is no longer compatible with the newer version of DCS and therefore accept this as a personal mission complete. However, I would like to know what was suppose to happen next? I'm just curious what was the next tasking. Is there a possible fix for this planned in the future. I'm also wondering if it's possible to create a single player version for your other production "Happy Bus"? I was wondering if by substituting AI aircraft for the Client Helo's if the mission would perform as designed for the single A10C player? Thank you for producing such fun missions.
  12. Thanks again for your help. All works as it is suppose to. My problem was incorrect radio settings. I failed to have my radio switches in the correct position.
  13. I've checked the mapping and it's as it's suppose to be. And I've looked for other conflicts but still no joy. I did have success contacting JTAC in one of the Campaign mission but still no luck with Dragon's training mission. Thank you for your help
×
×
  • Create New...