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mr_gorilla11

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About mr_gorilla11

  • Birthday June 16

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    Darwin
  1. Ahh, I see what you mean. Apparently there is no way to see the zones once you are actually in the game. So your best bet is to do like you said and take a screenshot or write down the coordinates, or you can study the mission planner to locate the zones before you start the mission, which I'd suggest is a good idea for any mission you fly in the future too.
  2. The objective should be in the briefing eg. objective point Texas; and you should be able to see the objective zones in the F10 map, which you can zoom in to find.
  3. What seems to work for me is flying in the direction of the Tor while I've got a Maverick locked on it, and then waiting for it to fire on me (usually no more than 10k ft altitude.) As soon as it fires, I return fire with one Maverick, and then I perform a split s away from the target, releasing chaff to defeat the incoming missile (without ECM, as the missile is already tracking.) Of course this is risky as I've already been shot at, but if you can find a big hill or some other terrain to hide behind, you should be good. You can also try diving towards the ground in hope that the missile will crash. But I think the trick is (or at least what has been consistent for me) is shooting your maverick AFTER it has shot a missile. My guess is that it doesn't worry about tracking your missile once it's already supporting a launched missile towards your aircraft.
  4. Hi, I've flown all the missions and have a few things I think would help. In mission 3: I can't get Pontiac (Mi24) to engage the enemy. Also, when the Hueys land, they slowly slide down the slope, and take out some of the friendly infantry. In mission 4: The "landing" trigger has the condition "unit inside zone" set to APC 1 instead of Player. In mission 5: the recon plane (Pontiac) gets shot down without even putting up a fight. Was this intended? Also, the flight plan, if followed, lands you back at Kutaisi, but the mission goal is set at Kobuleti, which is also where you take off. In mission 6: the strike team have trouble navigating their waypoints with the river to traverse. For me, they went up the eastern side of the river, all the way to the top and back down the other side. They then proceeded to start climbing the side of the mountains and stopped half way up. I also think that their should be a little more resistance at the base, so that the strike team has some difficulty if you don't first clear it out. Maybe some infantry with rpg's, or a bmp or two. Some general things: For some missions, the callsign isn't correctly set for the player. With the weapon loadouts, some of the weapons are training weapons as opposed to the standard versions (TGM instead of AGM) I'd suggest making it slightly harder to find the targets in the mountains, instead of slaving the target pod to the waypoint. I liked the bullseye referencing in missions 3, which I used to find the Mi24. I think it adds to the immersion. I really enjoyed this campaign and it's story. I think you did a really good job with creating each mission and making sure they were all unique from each other. Although I think mission 7 could be fleshed out a bit more, and it also feels a bit short. But I hope you keep up the good work, I can't wait for the second part of this campaign, and I hope these things were actually helpful for you :)
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