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chris455

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Everything posted by chris455

  1. Gavagai-do you have, or would you be willing to make, a YouTube of you putting down the Dora? There are some videos out there but I would be interested in seeing your technique. I invariably am outdistanced by this guy buy a wide margin, regardless of my power settings. And even with TrackIR, I lose tally way too often. He separates so quickly that he basically disappears. Fortunately finding him again is never a problem. All I have to do is look behind me :(
  2. I tried another fight at Maximum Continuous (46" and 2700 RPM) and seems OK. I was sure wanting that extra power at times though- I think this sim will force me to adopt an even more realistic approach to engine management.
  3. I have noticed that after a period of intense dogfighting, my engine will simply lock. Engine dead, prop frozen, instant engine death.. I need answers. Because- I do not run my engine at max, nor do I overspeeed my prop. I have noticed that coolant temp is very dynamic on the Mustang, so I watch that carefully. In the most recent instance of this phenomenon,I had just put down the Dora (for the first time!) and throttled way back, reduced RPMs well into the green, checked my coolant and cylinder head temps. All good. Then, for no apparent reason, as I was getting ready to do a Victory roll, my engine locked. I looked at coolant temp and now it's redlined. This is less than 3 seconds after checking it when it was full green. WTF? How does an engine go from fat, dumb, and happy to overheat seize-up in three seconds with MAP at 40 inches and RPMs at 2200? Befeore anyone asks, my "Victory" was over a FW with it's teeth pulled, i.e., no ammo. So he didn't damage me prior (I know, I know, it's the only way I can shoot the bastage down right now :( ) What's going on??? I appreciate any constructive feedback- I'd like to get to the bottom of this. Chris
  4. I'm going to go with 75.9%. But math was never my strong suit :( Let's hear what others have to say-
  5. Ivo, Go into Mission Editor; Under "File" (at the top, not the side) select Open. Then select mission "P-51D vs FW-190 Dogfight.miz; You will see the mission map for that mission. The red icon represents the Focke-Wulf. Click on it. To the right you will see many parameters that can be edited, select the tab called Payload. There is where you will find the attributes that have been assigned to the 190. Pilot skill, loadout, fuel state, mission orders, etc. You may select from the drop-downs and edit the qualities of the enemy plane any way you like. Then then select Save or Save as. Go back into the main menu, and your changes will be in effect. PS this is also how we select new skins for our planes.:) Hint: The FW-190 is by default set at the LOWEST level of AI. Another hint: The way the FW fights in the Dogfight mission is almost certainly how a Dora pilot would behave in a 1v1 versus a Mustang at that altitude (6K+ feet). The AI in DCS, to me at least, (29 years of flight sim experience and a lifetime of study of WWII air combat) is probably among the very best out there at this time. Not perfect, but very, very good. Good hunting!
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