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LJQCN101

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Everything posted by LJQCN101

  1. You can press "M" to turn it off or just disable the module in Module Manager.
  2. Well then... The funnel is quite satisfactory for me. At least under stable roll / pitch, it would predict the ballistics pretty well. Oh, and canopy toggle.
  3. Well....Somehow....Working Landing Gear and Speed Brakes but no animations. And working AOA bracket on HMCS. Key commands are still hardcoded as a temporary solution.
  4. Yeah, there're some issues when the plane is on the ground. So it is recommended that you start in the air. Currently all key functions failed to work, but it will be fixed I believe. Someone else is working on this. The gun funnel may be a little tricky...I'm still testing on a single line to make it match the ballistics in various conditions.
  5. Can be an issue. Will see if it is legal or not. Well, currently I'm not prepared enough to learn how to use ED's API, so the overlay will only work within the F-16Demo. I saw another guy working on a JHMCS for F-15C, would be interested to know how he did that.
  6. Well I'm planning to get an OR CV1 next year. So maybe I'll try to make one for that. Also not sure if this MOD will work in DCS 1.5 / 2.0.
  7. Yeah, by Cpt Smyley and Skatezilla. Great thanks to them. And yes, you'll crash cuz it's an overlay above your DCS window. It will always make sure that it remains on the top of your screen. So in fullscreen mode, it can't do its work. (Heading tape display incorrect , will fix that later.) RL F-22 HUD:
  8. Great news buddy. I'm working on the HMCS right now and maybe you can use it as a debug device. Check the updates at github.
  9. Looks like you are playing with the luas. I haven't started to dig into that field yet but I'll see if I can help cuz I'm planning to implement a HUD through lua editing. Just the opposite as you want to remove it.
  10. Well. Just extract the pack to DCSW/Mods/aircraft folder. And then in the game settings, disable full screen. Then you're good to go.
  11. For DCS 1.5.2 Hi. I decided to start a new thread to share the source code. I just learned how to draw simple DirectX symbols, so I gave it a try on implementing some kind of HMCS display with the F-16Demo MOD. And here's the result: And this is what a RL F-22 HUD looks like: Also updated with the gun funnel: All those numbers/symbols are real time displayed on the screen. Source data for those numbers/symbols are provided only by F-16Demo pack so it is not meant to be used with other aircraft, sorry for that. Still learning how to add some avionics to this aircraft. Anyways here's the github link: https://github.com/uboats/F-16A-Demo-CDMW CAUTION: Do NOT directly click on "Download ZIP" in main page. Click on "Latest commit 69ab176"-->Browse Files-->Download ZIP instead to download the latest version. Installation guide: Extract the pack to DCSW/Mods/aircraft folder. Known issue: In DCS 1.2.16, you have to disable full screen to make the MOD work. But in DCS 1.5, it seems that you're OK to stay in full screen mode. Key commands: Press "M" to switch HMCS On/Off. press "C" to switch between CAT I and CAT III. Press "F" to switch ALT Flaps to ON/OFF. (RL F-16 function) Press "P" to declutter the HMCS. Press "G" to toggle landing gear up/down. Press "B" to toggle speed brakes close/open. Press "L" to toggle external lights on/off. Press "V" to deploy Hook / LBAR for carrier ops. =========================fun functions: Press "T" to switch TVC ON/OFF Press and hold "S" to activate a Direct Control Mode just like in Su-27. Press and hold "D" to force the horizontal tail deflect 10 degrees. Press and hold "R" to activate G-LIM Override.
  12. WCMD itself do has a wind correction function. Dunno if RL A-10C have this. Ref: http://forums.eagle.ru/showthread.php?t=144282
  13. Well, I just find out that you have to install Visual C++ 2013 Redistributable Packages in order to make the dll work.
  14. Actually I'm in the same place as you. Currently I just use GetAsyncKeyState function for example: if (GetAsyncKeyState(0x53) & 1) //which means press "S" to do something. { autopilot = autopilot + 1; if (autopilot > 1) autopilot = 0; } My version: http://forums.eagle.ru/showthread.php?t=147080 (updated today.)
  15. Well that sounds great and can't wait to see your Pak Fa. BTW, this is the AeroTable Excel I worked on. Feel free to use it if you want to change something: https://drive.google.com/file/d/0B7yF7YEqfZEHOUtacndWSUJxRms/view?usp=sharing AeroData is converted from a project I made for BMS. This is what I've done: https://youtu.be/WadgLjPCr-0. And the data structure is pretty the same in F-16Demo. So just a lot of converting. And I'm glad to help in case you have a hard time reading the table.
  16. For DCS 1.5.2 Based on kazereal's version of F-16 High Fidelity Flight Dynamics and Tech/Academic Initial Demonstration at: http://forums.eagle.ru/showthread.php?t=95985 Edited a little bit (actually a lot) the Aero Data and Flight Control System to achieve a high-alpha maneuverability. For known issues such as HUD or Gears or Speedbrakes or NWS not working, please refer to the original thread above. Also, check your pitch & roll axis before jumping into the cockpit. They're not set by default. Download link: https://github.com/uboats/F-16A-Demo-CDMW CAUTION: Do not directly click on "Download ZIP" in main page. Click on "Latest commit 69ab176"-->Browse Files-->Download ZIP instead to download the latest version. Known issue: In DCS 1.2.16, you have to disable full screen to make the MOD work. But in DCS 1.5, it seems that you're OK to stay in full screen mode. ========================================================================================= Key functions: Press "M" to switch HMCS On/Off. press "C" to switch between CAT I and CAT III. Press "F" to switch ALT Flaps to ON/OFF. (RL F-16 function) Press "P" to declutter the HMCS. Press "G" to toggle landing gear up/down. Press "B" to toggle speed brakes close/open. Press "L" to toggle external lights on/off. Press "V" to deploy Hook / LBAR for carrier ops. =========================TVC functions: Press "T" to switch TVC ON/OFF Press and hold "S" to activate a Direct Control Mode just like in Su-27. Press and hold "D" to force the horizontal tail deflect 10 degrees. Press and hold "R" to activate G-LIM Override. Have fun. Make nice videos. (Cobras, Kulbits...Yeah you can do it.)
  17. Just a quote which may reveal a good deal of information regarding the real plane. The aircraft he flew was a M2000D. BTW this was his footage: https://youtu.be/V1VKOXNbcDI
  18. The difference between AFM and the SFM....Well, Think about this: Is there any stability characteristics such as dutch roll mode or roll mode or spiral mode which you can test in SFM?
  19. Thanks a lot for the great reply. I'm using a X65F force sensing stick. The problem is to some degree solved if I set a higher force level. Now I use the following settings and feels good. Also found a good reading material about the force sensing stick: http://www.dtic.mil/dtic/tr/fulltext/u2/a085085.pdf I once tried to set the forces to a maximum 22lbs (X65F's limit) just wanna mimic RL F-16 force settings, but only to realize that it's too hard to maneuver the aircraft. Maybe I need more work out.:lol: No problem playing with a 70lbs compound bow though.
  20. One year after I was testing the 1G Stall Characteristics on DCS F-15C (http://forums.eagle.ru/showthread.php?t=128405), I read more about what a RL F-15 should behave at high alphas. Came across this document: And it shows pretty much identical results to what we can read in T.O.1F-15A-1, as you can find in the link above. The biggest issue for DCS F-15C is not the lack of wing rock then. It is the Maximum Stabilized AOA. As we can cross reference from those two documents, the plane should able to stabilize at somewhere around 45 Units AOA (that is 35 Degrees) in a 1G Stall, which is definitely not the case in DCS F-15C, even after I posted this issue one year ago. Seems that the PFM at high alphas remain perfectly untouched. Pretty sure I will seek RL F-15C Pilot for further confirmation.
  21. Hi. I ask this because I just gets too tired of setting different curve for different planes to achieve a reasonable control response considering both dogfighting and flying wingtip formation. It's like reinventing the wheel cuz I read that in RL, deep study will be conducted in FLCS curves to make sure the plane gets a good control quality. For example the F-16. (NASA FLCS, pretty old) So is there some possibility that DCS Su-27 uses a real life curve so that players won't bother with their own stick settings, or we already got it in the Flight Control System?
  22. If you're interested to know why the plane keeps pitching up & down, here's the link: http://forums.eagle.ru/showthread.php?t=133600 Pay attention to what Yo-Yo said. (not me)
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