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Everything posted by Peyoteros
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I dunno, what's this? http://forums.eagle.ru/showthread.php?t=86509 Sniped by cichlidfan
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Future... 6-10 years, or maybe 20... P.S. Year 2096 is also the future... It looks like somebody do not understands the poll question... It's not "what you would like to happen" it's "what you think will happen", those are two very different dogmas. People who votes YES votes for the first one, those who votes NO, for the second... :)
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So, is there anyone in DCS World of Adventures with rough idea on how to make a two seater?
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Well, with activity like that I don't think we've deserved two seater...
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I think would be so much easier to navigate and find the stuff, if creating new threads would be limited to moderators and admins. Cos now, we have new threads created for every question asked. And finding something on the forum is a real challenge. Long story short - it's a mess. I believe, limiting ability to create new threads to moderators would improve overall forum experience.
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How would having DCS on SSD significantly improve anything?
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Well, people do fly alone in single seaters... FC2 isn't DCS :) That's the purpose of two seater, bringing people together.
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That is exactly why I believe that we don't need to have the AI copilot in MP...
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I rather doubt it, that you'll have to wait for copilot for a long time. The way I see it, it's much more likely not to have two seaters available... I'm not a coder, so I wouldn't know how difficult would be to make a medium intelligent AI for the MP. My mission creating experience shows that AI are very likely to go funny as soon as they hit MP... Most of the scripts just refuses to work the same way they do in SP. Anyhow, would be good to have someone with coding background to say a few words on this matter.
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Would be nice to hear the word or two on this matter from the DEV's or testers, or high ranking officials from ED or TFC ... What they think would be a problem in creating the "Two Seater"? I really think it is time to push DCS to whole new MP level. Meanwhile lets talk about it.
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Come on people, it's two seater we're talking about! Where is your enthusiasm? :huh:
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I don't know guys, but AI copilot for MP, makes NO SENSE at all... It's MP we're talking about. Why would anyone ever...? AI copilot in MP defeats the very purpose of two seater plane IMHO. One would need AI assistance in controlling two seater in SP mode only. As for the MP, well, if there is no partner to fly with ATM, fly with random player who wants to fly with you. Don't feel like playing with random Homo Sapiens, but feel the urge to get involved in "two seater action" right now (OMG, I can't wait any longer... come ON! :furious: ), play SP while your mates are back from work/school/pub . If you wanna fly two seater with AI only, then, there is a BIG chance that you are SP kind of guy (girl), then, there is no business for you to be in MP part of the game in the first place, stick to the endless SP fun. There should be some sort of script which would prohibit two seater from spawning in the MP game, if copilot seat is empty. We have plenty of single seat airframes for the taste of anyone. The very purpose of two seater is COOP. I believe, we don't need to worry about AI copilot for MP at all. What do you think?
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Could be L-39...for a start. Nothing secret about this one anymore, hence there should be plenty of info on it. From my point of view, that would be one of the best candidates for the first two seater attempt. Personally, I'm very big fan of Yak-130... :P
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Good stuff, that must be all the Q's, :) In that case thread can be closed :P
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So, this is it? That's how much everyone wants TWO SEATERS? No more ideas, suggestions? :huh:
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Not really... In fact I paid for it twice... Once in FC1 and second time in FC2...
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Apparently personally you Eddie know more :)
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Sticky?
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I'm glad! People started talking about the concept of two seaters! That is a good start. Let's talk about how these are implemented in other games/sims, where two seater are available in single player and multi-player modes. Personally I know two games/sims where two seaters are/were available. Those are: BF2/3 and ARMA I/II. In BF series, two seaters are available only in MP (BF2), or are heavily scripted for single campaign such as one in BF3, which if you ask me "sukcs". Why? Well, simply because you can not make any choices of your own... You like an animal in the slaughter house, walking to the only one possible end... Which, IMHO, is NOT why we're talking about the two seaters in the first place. Two seater is all about team up (COOP) with mates or someone we don't know for the common cause, where you can talk about the strategies and techniques on to how to achieve the common goal TOGETHER. The bond between two people, the survival of whom depends on each other. So, back to BF two seaters. In MP you can either be a pilot or the "gunman"... Or both. Yeah, there are some who can do both. Anyhow, let's talk about the COOP, "two homo sapiens". One as a pilot, another as a gunman. You can't swap places if two players are in the helicopter at one given time. You either can swap on the ground, one at the time, or in the air, if one of the two is KIA or MIA* (*- Happens when one leaves or gets disconnected from the server). Meanwhile, while both are alive and kicking, everyone of them sticks to the primary functions "pilot carries gunman around the battlefield, gunman engages the enemy". Similar structure applied for fast movers two seaters in BF2 (F-15E, SU-34). Now let's see how two seaters implemented in ARMA series. ARMA approached the two seaters more professionally, they added AI as a second pilot/gunner for the single or multi-player gaming. Nice try, but you don't really want AI to be a pilot Anyhow, AI as the gunner... Well, as soon as the target is spotted by AI, pilot can order AI gunman to engage the target of the choice. Or AI gunman will engage the targets of opportunity if ordered to "Fire". Any vehicles or flyable needs to be "locked" by the pilot prior the the issuing the order for AI gunman to "Engage". ARMA also allow the pilot to override AI gunman and take control of the gunman function while piloting the heli. IMHO, it's effective if using guided weapons only. Now lets talk about what kind of twoseater concept we could use in DCS series. DCS, for some reason, beyond my understanding, focuses mostly on single player campaigns. Me and my mates were always wondering why there is no COOP campaigns, you can't even have your wingman in the same group, so all the waypoints and targets applies to both or all, who are in the same group. Primary point of two seater for me is to be able to team up with my mate for COOP on LAN, or ONLINE gaming, where you learn to work as a one unit (team) and be effective on the battlefield. So concept here is pretty straight forward. The real question is what the AI copilot should be like in the SP? The way I see it it should be similar to what the wingman is now. Where you can issue the order to scan for the threats, engage them, basic maneuvers over the battlefield etc... What do you think guys?
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I say ED CAN NOT DO IT! Standing by to be proved wrong :P
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Maybe it's time? ED wouldn't do it... :( Challenging all talented third party teams. Any one? That would be so cool!
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Like you don't know already the answer to this one... Only one answer possible... it's so easy :) "When it's done"...
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The Toad (Su-25T) appreciation thread
Peyoteros replied to Nate--IRL--'s topic in DCS World 1.x (read only)
Does DCS world includes the map of the "World"? -
I do understand why ED can't make a lot of the planes for DCS series, but, ED could add all the planes there are in the world in this level of detail (like F16 mod), as flyables (including F22 and F35 and all the other classified airframes) for FC world... and that would be better than nothing... and by doing so (my personal belief) ED would greatly increase in the popularity of the series, by bringing new armies of combat flight sim fans and reviving the lost ones! And last but not least, - the revenue, which is about to be lost to the third party...