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Everything posted by Zee Pet
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It still feels like there are no effects of airflow on the tail boom or tail-fin. Try hovering with ANY of the helicopters already in DCS, then jam your rudder over to one side, hold it there and don't move any other controls until you crash. Now try it with this Gazelle, I guarantee you'll get bored, dizzy, and eventually throw up before the helicopter is in any danger.
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Wow, neat stuff. We can always hope its doable I guess.
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Whats that beeping in the vid? Anything related to a low altitude warning?
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But we wont get that because the 2000C doesn't have it right?
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So if it is implemented, will the aircraft automatically pull itself up, or will it just give you the same display when you go below the set radalt/audible response?
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Might be a stupid question, but are forces from air acting over the different surfaces taken into account? There's something that makes this thing feel like its on rails during some conditions, albeit extreme(ish?) ones such as strong tail rotor inputs at low speeds where you're spun as if you're supported by an invisible rod and bearing. I also distinctly remember a time recently in MP when a T80 removed my tail boom entirely and the helicopter fell to the ground rotating perfectly about an axis almost directly through the missile pylons. I mean perfectly; no yaw, no bank, no altitude/acceleration changes when upright vs inverted from air going through the blade disk- nothing, as if it were in a vacuum. Maybe in that specific case I didn't switch off auto hover, but then that leads me to believe the auto hover and autopilot functions (alt hold) are scripted, which is fine but maybe needs some polishing to make it seem more believable. Maybe my view of this is completely wrong and the SAS system is just THAT good? Otherwise IMHO the chopper is great, its done beautifully, I'm putting time in to learn how to control the thing, and its loads of fun and the devs have done a fantastic job, but I can't get past the feeling that somethings a bit off.
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As a side note, slightly related: If you DMS left (IIRC)- the function to put the TAD in a display mode where you see more of whats in front, rather than equally around you- this affects TGP display. It forces the tgp display to take the same dimensions of the adjusted TAD. The symbology remains, however it is off center from the actual tgp. This makes zoom and setting SPI a very rough approximation since it is zooming on a different point rather than the visible center(symbology center). Not sure if this is a bug since I never noticed it before. I'm assuming it is since it blocks 1/4 of the display....
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Hi, I've noticed a couple times in multiplayer that contrails of distant aircraft disappear if I look directly at them and would flash intermittenty only if I 'happened' to have it in the corner of my screen. Meaning I had to be lucky to see them. It's nearly impossible just scanning around since it passes through these visible areas very quickly.
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Question about DB RPM and power
Zee Pet replied to Dirty Rotten Flieger's topic in DCS: Bf 109 K-4 Kurfürst
Ok, I'm lost now. Am I correct in saying horse power is fixed at constant altitude, with the exception of using MW-50? But if the propeller was rotating at 2000 rpm at fine pitch, and 2000 rpm at coarse pitch, then coarse pitch is biting more air, therefore more thrust therefore airspeed at the expense of fuel consumption?? But then there is some rpm at which a further increase in rpm does not result in more thrust. So then because the power is linked to the amount of air being taken in and a supercharger is in the mix, higher rpm spins supercharger faster which gives more air and hence more power? But to get this power from the supercharger means adjustment of the prop pitch to finer, which means its pushing less air. So wouldn't that be generating more power but power that is unusable because the prop isn't changing speed? Is there a simple way someone can explain this to me or a resource thatIi can learn about from the ground up? -
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Am I the only one who is finding it pretty fun to land and takeoff? I've been doing practice for the whole day since I just bought this and haven't suffered more than a bent prop. Stuck my first landing too! maybe there is some advantage to having rudder in a twist grip haha.
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That's what I resigned myself to.
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The mystery intensifies? Personally I think it would be good for the sake of realism that it's ammended , but its prety nit-pickey. In all the time I've had flaming cliffs, its been pointless to stealthy stalk a slow moving hog. Also I know that if it did give an indication, I'd end up on both sides eventually both decrying and vociferously advocating for its implementation(if it is in fact RL behaviour) can of worms I guess. Yeiks.
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So the Su-27 EOS has laser ranging? How come the LWS on the A-10C doesn't pick it up? If it is a laser, shouldn't it be causing some kind of response; or is it not strong enough/on some undetectable frequency?
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If you created steerpoints out of the mark points, will that eliminate the need to manually toggle through them? All you do is set the hud as SOI, slave everything to it, fly over, points automatically progress to next, all you do is press pickle? Or will it only progress after flying directly over it after the JDAM is out of DLZ(or is that a maverick term?)
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Ok, let me see if I get this straight. Flight path distance is akin to the height of a triangle (when using simple geometry rather than spherical geometry of great circle navigation when afaik you only use the flight path distance and cross track distance, leaving the track bearing as 000? ) and NOT the hypotenuse of the triangle? While drift angle(English cockpit mod) is the base of the triangle?
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Oh. Whoops. I would have thought a third party would be able to craft something up. Then again, they can't do everything. I shall now consult Google as to if an old timey method is out there.
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There's a tool in DCS for that?! Wow, I'm missing out on some good stuff then[emoji1]. Thanks for the help guys.
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Is there a way of roughly calculating the refusal speed based off of gross weight and runway length?
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What's the procedure for a single engine failure on take off with a combat load when you pass V1? Do we jettison and try to get up, or just eject near the end of the rw?
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Usually on the R MFCD bottom right, usually not anything major, sometimes just a temporary alignment message for WCMDS, jdam etc. At least that's what I normally encounter.
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Question about MRFCS and auxiliary gear drop. Ok so I read a thread about braking using the anti skid and the emergency brake was also mentioned. It said that without hydraulic pressure, there is a reservoir/accumulator tank that will have enough pressure for 5 full braking applications. This got me thinking on my main point of how the gear drops without hydro pressure. To test test how it works, I had noticed that when you hit the manual reversion switch, left and right hydraulic pressure goes to zero. Pulling the auxiliary gear handle is supposed to release the locks and allow the gear fall under gravity. Well, after tapping the brakes to make sure I did not have any built up pressure, I pulled the aux handle and watched the gear slowly, controllably, and with the same sound/animation, lower (not drop) from the aircraft. Why does it still behave like its under pressure with the only difference being that I can't raise it? Second question: in switching to manual reversion on an otherwise undamaged jet, I couldn't get the nose pointed down at all, trim didn't work( I know it won't work for ailerons but I thought the elevator were different) and no matter what speed I was at it would just keep pointing up. Does my character need to work on their bench press a bit more?
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I noticed last night that it seemed a bit more fluid moving, like sitting in a real plane. I haven't played in a while so this is double edge: memory slightly degraded but I notice the little changes. Of course there are no other changes, just generalizing when coming back to sobering after patch/changes.
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Ahhhh, I forgot about that kind of "flex" I've only done it three times. Twice was purposely induced- for scientific purposes after realising the first. It was glorious. Never realised there was minute flex before that though. But like turbulence; shaking stores on the wings would be amazing. I think I saw that in BMS.
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I don't get it.. (whistle face I can't find[emoji12])