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Boomer20

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About Boomer20

  • Birthday 09/22/1993

Personal Information

  • Flight Simulators
    Janes: Advanced Tactical Fighters/ Fighters Anthology
    TFX
    DCS: World, A-10C, AV8B, Blackshark 2, P-51D, Combined Arms, FC3, Huey, Mi-8, FW-190D-9, F86F, Bf-109K-4, Mig-21bis, Mig-15bis, C-101, M-2000C, F-5E, AJS-37, F/A-18C, F-14, Normandy, Persian Gulf, WW2 Asset Pack.
    FSX
    ROF, Il-2 BOS
  • Location
    Australia
  1. Thanks Miguel, its working now. Should of thought to look at the log earlier, I had entered my saved games path wrong with C:\Users\*my name*\ etc so when it looked for the file it was looking for a C:\Users\*my name*\C:\Users\*my name*\. Once I fixed that up it was working fine. I didn't see anything in the PDF about camp_init but I checked it and corrected the path from DCS.openbeta to DCS which will save me a headache later.
  2. Thanks Miguel, I tried again and it didn't change anything. So I tried a different campaign and it worked. Out of the 3 I've tried (Harrier over PG, TF-68 80's and TF-71) only TF-71 doesn't work and it uses the Scriptmod 20.37.01 (the one with the init file). Could it be related to that as the other two work fine. The reason it references to release is because I originally installed the release version on my PC and converted it to Open Beta later meaning all the install pathways are titled as DCS not DCS.openbeta.
  3. I'm really enjoying what I've played of these DCE campaigns however despite following the instructions I have been getting an error (see attached image) at the end of the mission and the debrief bat log never comes up. If I manually open the debrief bat I get the following error: C:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe: ..\..\..\ScriptsMod\Debrief_Master.lua:43: attempt to call a nil value stack traceback: ..\..\..\ScriptsMod\Debrief_Master.lua:43: in main chunk [C]: ? First mission and Skip mission work fine, only debrief doesn't. I've seen errors like this earlier in this thread but the solutions they've had haven't worked for me. I am running open beta however I originally ran release and converted later so all my pathways are the same as a release install.
  4. Correct they can only be in a flight of one, be for each successive B-1 you add them to left/right/back positions in the box, group and wings to have them fly the formation. Just gotta watch some of the positions as they overlap cause of their size.
  5. You can also use the WWII big formation/WW2 Carpet Bombing commands for the B-1B and B-52. I've made some massive formations of B-52s and its quite impressive to watch the destruction slide show of 16 B-52s carrying 51 bombs each.
  6. Can confirm that this is fixed, removed the CAP default task in one of my missions and it stayed removed.
  7. Sometimes my favourite part of them :D
  8. Good find, I had been having problems with the SA-2 not engaging, it only seems to happen occasionally at really high altitude and close range. And this might be the cause. So to clarify the SA-2 system requires the Fan Song Track Radar and the P-19 Search Radar to work properly?
  9. Well that fixed it, one of the mods must have been conflicting with something with the flanker. I've had the mods for so long that I actually forgot that I had mods installed and the idea of removing them never crossed my mind.
  10. The last 2 times I've flown the Su-27 I have been shot down and once the wreckage hits the ground the game will crash, the little blue window that states DCS has stopped working and would you like to send a crash report comes up. Unfortunately I don't think my logs got sent. So I'm attaching it here. Only have experienced it in the Su-27 no other aircraft. dcs.log-20190627-075849.zip dcs.log-20190630-005214.zip
  11. All modules can be used on any map. Personally I really enjoy low level flying the F15 around Normandy, the sense of speed gets the adrenaline pumping and I don't even use VR.
  12. Since latest Open Beta update the skin for the F86 has a small bug, as you can see in the image the USA markings of the default skin show up.
  13. The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes: • SdKfz 234/2 "Puma" • Sd.Kfz. 251 • Sd.Kfz.2 Kettenkrad • Horch staff car • E-boat Schnellboot type S-130 • Uboat type 7 • German search lights • Barrage balloons • Avro Lancaster • Hawker Typhoon • C-47 • Ju-88 • Fw 190 A-6 and A-8 • Bf 109 G-6 • A-20 Havoc/Boston • B-24 • B-25 • B-26 The ones I've bolded have been released. I copied this from the original post of Ninelines, its the last section. Interesting, it looks like its made from the developer of the I-16, the props on the 88 and 87 look off though.
  14. The list is the first post by nineline on the first page, it hasn't been updated in a long time though. However the post before yours from Silver_Dragon has a lot of the stuff that isn't in the OP. What trailer is that, I just watched the I-16 trailer and there's not stukas or Ju88s in it at all, just I-16s and Bf-109s.
  15. Its funny how public opinion changes over time, a few years ago I remember ED teasing screenshots of the WIP hornet and the masses (masses being mostly commenters on Facebook posts) wanted them to just release it in its incomplete state because they were just happy to be able to fly it bugs and lacking features and all. Now the module train is full steam and opinion has changed from wanting it as soon as possible to focusing one at a time, finishing what's been released etc. Does that mean if they were to slow down on new modules people would revert back to wanting heavily WIP because they have no new toys to play with? Just an observation about the current results of the poll.
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