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T. Jacob

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Everything posted by T. Jacob

  1. I regret to say no. It's just a promotional image CGI. :thumbup:
  2. Promotional Image of New textures resized in real scale (Parking) Rainy days ...
  3. Much work now:(. I could not close for now. I have noticed that even make real scale texture, textures remain resized and deformed. Only in some airports, they will be without deforming. DCS textures are applied based on object size, so for each object (runway or parking) textures are deformed according to the scale of the object.
  4. UpDate [ W.I.P. ] »»» by T. Jacob Resized concrete slabs (4m x 6m). Based on the scale of A4-Skyhawk (12.2mx 8.4m) to the image below. In DCS, the scale is based on the Su-27. The runway, taxiway and parking, will be built with the same concrete slabs respecting the reference photographs. Taxiway lines and parking have two options: in white and yellow. Taxiway plates and parking will be cleanest, but keep the battered Soviet-style. Promo Imag:
  5. NRG-Vampier You're right! thanks for the information. Was not aware of the measures on the tiles, I think I'll start again with everything, but I'm going to take it easy to make very precise.I do not have much time but now I have that information, I would do a little more realistic. It is difficult to fit the dimensions of the textures on different scales using DCS in each object. It is a process of trial and error I guess. Well, thank you very much for the information. Greetings.
  6. I think it's better without the word hangar to make it more generally, on the other hand, such an indication may be unnecessary since the hangars are visible to the naked eye. I did some tests with spots of tires (wear) at the end sideways. k30.kn3.net/4/5/D/A/9/D/C3B.jpg k30.kn3.net/C/A/8/2/F/E/B74.jpg
  7. Good idea, I think we can take twice the size (8K).
  8. Snowsniper, hello. You can try using this mod http://forums.eagle.ru/showthread.php?t=127208, but you must edit the texture files (farp-hill.dds) to place the grass texture on concrete. To make a new FARP need a 3d new object, that work is more complicated, but I think if possible.
  9. Skulleader Hi, thanks for your contribution, you are free to add your ideas. Instead of sharing a mod, I'm just sharing an idea, therefore, anyone can add their corrections or ideas you have, can even attach the link to add a new texture, idea or correction. Remember, it's not just a mod, it is an idea for anyone to include whatever you want. Thanks for sharing. If you want, attach a link and a screenshot of your correction right here. :thumbup:
  10. Some screenshots and install mode. »»»
  11. Here I am again. I'm sorry I delayed some extra time to upload new textures for parking and taxiway. Here they are, I hope you like it. Also I will publish in the first post. :thumbup: LINK: http://www.mediafire.com/download/yf24x51tkkdyli5/Old_Parking_and_Taxiway.rar
  12. Hello, aceviper you're free to make your changes, the idea is to have our taste the world of DCS. About the color, it just depends on the references that each has, and personal taste. Glad you make your changes. Soon I will be sharing textures for taxiway: D
  13. Great Job! Wonderful job! I have seen your progress on Facebook, you've done a very good job. Thanks Skulleader's. I add my approval on your reputation! +1 :thumbup:
  14. Fixing some loops in parking area. Transparent edges do not work properly, texture Parking is not always placed in the same way in other airports. There are several airports that do not use these textures, we already know. These air bases used by other smaller textures. Edit these smaller textures, with wear and stains would really problematic loops, simply because repetition module is much smaller than in the texture now edit. If I'm not mistaken, that would be the reason not edit other bases. :) I think the transparent borders have no good result it will increase the RAM used. I think that detail can pass above (avoid). Add an alpha channel doubles the texture size in MB and no good result. I think. By the time I removed that.
  15. Thank you all for your comments. As for the taxiway, this is the option that I'm working. I tried adding transparent edges, but the textures are not joined by where one expected to join. And as for loops, it is because the details, I try to create textures with good detail but the detail is a double-edged sword, on the one hand enriches the texture, but otherwise make perceptible loops. The only way that loops disappear is to create a uniform texture, but not the way I want to take. Simply place a small oil stain, and it will be repeated significantly. That is disgusting. Maybe I not even learn to create textures without loops. Sorry :(
  16. What do you think, replace the original runway DCS a worn runway and damaged by the passage of time? Bored of the original texture, I decided to give it a different look. What do you think? You can download this texture and choose between two options: ► Old Soviet Runway. ► Old West Runway. No need to replace anything, simply add the folder instead. This mod is compatible easy to install with JSGME but they must choose that you like. If you are already using a mod that uses the "LandTexture" folder simply put the dds files within that folder and ready. I put some screenshots as an example. I hope you like the idea, it's not very original but it's something. Texture »»» West... Soviet For version 1.5 should only place the "LandTextures" folder: Mods \ terrains \ CaucasusBase \ vfstextures \ That is .dds texture files, remain in: Mods \ terrains \ CaucasusBase \ vfstextures \ LandTextures \ If you use JSGME you must change the path of the mod to fit your new location. ► Old Runway 2 LINK ► http://www.mediafire.com/download/r7o2k188s68x0n6/Old+Runway+2.rar ►Old Taxiway and Parking 2 LINK ► http://www.mediafire.com/download/bmxew2nn8oe7951/Old+Parking+and+Taxiway+2.rar Enjoy :thumbup:
  17. :lol: Lol! Well, in particular, I am not a fan of Maradona, my passion is here:). I do not like to think of rivalries between countries or people. Each brings something more to the world. Montandon greetings and thanks for the comment.
  18. :) Hello JayPee. The mods I use are textures but these screenshots only seen Mustang mod: http://forums.eagle.ru/showpost.php?p=1865646&postcount=1 But I myself made changes to its mod, but the original is very good too. I use Sweet FX 1.5.1. Vigneting effect is configured for my screen 16: 9. According to the appearance (4:3 - 16:10 - 5:4) of your desktop, it may look different SweetFX_settings.txt
  19. It is only photoshop. This is the original screenshot. :thumbup:
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