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Everything posted by T. Jacob
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Ground/Land Texture Mods Directory
T. Jacob replied to Devrim's topic in Utility/Program Mods for DCS World
Devrim, very good idea. Thank You! :thumbup: -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Thanks Mustang. How this setting works? noise1PerSquare. It is interesting to know that :smartass: -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
For other seasons the work is more difficult. Hide repetition is very difficult because the other seasons have differences in the same texture, I mean, light areas, dark areas, gravel areas and other areas with shrubs. The differences that can not be removed, make visible repetition of texture, especially if you use an extreme visibility. The different zones is very difficult to hide repetition is inevitable that you will always see the pattern. With winter texture I could manage to hide a little repetition because I created a homogeneous surface, with very few differences, or at least are smilares, or small details. But in the other seasons I can not do that. Doing so would be very monotonous visually. Although I have improved the fall season, because repetition is noticed more than the other two seasons (spring and summer). Later I will show it. The solution you ask, would be make some textures with less detail so that it does not look much repetition. :( -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
I believe that creating an entire winter is the best choice to have a stronger visual feel and see that the ground is covered with snow. Although not correspond to a real Georgian winter but perhaps a bit like Russian winters. I think when I created that texture was inspired by the winter of IL-2 Sturmovik: Battle of Stalingrad. Well ... I like :thumbup: k32.kn3.net/9/8/0/8/2/6/585.jpg -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Some Screenshots: -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
The modification of these lines in the file medium.lua is to improve the visibility of mod grass is not necessary for the terrain mod, but if you use both, if necessary. :) -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Ready! :thumbup: The first post is now updated with new texture for winter. With respect to the texture for the grass, made new changes in my Medium.lua file, modifying the most important single lines, and also I am now using the 4k version, and I think now might have less loss for fps. Only these two lines: Line 48: Height = 400.0; Line 132: smallNoiseStartDistance = 200.0; -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Glad you liked it. I'll include the new texture in the discharge of the first post to be one package. :) hi ebabil, if you want to use all the mod you must download the texture pack terrain and then you can also download the textures for the grass (for low flights or CA) you can choose the 8K or 4K version. Or if you prefer to only use texture recent winter can download it and install it as Lizzard said. I'll reupload within minutes the first pack of terrain textures to include the new winter texture ... -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Hi Stonehouse. I created a new texture from scratch for the winter. I think it no longer sees the mosaic, but I have noticed a line connecting the grounds, even with the original textures is noticeable but not so visible. The new texture is much cleaner, whiter and may be cracks, bulges, hard snow and soft snow. It is good for low flights but also works in high-flying, at least for me I think it is better than before. Could you try and tell me if you think better? :) Look at this picture of before and after... And these, from highest ... k32.kn3.net/2/2/B/9/3/7/FCE.jpg k32.kn3.net/2/A/4/D/4/9/54C.jpg Here you can download the texture ... https://drive.google.com/file/d/0B7nlaS6_76Y9OGxxMy1TaHpxb3c/view?usp=sharing Thank you for helping us improve! :thumbup: -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Now I see the problem, I had not realized that, do not fly much in winter. But I'll fix it, do not worry. It really is very ugly as the stripes are. Now I'm with hard work and almost unnoticeable I can fly a little while, but now I have slope that mistake. I will improve the texture, I will try to create a new, if I find good texture maps. I'm sorry for my mistake. :( -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
I think the problem is that you're using too much visibility, making mosaics are noticed, I do not use much visibility because I think it should not have, because of the atmosphere. Too much visibility can be noted repeating texture covering just one area. Try reduce visibility, or remove the texture of the snow for the original. Could you upload a screenshot to know how do you see it? Thank you. :) -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Hello bubbaxxx. Tell me you can not download link for upload to another server. :huh: ...All I loaded links work well for me. It may be a problem area, but I do not think. -
Su27 Theme and wallpaper for FC3 users
T. Jacob replied to Mainstay's topic in Utility/Program Mods for DCS World
Excelente trabajo, se aprecia como si fuera oficial!... Me tomé el atrevimiento de hacerle un retoque mínimo a la imágen y escalarla al tamaño de mi pantalla. Muchas Gracias por el trabajo. -
[MiG-21 BiS] Green Cockpit
T. Jacob replied to Mainstay's topic in Utility/Program Mods for DCS World
Wow! .. Amazing job. It is as good as the original. :thumbup: -
Need Help!!! Hi guys, I have a problem I could not solve. Long time use the mouse wheel to control the "Thrust" power but with some updates I no longer possible, I tried several ways to import commands from joystick to mouse commands but can not get it to work. The strange thing is that if it works on the Su-25T but not the F-15C, Su-27 (PFM) A-10C, TF-51, P51-D. The command that I use for the Su-25T in default.lua (mouse) is: And before the F-15C and Su-27 have PFM, using this command to control the Thrust: Now with that command, the command of Thrust (the lever) moves just a little, as if he had lost his rank. Someone experienced know how to fix that? the command seems to work because I see at least a little lever on both sides, moves back and forward, but only a little. I've tried many forms of command but got no results. I was very comfortable using the mouse wheel to control the thrust, because I control the head (view) with the mouse. Just because I do not have a joystick to control the thrust.
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Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
In that sense, it was published the first 4K version. But for those who prefer the real scale is the version of 8K. I'm glad you're comfortable with the 4k version. :smilewink: -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Hi Chic. I understand it is a bit overwhelming deciding which textures to use. Basically my textures, the Mustang and the Highwayman-ED are based on the same approach but with different variations. Bartheks, proposes a new fresh idea, but I think the most complete proposal is the version of Highwayman, with the textures of the villages. In fact my textures are based on that package. My new addition is the texture of the grass. I recommend first using the package Higwayman with the textures of the villages, and then start testing with other options if you like. You have to look at what brings each package and decide you want to use. Hope that helps. -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
You can use them together or separately, up to you. If you already use a mod terrain you can use only the texture of the grass. :) -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
First Post Updated !!! • Available terrain textures. Winter texture corrected. • Available textures for the grass. Two versions with some improvements. • Review changes in lua file. http://forums.eagle.ru/showpost.php?p=2223316&postcount=1 -
Enhanced and detailed grass mod
T. Jacob replied to T. Jacob's topic in Utility/Program Mods for DCS World
Desaturated version -60 (by Highwayman-Ed) [ 4k ] I like this version. What do you think about that? Keep in mind that depending on what texture used for the field. The big noise. It also depends on what area are watching, some areas of snow will be very gray if the texture is completely gray, but other areas with green spots look better. I will post the desaturated version -60. (4k and 8k).