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tacca

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Everything posted by tacca

  1. Do you mean it is actually enlarging the image or is that the ring is too big or fullscreen? If it is the latter read the instructions in the first post.
  2. Hey Shadow, Ill have a look when I get time but wont happen in the next couple of weeks sorry.
  3. Hey, I have updated the links on the website so you can now get the pdf and .stl (3d print) files
  4. I'm sorry but I'm not sure what questions you are referring to that I haven't answered in previous posts.
  5. Hey Guys, if you read in other posts I don't have a VR setup so I cant test it to make what you want. The mod has been made through a lot of trial and error and learning some basic hlsl code. I don't have a lot of cash to throw round as a self funded masters uni student and just bought a second hand GTX1070 after saving for 3 months for it (as DCS 2.5 was killing my R9 280). Now, as I said before and this time it is serious, if someone wants to donate a VR headset (even a cheap setup like a lenovo explorer without controllers) to the cause I am more than happy to take it and throw myself back at this project and create several VR options.
  6. Version 1.2.0 Version 1.2.0 Change log Added ability to change rendermode. 0 = full screen NVG, 1 = NVG without black ring and 2 = NVG with black ring. Default is set to Rendermode = 2 Features Includes working option for NVG center, size and ring dimensions (like old mod) Black ring effect with adjustable thickness settings. Variable rendermode options Fixed folder naming issue to be truly OVGME ready Cannot currently change colour, noise levels or contrast Download here. OVGME ready :) As per old mod, change settings in the following file \Tacca's NVG mod 1.1.0\Bazar\shaders\common\MOD_nvg.hlsl (recommend using notepad ++) Upcoming will look into adjustable noise and/or colour of NVG but will take a bit longer Regards
  7. I would suggest using OVGME here: https://forums.eagle.ru/showthread.php?t=171956 you can also extract and then copy over your original game files but that causes issues trying to join certain serves and gives you no way to go back to default when needed.
  8. Tacca's NVG Mod 1.1.0 Version 1.1.0 Change log Added black ring effect with adjustable thickness settings. Fixed folder naming issue to be truly OVGME ready Features Includes working option for NVG center, size and ring dimensions (like old mod) Cannot currently change colour, noise levels or contrast Download here. OVGME ready :) As per old mod, change settings in the following file \Tacca's NVG mod 1.1.0\Bazar\shaders\common\MOD_nvg.hlsl (recommend using notepad ++) Current ring size is at settings recommended by a current Blackhawk pilot who uses VR (mainly flies huey in DCS) Upcoming ability to choose whole screen, basic or with ring NVG effect like old version Regards
  9. No, does the original DCS version show up as two unaligned circles? I dont have VR so its really hard for me to test. Can you take a screenshot of the VR output? Cant be corrected based on current code. With regards to throwing "random numbers" at it how about you read the descriptions right next to the numbers, or the readme on the first page? Also as per the release comments the only functioning settings are ring size and center, nothing else is currently working. Numbers to the far right of the descriptions are just there as a guide for options. //overall NVG postion and size static const float2 EYE_CENTER = float2(0.5f, 0.75f); [color="Red"][b]// SETS CENTER POINT OF NVG EFFECT ON SCREEN [/b][/color] VR (0.5f, 0.75f) Tacca (0.5f, 0.655f) static const float2 EYE_SIZE = float2(0.8f, 0.7f); [color="red"][b]// SETS X AND Y DIAMETER OF NVG (PERCENTAGE OF SCREEN)[/b][/color] VR(0.8f, 0.7f) Tacca Circle (0.47f, 0.75f) Tacca Wide (0.83f, 0.98f) //RING Sizing static const float ROFade = 0.95f; //sets outside edge of full black ring VR=0.95f Tacca=0.85f static const float RMerge = 0.85f; // sets inside edge of full black ring VR=0.85f Tacca=0.75f static const float RInner = 0.82f; // sets inside start of fade from NVG effec to black ring VR=0.82f Tacca=0.65f Thanks, will fix this for next release.
  10. Sorry to those that have waited a bit more than a week or two, been pretty busy with work. Here is a Tacca's NVG mod for DCS 2.5 Version 1.0.0 Only includes working option for NVG center and size (like old mod) Does not include Black Ring Cannot currently change colour, noise levels or contrast Download here. OVGME ready :) As per old mod, change settings in the following file \Tacca's NVG mod 1.0.0\Bazar\shaders\common\MOD_nvg.hlsl (use notepad ++) Current ring size is at settings recommended by a current Blackhawk pilot who uses VR (mainly flies huey in DCS) Regards
  11. Just letting everyone know I have started looking into custom sizing the NVG again and will be releasing a new working mod. I had a bunch on VR and multi monitor users message me about it but you will need to give me a week or 2 to get it done, a bit busy with family/work. Hope this helps. Frenchy
  12. No idea, I don't have VR and have no way of testing etc. Actually my R9 280 GPU is now just below the minimum specs :( (I can still play on low to medium settings at about 30-40fps so hanging in there).
  13. Well its looking like I might not have to do much, ED has implemented an all new NVG. It blurs short distance items (simulating aperture) Has a better noise effect and doesnt just turn everything green (actually goes to white for brightest items. I must say it actually looks very similar to what I was working on. I need some feedback if people still want modifications otherwise I'm going to move on to other things.
  14. haha, I'm starting work on it this evening, only got dcs 2.5 installed last night and haven't had a chance to try it. Also my coding apprentice (kitten) needs some extra training because at the moment he is the pro random keyboard presses.
  15. Awesome work, love to see results from 2.5 :)
  16. All pictures fixed. death to photopucket :doh:
  17. Hey, go to http://www.damienstpierre.com where I have updated the pictures and files. I will update this post in the next couple of days as well when I finish my uni intensive
  18. Well I have decided to hold off any more development until 2.5 is released. The colour gamut and rendering is all over the shop in 2.2 and very different to 1.5 (the nvg is twice as effective in 1.5 compared to 2.2 with my code). Overall the code has been updated, new user variables and noise pattern but I will wait to tweak the output when we have something more stable. Frenchy :)
  19. As per title turning on the green cockpit/cabin light increases the visibility of terrain miles away in DCS world 2.2. It is most noticeable when you have NVG's on but is also visible with NVG's off pictures for confirmation Look at the mountain line on the horizon to the right of center. Not sure if this is caused by the new PBR or something related. When testing myself it occurred if i had differed shading turned on or off. No cockpit light Cockpit light
  20. Mate, you could slap my butt and call me sally if ED doesnt already have a much more accurate NVG shader as part of their private business (modules for corporate contracts rather than entertainment). It's hard to believe a company would pay big money of a A+ module and then have the current NVG.... Although the response I get is overwhelmingly positive from the community and most consider it a must have mod I have put out a feeler before and didn't get much back (actually no response). Frenchy
  21. Wow, yeah very cool, clearly I didnt read your post properly :helpsmilie: would be really nice to have something like that available.
  22. That's something for DCS to deal with but very unlikely. As soon as you allow one shader file to be modified people can put code in their to help cheat. The whole point of integrity checks ensures everyone is on the same playing field. Eg (if my shader skills were good enough, which they arent) I could add an effect that would put a small yellow circle where ever there is an aircraft (doesnt matter how far, or even set a range to help with vis) and it would come on whenever the NVG is turned on.
  23. Hey team, Will try to have it as an option, it used to be you could have a very slight zoom couldn't you?? Been a while for me :)
  24. NEW VERSION COMING SOON Hey everyone I am working on a new version of this mod that is more physically accurate. Here you can see my new light intensity algorithm at work but I haven't applied a noise function (something I'm working on, trying to get a more realistic grain effect that inst so repetitive). The new version has a better (I feel) bloom effect and light blowout effect (when an NVG is overload when too many bright sources are close together). Below my screen grab is some photos through a real NVG, as you can see the grain is significant hence why Im spending a bit of time on trying to get it right.
  25. Hey Team, just updated first post with image links to my own website since Photobucket is a POS
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