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tacca

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Everything posted by tacca

  1. Updated initial post. patch also works for 2.0.4 :)
  2. Send a picture of what looking through a 4 barrel looks like please? The only hard bit is creating a mathematical expression to represent the shape. Circles, squares etc are easy but when you start to have a shape that is a combination of multiple circles etc it gets hard. Hey, as previously mentioned through the thread I dont have enough coin fro a multi-monitor display, hence I have no way to debug or test the mod in that way, sorry. Sounds a bit odd though whats happening.
  3. Hey Chic FIXED :) download from https://drive.google.com/open?id=0B1s7D5Bzv2DFSGp6UEhJanVWc1E or https://drive.google.com/file/d/0B1s7D5Bzv2DFSGp6UEhJanVWc1E/view?usp=sharing copy this nvd.fx file into /my mod folder/Bazar/shaders/PostEffects/nvd.fx and over write the old one. only one file rather than a whole version so people keep all their settings :megalol: MAKE SURE you unapply mod before overwriting file then reapply mod Frenchy
  4. Hey Guys, ill have a look once my update finishes, haven't been on in a long time.
  5. Hey guys Sorry I've been away for so long, real life things like masters course, getting married etc :) I have no idea how to make mods Integrity-check safe sorry, the new IC stuff was only coming online right as I dropped off. Frenchy :)
  6. haha:lol:, sorry i couldnt :helpsmilie: it have answered similar questions ever since this started but i understand that the info can get buried
  7. which was all of 6 posts before yours. or this might work?: http://bfy.tw/6C9E
  8. For all those that have the NVG stock yes. There is another mod that adds the NVG to aircraft that dont have it
  9. What aircraft is this for? This mod only changes the default NVG, it doesnt add it too aircraft that doesnt have it. There is another mod for that
  10. Thanks, all fixed. You can make the y value any value between 0.01 and 1.0 (ie .22 or 0.78). It is the percentage of your screen height so .78 is 78% of your screen height while .22 is only 22%
  11. Hey I will eventually get around to implementing something like this but no time within the foreseeable future (ie 2 months). Sorry guys
  12. :megalol: Have you tried it? Most updates recently have been aircraft or world specific rather than Shader code (really no changes at all since the initial 1.5 release). I dont update the mod unless someone tells me its broken (have minimal time for DCS at the moment)
  13. Hey Hokum52 You have it mostly correct. You can change the values in the first 4 boxes. DO NOT change the values in the 5th box or it will really mess with the type of NVG you get or break the mod. You can change the values in the 6th box but it is not recommended (it will change the color of the NVG. This mod effects all aircraft that have nvg's, not just the A-10 and KA50. The way DCS works is that there are 2 different NVG effects/colors. One for aircraft built by NATO (or allied) countries and one built by Russia/USSR. The name's A-10c and KA-50 in the file come from the original mod I based this off and kept them to keep it simple. Really imagine reading NATO and WARSAW instead. To summarize, you can only have 2 different NVG's. One that will be for the UH-1, A-10 etc. The other will be for MI-8, KA-50 etc I hope this makes sense. Any questions please ask :)
  14. Added before and after video to first post (in huey). recording affected the colors a little bit.
  15. Hey Bad Crc Just send me your monitors and all fixed:megalol: It sounds familiar to an issue in the old thread, I will need to go back and have a look but I think it has to do with the configuration of the IR laser shader. The shader makes the laser appear in the NVG and I think it uses different screen config sizes/code when multimonitors (which i dont have) Will have a look
  16. Hey Weltensegler. First off thanks for the response. Depth buffers and view matrix conversions/calculations etc are the bread and butter of graphics cards and MUST be preformed when rendering the scene. Performance wise they have very minimal impact (zero in perceptible terms) but the be data may be dropped from memory at different points in the render pipeline. As i wrote in my first post this is exactly what I've done (see screen shots). I have extracted the depth buffer when in external view but cant access it in cockpit view. The fact that its there for the external view (and the page i linked) made me hope its there for the cockpit render pipeline but maybe called something else Again, the performance impact you see when the DOF effect is applied is because of the DOF shader, not the depth buffer itself. The DOF effect depending on parameters can run up to 150 samples of nearby pixels for each and every pixel rendered to your screen hence the noticeable impact on fps (its coded well for realism but not for performance). Many games have a very efficient and effective DOF code that journal papers etc have been written on. See here https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch28.html for a great example.
  17. And also a video guide of how to get JSGME going here: http://forums.eagle.ru/showthread.php?t=157748
  18. Just want to say this is an awesome tool. rep inbound :) Thanks
  19. If anyone happens across this thread looking for similar have a look at this great new tool that will generate the name of every texture within a .edm file http://forums.eagle.ru/showthread.php?t=159784 shout out to Uboats for making it :)
  20. Hi everyone, if anyone has any shader/code knowledge can you please have a look at a help request thread I started here: http://forums.eagle.ru/showthread.php?t=160991 It would greatly help me with the development of this mod :)
  21. Hey Everyone So I've come back to my NVG mod after a month or so break to try and access the Depth Map (used for the DOF effect in F2 view etc) to enable a Depth of field within the NVG. The break has been good since after only an hour or 2 of playing with the post effect codes I isolated the Depth Map within the DOF.fx shader and also came close to linearising it without have any of the world or camera view matrix's usually needed (see pics). Now my big issue is no matter what I try I cant access the same depth map while in the cockpit view. I tried copying the DOF code straight into the nvd.fx shader while changing the technique name to the appropriate NVG one (FinalPass, which I also tested with some basic coloured shader code to make sure the basics were right) and for the life of me I cant get any depth Data So, as my title asks, does anyone if a depth map exists for within the cockpit view that can be accessed from the NVG shader? A gentleman on this thread http://steamcommunity.com/app/223750/discussions/0/537402115071692491/#c527274088392509651 is adamant that there is one but I'm not entirely sure. Lots of thanks in advance Frenchy
  22. Hey Blaze You need to edit the values in \Frenchys NVG Mod 2.0.6\Bazar\Effects\common\MOD_nvg.hlsl Make sure whenever you make changes to the mod you dont have it applied, save the file and then re apply the mod. Also for clearer instructions on what the variables do go here Frenchy
  23. Hey Guys I can do a simple reduction in brightness etc but all the other stuff I don't have time for at the moment, sorry.
  24. Hey Weatherman. just checked my download link and my own test version and both of them have the 'common' folder in the 'shaders' folder and it is coded to be this way. I just did a check in the lastest version of 2.0.1 and both work fine Damien
  25. what?? I've done nothing with the su25??? As far as I am aware the only aircraft by default that have NVG's is the A10c, huey and ka50 (maybe mi8, i dont have it). This mod currently only modifies the default NVG. IT DOESN'T ADD it to other aircraft. Some people had figured out how to do it back in 1.2 but it has changed since then off course. No one has made the effort to look over the old methods code (in old 1.2 thread) and seen how the new code is different. I might do it one day but its not my priority.
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