Jump to content

tacca

Members
  • Posts

    160
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by tacca

  1. Yes this is correct as of now, in the future i would like it to work with other aircraft but thats a while away once the 2.0 release settles down
  2. :helpsmilie::helpsmilie: this z buffer is driving me nuts. I know it exists because of the DOF effects etc. but I cant get it tow work for the life of me, spent all day on it today and im just going around in circles
  3. Hey guys, sorry for no update in a little bit, real life things and all that :) Anyways, my HLSL knowledge is getting better, I have learnt how to re sample and blur efficiently I think and looks pretty good in game. Just a matter of now reading the z buffer and we will have blurred cockpits and I think I know how to do that, hopefully will have an update for everyone tomorrow :) With the resample stuff I should also be able to make it auto-dim if I can code it efficiently and not make it re sample every rendered pixel twice (by downsizing samples etc) we might have something really special. Cutting out the green light is looking a little more difficult... need to look into it a bit more and maybe might have to actually mod the cockpit light textures to get something sort of working.... not hopeful though
  4. Your very welcome. Its input like yours and positive reviews that make this whole process possible and worthwhile
  5. It wouldn't be DCS without trees in the air :lol:. That issue has been around for a while now, this is the first time I've seen the texture problem though
  6. And some more screen shots to show the problem. changed the aircraft to huey from the Mig15 intercept mission. Can anyone else at least check for me if they have the same issue
  7. definitely not Thanks Otto :helpsmilie: going to change the mission to start with the huey and fly past to get better screen shots
  8. Hey. Before reporting this I completely wiped DCS off my system (full release and beta) because I thought the following issue had to do with residual mod error because extreme distance option was still turning up (turns out ED has implemented extreme option but without the LUA file and has already been reported here). I have since downloaded and reinstalled the beta 1.5.0 (dont get why the 10GB download files on the server arent the latest release??), installed the MIG15 module and launched the instant action intercept mission. As can be seen in the screen shots below some of the dark green surface texture is floating in mid air above the ridge line. It happens on the ridge towards the front left of the aircraft's starting location for the mission. This is using DCS 1.5.0 (downloading the 1.5.1 update again right now), MIG15 module, 0 Mods and set to ultra view distance.
  9. No it shouldnt, ill check later today. make sure you are completely deleting old versions before applying the new one (dont merge forlders)
  10. Thankyou for this Giaco, these values will now be used as default in all future releases.
  11. Link should be working fine. here is full url for 2.0.5 https://drive.google.com/open?id=0B1s7D5Bzv2DFS2xHS1FMZTh1MDA
  12. Awesome work Devrim Nrgizers NVG mod no longer works in DCS1.5 since the change to DX11 (dont know if you want your list to be for the stable release or include the beta DCS). Anyways, my update to Nrgizers mod for DCS 1.5 here :)
  13. Version 2.0.5 Released. See Here for file and full release notes - user controllable ring size - fixed laser mask issue (possible bug in DCS laser shader as well) - no change to NVG brightness yet, will be in next release
  14. Thanks for the input giaco. Should be an easy change of 1 number but will need some testing.
  15. what do you normally have displayed on the 4th screen when in the huey?? as above, screenshots please....
  16. Okay, on my to do list. Thanks for testing :) ps, waiting for my DCS to update before I can do anymore testing. damm u slow aussie internets...
  17. Thanks Tex, just what I expected, working on a fix for it :) Can you please take a screen shot of in the A10 and in the huey, you've lost me a little bit with this last comment. Does it work fine in the A10 or are you still having problems???
  18. Someone pointed me in the direction of something that might work. Dont expect anything soon on this though, maybe a few weeks at least
  19. NVG ring size Hi Giaco. Yes it is, at the moment Im working on a rewrite of the code to better enable this. Due to work and other commitments the next update wont be for another couple of days though. Do you have personal experience with these NVG's?? would be great to hear about how they perform.
  20. Hey Harnis, will look into it, its not my top priority at the moment. To get working with other aircraft you have to modify each aircraft's \"aircraft name"\input\"aircraft name"\keyboard\default.lua to include the code to turn on/off and adjust gain of the NVG. see HERE Hi Giaco, its the same issue as was described to you in the old thread. The game needs to be outputting the z buffer (distance from eyepoint) for every pixel that is going to be rendered in order to get that working. I have no idea if DCS does that and wouldn't have any idea where to start looking. This whole mod is already pushing the limits of my code knowledge and learning...
  21. Version 2.0.4 Released. See Here for file and notes - added different render modes including without ring and full screen NVG
  22. You sir are a gentleman and a scholar, thankyou for reading the old instructions and trying the math yourself :) Above is correct :) Most likely, not everything from the original code has been implemented yet. Also some parts of the code were giving new/unexpected results, especially in the noise and re sampling parts so this is probably contributing to it. I will have a look at it a bit today but the next few days Im pretty busy so the updates will slow down a little.
  23. HELP needed for laser beam Hey eveyone, hoping a DCS hog driver can help me out. Looking through the thread on the original mod I believe I have made the same mistake and broken the mask of laser beams like this picture from this post. It should be an easy fix but I dont want to fix something that isnt broken :) If someone with the A10 would so kindly apply my mod, get there laser going and take a screenshot similar to the one above and post it here It would be greatly appreciated. Thanks, Frenchy
  24. Glad you found the comments within the file. For other people, written in the first post and this post from the original version still applies pretty accurately http://forums.eagle.ru/showpost.php?p=1654769&postcount=12 the thing to keep in mind is that nvg size is a percentage of screen width and height, and since our monitors aren't square if we want to keep the nvg as a circle the width percentage will be less than that of the height percentage by something similar to the aspect ratio of the monitor
  25. Hey ron, not 100% sure how that is happening. Im a poor uni student with a single 1650 * 1080 monitor so not sure how to recreate the problem. It will most likely have to do with the perceived position of the MFD when you capture/export the data. 1st I want you to check what happens as you turn the nvg gain down, im hoping the MFD will become visible and eventually turn black as the gain goes to 0. If it does then its a mask problem. The NVG use a mask to apply the effect (like photoshop layers) that is calculated procedurally. ie if this pixel (x,y) is inside this area (defined using equations for ellipses) then apply the effect, if outside this area do nothing. It will be a matter of figuring out why the mask is getting applied....
×
×
  • Create New...