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Tvol

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Everything posted by Tvol

  1. My guess would be that they're out-of-date. I just found-out that even the game's most recent manual for FC3 is also out-of-date and talks about a feature that isn't in the game. My advice would be to just take-in the general concepts and ignore the minutiae and specifics, as those will probably be wrong.
  2. Have you double-checked the axis properties (specifically the deadzone)?
  3. Ah. I see. Far be it from me to use the game's manual to try to understand how the game works. O.o
  4. Maybe you could try pointing that out in the first place, instead of trying to be snarky and superior. Edit: And which available manual are you talking about?
  5. Bah, I meant radar altimeter. I was thinking about GPWS. Though practically speaking, there's little functional difference, and not enough to invalidate the point I was making. http://server.3rd-wing.net/public/Manuels%20DCS/DCS%20FC3%20Flight%20Manual%20EN.pdf Pg 93, ILSN mode for F-15C: "At an altitude of less than 1,000 feet, along the right side of the HUD, there appears a radar altimeter scale, graduated in hundreds of feet. The current radar altimeter bar moves along the left side of this scale." If you were trying to correct me, you could've pointed that out yourself. The question still remains, why would ED remove these messages from the F-15C?
  6. If the game only uses the distance from the pilots head, and not proximity to the model, then yes, it would be fair to say that the proximity trigger range should be larger. Not a lot larger, but larger. But, it's a sim, and even the best desktop computers aren't up to the task of computing the exact distance of the missile's head to the closest part of the plane's model, and then on top of that reasonably calculate whether or not the radar return received from there would be enough to trigger the fuse, all at 60 times a second, if not faster. It's just way too much. Far easier to pick a spot (pilot's head) and measure the distance to that.
  7. @Exorcet: Well...I just learned something. That being that I'm cruising way too damn slow and far too high in the F-15C. (I also vaguely recall being shot down by you before so I guess I should listen. :P )
  8. Apologies if this has been asked, but will the Su-27 AFM be a free update for those who have FC3? I'd like to start flying the Su-27 to get a feel for the capabilities of the aircraft (I bought the F-15C and am more-or-less familiar with it at this point), but not if I'm just going to end-up slapping down $50 and then needing to drop even more.
  9. Whoa, wait a second...does taxiing on the ground actually result in corrupted track exports? Or is this just a misuse of the word "corrupt"?
  10. It seems really weird though that they'd remove those warnings entirely, without leaving a way to turn them back on. Those are pretty much standard for most modern aircraft. Anything with a GPWS has these voice warnings, and the F-15C definitely has a radio radar altimeter.
  11. Cute. No, in the videos I've seen of the DCS F-15C. Although: http://www.f-15e.info/joomla/miscellaneous/audios/395-bitching-betty Audio file of Betty's vocabulary. "Pull-up" is definitely in there, as well as "Altitude" and "Obstacle Ahead".
  12. How very odd, because in all the videos I've seen, those voice messages were there. O.o
  13. Note that I bought the separate DLC, which is just the F-15C: http://store.steampowered.com/app/250300/ I've figured-out now that a low of sounds either aren't playing properly or are non-existent. The engines are whisper quiet to silent once the canopy is closed, and I can just barely make-out a little rumble with afterburners on. The voice warning "PULL UP" never plays, no matter how hard I try to trigger it (I even tried just smashing the plane into the ground a few times; not once did I get a warning to pull up). Other voice bits don't play too; I never hear "Shoot" when locked on a target and within Rmax. Undoubtedly there are other sounds I'm not hearing (I do hear warnings of system failures and fires though, like "Left Engine Fire", "ECM Failure", etc.). Any ideas as to what might be going on here? There's been the slight upshot in this being that its forced me to learn exactly how the instruments behave in certain situations, but it's annoying to know I'm simply not hearing everything.
  14. Is there any way to do it? If I create a wing with a few planes, I can set the lead plane difficulty to "Client", but is there any way to set the other planes to the same? It'd be nice to have players be able to run the same mission, without excessive copy-paste... :(
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