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razo+r

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  1. razo+r's post in How to create/add and airport on a map? was marked as the answer   
    Well, for a starter, you would likely have to model them in blender/3ds first.
    After that, you have to give them some collision model so you don't fall through.
    And then, you can use either existing invisible FARPs for resupply, or try coding it as a FARP directly.
    However it seems like there is a size limit. If you make it too big you might get weird shadows.
    There's also someone who built a ramp for DCS, so if you experience weird glitches with the collision model, perhaps that ramp has something special, if you need guidance.
  2. razo+r's post in What vision mode is this in setting(not really about flanker) was marked as the answer   
    You padlocked an enemy, basically locks your vision to an enemy like you said. Just press F1 or Num5, that should unlock it again.
  3. razo+r's post in Questions before purchase was marked as the answer   
    No, it just lets you drive most (not all) units and gives you some rudimentary controll to the non-drivable ones.
    Yes, by the press of a button.
    No, I don't think you can replace the AWACS like that.
    Combined arms was developed long before any of that Datalink we have now. The idea was just that you can control/drive vehicles or give them orders where to go/what to shoot. Other than that, the functionality is rather limited.
  4. razo+r's post in ECM restart was marked as the answer   
    I think the ECM takes some time to warm up before you can use it. How long did you wait after putting it into ON and trying to activate it?
  5. razo+r's post in Can we have TANKER capability ? was marked as the answer   
    It's in the newsletter.
  6. razo+r's post in Rear panel backlights not working was marked as the answer   
    Over 2 years old bug, already reported.
    Workaround posted in the last post of this topic:
     
     
  7. razo+r's post in Refueling setup with easy comms? Help was marked as the answer   
    You get no answer because it is the wrong tanker. In DCS, the MPRS can only refuel aircraft with a drogue/basket system. The boom is non functional, so you have to change it to the normal, non-MPRS KC-135.
  8. razo+r's post in How can I create a damaged unit in ME was marked as the answer   
    The plane has to be set to "player" and then you have an additional tab available (next to the weapons tab, frequency tab etc.) that allows you to set specific fails. 

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    As an alternative you can also trigger fails via the trigger list:

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    Note: Failures don't work in Multiplayer
    Recommendation: Don't ever enable random failures in the settings. It will give you just so many failures within a short span of time, and quite serious ones. In short, your aircraft won't get random failures, it will just break down, to put it bluntly.
  9. razo+r's post in Rain gets through the reinforced hangars. was marked as the answer   
    It's an ancient core issue not related to a specific map.
  10. razo+r's post in Adding Hardened Hangars to Airfields? was marked as the answer   
    No, if you place an object on a spawning spot, it gets blocked.
    But if you change the aircraft to "start from ground" (provided it's no AI aircraft, it has to be "client" or "player"), then it will work.
  11. razo+r's post in FCR not installed ? was marked as the answer   
    Via the rearming menu, the same place where you select what weapons you want to load onto your Apache, like Hellfires or rockets. There's an additional slot there where you can select the FCR.
  12. razo+r's post in Jester says Loss of Cabin Pressure was marked as the answer   
    A bug that will be fixed in the next patch.
  13. razo+r's post in ILS frequency reference table was marked as the answer   
    FYI, even numbers like .20, .25, .40 etc are usually used by VORs while uneven numbers like the one you listed are used by ILSs.
  14. razo+r's post in missing objects from a mod was marked as the answer   
    Turn off the historical filter, it is the clock/watch icon at the bottom bar.
    Mods are not compatible with that filter.
  15. razo+r's post in DCS.exe deleted by anti-virus software was marked as the answer   
    First you have to add the file or the whole DCS folder as an exception to your anti virus and only after this you should run a repair.
  16. razo+r's post in does anyone know if the super-carrier deck crew animations are exposed was marked as the answer   
    Not possible.
  17. razo+r's post in Stuck on loading screen for every map was marked as the answer   
    It's just DCS. Mods can have all kind of unwanted side effects, no matter how (un)logical it seems.
    Like the JAS-39 mod making ships disappear or back a long time ago the A-4 made other planes fall through the map.
  18. razo+r's post in Change color labels was marked as the answer   
    \DCS World OpenBeta\Config\View\labels.lua
    There are some lines in there defining the color in RGB. Change the values to your liking.
    Integrity Check may or may not fail, I have not tested it.
  19. razo+r's post in Jettison weapons drops centreline fuel tank was marked as the answer   
    Yes, it is normal. External fuel tanks will always be jettisoned before weapons.
  20. razo+r's post in General Q on misiion making regarding importing files. was marked as the answer   
    You can save them as a static template and then load all of them into the same mission later.
    Note: it's a static template. Some stuff may not be saved as you want.
    However if it is one single group, you can also just Ctrl+C, open a new mission and Ctrl+V that group.
  21. razo+r's post in QFE 26.66 not valid was marked as the answer   
    Well, the ATC system is an ancient relict from Lockon era if not before, where there were mainly russian aircraft around that did use QFE. So in that sense it's not really a bug but more a deprecated and out of date system.
  22. razo+r's post in Ka-50, Mi-8, Mi-24 removed from Russian ED store?? was marked as the answer   
  23. razo+r's post in opening the mission editor with missing mods - how? SOLVED was marked as the answer   
    No zipping needed. You can "open with" the miz file with winrar (not sure but should probably work with 7zip too). Then you can access the lua file directly and save it that way.
  24. razo+r's post in Player and other Planes airstart start direction in ME - solved was marked as the answer   
    Give it a waypoint in the direction you want it to go.
  25. razo+r's post in Mig-29 landing lights are tilted left was marked as the answer   
    That is correct as per design.
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