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razo+r

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  1. razo+r's post in Right tail light missing was marked as the answer   
    There is no light there, the space is occupied by antennas.
  2. razo+r's post in Why are they firing? was marked as the answer   
    The problem is the sequence of the advanced actions.
    Holding is basically infinite, as you haven't set an end condition to the task "HOLD", so they will never switch to the ROE rule.
    To fix the issue, give infinite actions an end condition, put actions that are infinite at the last position in the sequence or actions that get completed quickly in first place.
    In case of this mission:
     
    ROE = Weapons HOLD
    HOLD
    Disperse Under Fire = OFF
     
    Or put "HOLD" at the very end like this:
     
    ROE = Weapons HOLD
    Disperse Under Fire = OFF
    HOLD
  3. razo+r's post in FMU-113 Fuse was marked as the answer   
    When you select the bomb to load onto your aircraft, click on the orange triangle to see what fuzes are available.
  4. razo+r's post in M8 -Tpod/talk-on question was marked as the answer   
    One way would be using the scale that you have on the display, that way you can estimate your way to the target.
    Another way would be using Offset aimpoints, OAPs, where you can conveniently enter range, bearing, elevation or grid into the system in reference to a specific waypoint.
  5. razo+r's post in Large aircraft deactivate after landing at an airfield was marked as the answer   
    It despawned because the parking spots are too small for it. So in that sense that is the expect behaviour as designed.
  6. razo+r's post in Mission crash when run was marked as the answer   
    Open the script and fix it. Something in there is triggering that error.
  7. razo+r's post in Stick deflection was marked as the answer   
    The controller diamond being off-center at cruise is normal behaviour if you don't adjust the aileron trim tabs in the special settings.
     
     
  8. razo+r's post in How to create/add and airport on a map? was marked as the answer   
    Well, for a starter, you would likely have to model them in blender/3ds first.
    After that, you have to give them some collision model so you don't fall through.
    And then, you can use either existing invisible FARPs for resupply, or try coding it as a FARP directly.
    However it seems like there is a size limit. If you make it too big you might get weird shadows.
    There's also someone who built a ramp for DCS, so if you experience weird glitches with the collision model, perhaps that ramp has something special, if you need guidance.
  9. razo+r's post in What vision mode is this in setting(not really about flanker) was marked as the answer   
    You padlocked an enemy, basically locks your vision to an enemy like you said. Just press F1 or Num5, that should unlock it again.
  10. razo+r's post in Questions before purchase was marked as the answer   
    No, it just lets you drive most (not all) units and gives you some rudimentary controll to the non-drivable ones.
    Yes, by the press of a button.
    No, I don't think you can replace the AWACS like that.
    Combined arms was developed long before any of that Datalink we have now. The idea was just that you can control/drive vehicles or give them orders where to go/what to shoot. Other than that, the functionality is rather limited.
  11. razo+r's post in ECM restart was marked as the answer   
    I think the ECM takes some time to warm up before you can use it. How long did you wait after putting it into ON and trying to activate it?
  12. razo+r's post in Can we have TANKER capability ? was marked as the answer   
    It's in the newsletter.
  13. razo+r's post in Rear panel backlights not working was marked as the answer   
    Over 2 years old bug, already reported.
    Workaround posted in the last post of this topic:
     
     
  14. razo+r's post in Refueling setup with easy comms? Help was marked as the answer   
    You get no answer because it is the wrong tanker. In DCS, the MPRS can only refuel aircraft with a drogue/basket system. The boom is non functional, so you have to change it to the normal, non-MPRS KC-135.
  15. razo+r's post in How can I create a damaged unit in ME was marked as the answer   
    The plane has to be set to "player" and then you have an additional tab available (next to the weapons tab, frequency tab etc.) that allows you to set specific fails. 

    __________________
     
    As an alternative you can also trigger fails via the trigger list:

    ________________
     
    Note: Failures don't work in Multiplayer
    Recommendation: Don't ever enable random failures in the settings. It will give you just so many failures within a short span of time, and quite serious ones. In short, your aircraft won't get random failures, it will just break down, to put it bluntly.
  16. razo+r's post in Rain gets through the reinforced hangars. was marked as the answer   
    It's an ancient core issue not related to a specific map.
  17. razo+r's post in Adding Hardened Hangars to Airfields? was marked as the answer   
    No, if you place an object on a spawning spot, it gets blocked.
    But if you change the aircraft to "start from ground" (provided it's no AI aircraft, it has to be "client" or "player"), then it will work.
  18. razo+r's post in FCR not installed ? was marked as the answer   
    Via the rearming menu, the same place where you select what weapons you want to load onto your Apache, like Hellfires or rockets. There's an additional slot there where you can select the FCR.
  19. razo+r's post in Jester says Loss of Cabin Pressure was marked as the answer   
    A bug that will be fixed in the next patch.
  20. razo+r's post in ILS frequency reference table was marked as the answer   
    FYI, even numbers like .20, .25, .40 etc are usually used by VORs while uneven numbers like the one you listed are used by ILSs.
  21. razo+r's post in missing objects from a mod was marked as the answer   
    Turn off the historical filter, it is the clock/watch icon at the bottom bar.
    Mods are not compatible with that filter.
  22. razo+r's post in DCS.exe deleted by anti-virus software was marked as the answer   
    First you have to add the file or the whole DCS folder as an exception to your anti virus and only after this you should run a repair.
  23. razo+r's post in does anyone know if the super-carrier deck crew animations are exposed was marked as the answer   
    Not possible.
  24. razo+r's post in Stuck on loading screen for every map was marked as the answer   
    It's just DCS. Mods can have all kind of unwanted side effects, no matter how (un)logical it seems.
    Like the JAS-39 mod making ships disappear or back a long time ago the A-4 made other planes fall through the map.
  25. razo+r's post in Change color labels was marked as the answer   
    \DCS World OpenBeta\Config\View\labels.lua
    There are some lines in there defining the color in RGB. Change the values to your liking.
    Integrity Check may or may not fail, I have not tested it.
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