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Patchwork

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About Patchwork

  • Birthday 08/30/1993
  1. Sorry for the really late response. No actual mission objective that will give you a "Mission Success". I personally think by the end of the mission you'll know if you've done what you needed to do and as a personal choice I decided to leave out a "You Won" message as I'm not a fan.
  2. Alright, I think I found the issue for why Carrier missions are not spawning the enemy aircraft (I am using 1.12). The "Push trigger" for carrier ops is using the "ALL OF COALITION OUT OF ZONE" Condition. This is not a suitable trigger considering that the carrier itself is part of the Blue coalition and will never end up leaving the push zone. This means the flag 1 value is never set properly, so the enemy doesn't spawn. In the meantime, I'm manually setting the condition for the push trigger to "PART OF GROUP OUT OF ZONE" and selecting the player group.
  3. This is the mission that I used for my DCS F/A-18C "Ejército Del Aire" series on YouTube. I've also included an alternative version that is more complex and it is the recommended version for post-release. This is supposed to be a complete mission from ramp start to shutdown. And a disclaimer, I'm hardly an expert mission maker, but people have been asking for it, and I'm sure some of you will want some more missions to do in the Hornet when it's out. The task at hand is to Infiltrate Iranian airspace as El Ejército Del Aire, Ala 12 (wing 12 of the Spanish Airforce) and follow the flight path through a narrow corridor that is clear of SAM threats and strike a military compound south of Lar Airbase. Expect to be interceptors as you start to Approach Iranian Airspace. There is a tanker on station on TACAN 27X (Freq. 251.00) that is recommended you use either before the strike, after or both. AWACS is also tuned into the flight channel (freq. 305.00) These missions aren't overly scripted or complex, it's just a simple mission that hopefully you guys enjoy before more stuff is eventually released. Simple Mission File: https://www.digitalcombatsimulator.com/en/files/3300596/ Complex Mission File (RECOMMENDED): https://www.digitalcombatsimulator.com/en/files/3300597/ Let me know if you encounter any problems or if I need to update something.
  4. Probably the last video from me until release. Thanks again ED and Belsimtek for this wonderful aircraft.
  5. Estaba experimentando con un nuevo editor de subtítulos. La parte 3 ya está grabada, pero intentaré mejorar la velocidad de los subtítulos la próxima vez.
  6. Gracias tíos por el apoyo y comentarios entrañables. Voy a publicar la parte 2 en aproximadamente una hora. :)
  7. First of a 3 Parter for a full mission I've been working on. I've also included Spanish subtitles for the Spanish speaking DCS community.
  8. Hola a todos. He hecho una mini serie de tres partes volando como Ala 12 y he incluido subtítulos para vosotros que tengáis dificultades con el inglés. Quería hacer un vídeo porque hablo el castellano (horriblemente) y sé que muchos de vosotros estáis igualmente desesperado por el Hornet que el resto de la gente. La primera parte consistirá de la puesta en marcha y el despegue, el segundo es del cruce hacia el espacio iraní, y el tercero será la vuelta que incluye el reebastecimiento de combustible y el aterrizaje de vuelta en la base. Después de que el módulo sea disponible a todos pienso publicar la misión y traducirla al castellano, así que el que tenga el avión y el mapa podrá volar esta misión que les presento.
  9. Description: Rotor disc (blade tips) don't seem to have structural damage of any kind when gently put in contact with the ground. DCS Version: 2.0.4.59428 Update 1 Map: NTTR SP/MP: Singleplayer Reproducible: Yes Step to Reproduce: Gently increase collective, let the helicopter (slowly) start tipping over and let the blades rest on the ground. Video: Controllers: Saitek X-55 HOTAS and Saitek Pro Flight Rudder Pedals (No Curves or Saturation) OS: Windows 10 RAM: 16GB 1600MHz DDR3 GPU: AMD R9 390 Mods: No Mods (Fresh Install)
  10. Make sure you are pressing and holding the "Missile Uncage Switch" as soon as you hear a good tone. This will tell the missile to "keep eyes on this signal" and it will have a much larger tracking FOV and will be much closer to what you're used to. Most people aren't pressing and holding the missile uncage switch, so the seeker is fixed to the boresight.
  11. Are you holding the missile uncage button/switch once you hear the tone? As soon as you hear the tone, you need to press and hold the missile uncage button. It should then start tracking the target as long as you're holding the missile uncage button. If you don't hold the missile uncage button as soon as you hear the tone it will be locked to that tiny FOV as you said.
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