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Posts posted by escaner
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On 7/23/2021 at 12:37 PM, Jericho said:
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Looking like this soldered in... be SURE TO THREAD THE WIRES through the hosing 1st! added a bit of glue underneath it to hold it centre in the housing too, and some hot glue on the solder to ensure they don't break (can also see the plastic housing chewed up by repeated attempts to open this button, more on this later...
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How do you disassemble the button? I removed my pickle button from the stick (lately it is doing double clicks), but I was not able to open it up for cleaning or fixing. I tried pressing on the two tabs that go through those two rectangular holes with pliers, but did not seem to compress them down and I fear breaking it.
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Looking like this soldered in... be SURE TO THREAD THE WIRES through the hosing 1st! added a bit of glue underneath it to hold it centre in the housing too, and some hot glue on the solder to ensure they don't break (can also see the plastic housing chewed up by repeated attempts to open this button, more on this later...
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I have tried three times the last version and all of them the convoy moved, awesome! If you want to fix the full mission I will definitely try it.
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Hello draconus. That fixed the script error popup, unfortunately the convoy still does not move. I am attaching the track and dcs.log. All mods, scripts, keeboards and liveries were removed and shaders deleted.
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Just that: I wanted to know if there is a planned timeframe when Jester will be able to operate the TGP in the F-4E.
I remember that it took some time in the F-14 too.
Thanks!
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Go to the bin directory in your dcs installation and type: DCS_Updater.exe update 2.9.5ED MUST enable a roll back function on the LOAD page. It should not be up to us to have to puzzle for days to try and recover a broken Sim. Or the other option is to bring back OPEN BETA and STABLE. what ever they do, this mess needs fixing, for me DCS is in the Bin until it becomes playable again.
I am back at 2.9.5 because I was fed up with those constant freezes. And so are my friends who fly with me because I always serve the missions.
As a bonus, fps have also increased dramatically.-
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I am talking about those 125 combat missions.The problem with that argument is that cursing is real but the "killing" is not. It's fine to disagree with the OP but that's not a good argument IMO.-
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I guess dropping bombs that kill people is completely fine as long as you don't curse them in the process.
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I just wanted to report that for me sight depression, heading and course selection are perfectly usable now after the patch. Thanks a lot!
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Hi @Zabuzard,
Obviously I was not double long tapping to lock in that mission. As I said, it worked in the previous and next (after restarting DCS) missions. Actually I think this was the only time I had this problem and still had the track just because it was MP and they always auto save.
Anyway, what you say about receiving the input twice makes sense. I have been watching the video and Jester was replying twice in that mission, e.g.: "Locking bogey right 5 21 miles - Alright, focusing on your guy" or "Copy - Copy I've got that one" or "Roger - Alright, focusing on your guy". I didn't notice at the time, but watching it again it is pretty obvious.
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This breaks a lot when pulling g's. Is it WAI or a bug? It is weird that this is the only thing that always breaks...
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Oh BTW, in my case I had the new setting "CPU: Radar Performance Mode (WIP)" enabled.
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This happened to me last monday. I flew 3 times the same mission with a friend and the second one Jester would not lock on long press of context action (instead he just focused). I restarted DCS and it worked again the third time. At the end I managed to lock through Jester's wheel, but lost the lock immediately (might not be related). IIRC, boresight auto lock worked fine.
I am attaching the track. Also have a video recording if needed.
BTW, it is the default Ground Alert Intercept mission modified for MP.
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17 hours ago, Zabuzard said:
You can also wait for the next patch where we fixed that already
Hi, while you are at it, please check also the Reticle Depression bindings. It is way worse than Heading/Course.
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That is great news, thank you!
@AeroGrappler Do you know that you can navigate the exterior ring in Jester UI with Q and E keys? Sometimes it is a matter of how many times you need to press E in the macro.
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Right now, when we press A to open Jester menu, it opens sometimes in the menu we last used instead of always in the same place.
In order to be able to program macros in Voice Attack and/or HOTAS that automatically navigate the Jester menus, it would be nice to have an option (new keybinding) to open the Jester menu in the home menu.
E.g., in the F-14 you knew that pressing A twice you would go to the main menu (first press for "context" menu, and second to back up to the main one). But in the F-4 is is impossible for the macro to know how many levels it needs to back up to get to it.
Thank you!
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That is how it works for me, I spent like an hour yesterday until noticed that the symbol for the deadzone is not % but o/oo. The manual is correct although confusing, because to set that 2% deadzone, you need to input a value of 20 o/oo.
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Dead zone is not a per cent quantity. It is per thousand. If you set it to 50, it will be 5%Same here, detent point can be adjusted and works as expected, but not the dead zone. I tried increasing the dead zone to 50% but didn't notice a difference -
I have removed all mods and liveries and done a full repair the problem persists.
This is the instant mission, where you arrive directly to WP1, no FP involved.
What am I doing wrong?
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Yes, at FP Jester tells you to fly to WP1. And there to orbit. They never move.did you fly to the FIXED POINT? the convoy won't start until you go to the fixed point (not WP1) -
Just tried the instant action version of the mission and I am having the same issue with it.
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I tried this mission yesterday and had the same problem: the HVT never left the bus station.
I am leaving a video with detail of the area in case you want to check what was wrong.
Too bad it does not work anymore, I loved this mission when I flew it some time ago.
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It would be nice to have this feature implemented at some point. The hud ladder is of very limited use due to its imprecissions and very distracting during instrument flight. No wonder why some pilots turned it off, sometimes less is more.
Mission Watching the Devildog broken: convoy does not move
in Bugs and Problems
Posted
I tried today this full mission, it worked great, thanks a lot!