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Alkaline

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Posts posted by Alkaline

  1. Hi,

    My squadron always creates custom mission datacards as .PNG's for us to have as kneeboard. I also have SAM threat guides in kneeboard etc. Every other aircraft works with having the added custom pages in C:\Users\Gripen-39\Saved Games\DCS\Kneeboard\'AIRCRAFT-NAME'

    But with the F-16, it just wont work... I have to put it in the installation folder in F-16\Cockpit\Scripts\KNEEBOARD, but that shouldnt be necessary...
    The folder is named F-16C_50 in C:\Users\Gripen-39\Saved Games\DCS\Kneeboard directory. Can anyone help me with this issue?

  2. On 4/8/2025 at 6:41 PM, FlyBoyd said:

    I'll try that!  Thanks for the help.  I will let you know how that works out!

    How'd it end up? Im interested in this aswell. BBeen having the same issues that I have been required to work around in a very time-consuming way..

  3. So, lets say I have Steerpoint 1 in my HUD. That will show the location of the steerpoint accurately. But if I look on the steerpoint via my JHMCS, the symbol that shows the lcation of the steerpoint is NOT accurate. It can have an offset f 500-1000 meters. Am I missing something, or is it supposed too be like this?

    Doesnt matter if I align the JHMCS either. Still same problem.

    • Thanks 1
  4. On 1/13/2025 at 12:01 PM, Wostg said:

    I told @slughead I'd do a more detailed guide but haven't had the time to test things as thoroughly as I'd like, so just to say:

    The Pico 4 works with HTCC (and thus with slugmouse) using its native handtracking via OpenXR if you:

    • Use the ALVR server app to stream from your pc, instead of Virtualdesktop or Pico Connect. The UI is less friendly but plays and configures for DCS just fine. Remember to not have the bitrate set to 150 in order to be playable.
    • Use the ALXR pico client apk on your headset. It can be copied across folder to folder (or via adb tools), then installed and run as an untrusted app. Its barebones but sees your hands well enough.
    • Its using OpenXR although SteamVR is the active runtime in SteamVR.
    • Here's a screenshot of rough settings that work, having followed the HTCC guides.

    2501 HTCC settings.png

    Interesting to see that a 4th option is apparently coming I think via native steamlink support? which might hopefully allow for handtracking, passthrough, whatever else in one place.

    Why cant I have the bitrate on 150 on HEVC codec? With less bitrate comes more compression artifacts/Pixelated image, wont it? And I already have enough of that, but I rly want this product

    On 4/12/2025 at 12:54 AM, slughead said:

    Did you mean to post that here or on some other topic?

    haha yes, sorry. Edited now

  5. 56 minutes ago, Jayhawk1971 said:

    No, it does not need the Persian Gulf map. The campaign needs Nevada, Caucasus and Marianas.

     

    4 hours ago, razo+r said:

    Where does it say persian gulf?

    image.png

    It says: F-14, Supercarrier, NTTR, Marianas and Caucasus

     

    56 minutes ago, Jayhawk1971 said:

    No, it does not need the Persian Gulf map. The campaign needs Nevada, Caucasus and Marianas.

    Jesus christ.... I have no idea where I read anything about Persian Gulf.... Wow, that was so weird... haha thanks

    • Like 2
  6. 12 hours ago, AeriaGloria said:

    The Su-25 wasn’t meant to snipe vehicles with laser guided weapons, that was Mi-24 job. It was designed to use laser weapons on larger targets like structures and convoys or get close and take a chance and compensating with large warheads like Kh-29.

    Aaaaah! This make so much sense. Although, then they shouldnt have a mission in the campaign, very early on, to engage 2x leopards with laser-guided missiles.... MANPAD's scattered around the target area.. Impoossible, lmfao.

    • Like 1
  7. Hello,

    I really like the Sukhoi-25, and I really want to do like a russo-ukrainian war scenario, but with georgia and russia, or a Russia-Sweden conflict, where I am russia in a Su-25, doing offensive missions in Sweden on Kola map. And what I have gathered for infrmation, the Sukhoi-25T is kinda very rare, and its like, only Su-25 that is doing missions in ukraine for example.

    But how am I supposed to lase a target with oonly the HUD? I mean, to actually hit the target is EXTREMELY difficult. The Sukhoi-25T version, with the low quality Skhval, it atleast like "autoaim" when the Skhval senses that u are on a target.

    Am I missing something?

  8. Just as title. Doing close air support with rockets in the Kamov-50 is nearly impossible, even on trucks. It requires direct hit to even do slightest damage. Even if the unit is ENGULFED in flames and inside the actual explosion, the damage is NULL.

    This isnt talked abouit enough, and it really needs to be a priority. Please Eagly Dynamics!

    • Like 9
  9. 20 hours ago, razo+r said:

    Paladins don't need anything additionally. I don't know about CH's mods.

    Can you perhaps attach the mission you tried it with? Preferably one without his mods and maybe a seperate one with his mods.

    Uploading track files. I tried various ranges, within red line, outside red line... Tried the regular Paladin and the regular HIMARS. Stationary unit, advanced waypoint, Attack group Naval 1.

    aiunit.trk aiunitlonger.trk

  10. 1 hour ago, razo+r said:

    Artillery units need to have the target outside the green and within the red circle. They also need at least 3 minutes of time for aiming before they shoot. Did you wait that long?

    Yea, I fast forwarded to way more than 3 minutes. Tried outside green within red aswell. With both light artillery, rocket launchers, HIMARS, HIMARS precision strike missile, Anti ship, 155mm Paladins.... Do they need infantry or like, power station or whatever?

  11. So, in mission 5 in my campaign, the whole russian offensive escalationen is based of of ONE thing. And that is Norways coastal defense are engaging 2x Corvette's Grisha and Molniya.

    I placed several groups consisting of 155mm Paladins, HIMARS both normal, PRSM (Current Hill), and AsHm (ANti ship Current Hill) ((Current Hill assetpack), with included of course a FAC if that is needed.

    However, I have tried Attack group, Attack unit, fire at point... Nothing works, I tried even with a Flag on condition. They just wont engage the stupid ship. I tried within the green ring, outside green ring, stupidly close... I tried placing the units ontop of a FARP so its 100% level.. They just wont fire... I tried RoE free, Alarm state red, RoE designated... GAAH, im loosing my mind..

    Map - KOLA. Can it be based on the map?

  12. Hello,
    Noticed a bug last night when doing training mission in AJS37 Viggen. When getting damage on the wings, and they partially break off, the fire animation is on the wing as it wouldnt be broken off. In other words, the fire is burning on no material, in the air.

    Screenshot is attached.

    Ryzen 5700X3D
    AMD 7800XT
    64GB RAM
    Virtual Reality with PICO 4.

    MedalTVDCSWorld20250127220218.png

    MedalTVDCSWorld20250127220738.png

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