Jump to content

yar

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by yar

  1. Nice paint schemes. :) Is it possible to get another one for the german Luftwaffe? Groundattack aircraft are normaly painted in green/grey/black Here some examples: https://treff.bundeswehr.de/fileserving/PortalFiles/02DB122000000001/W27EC9F3239INFODE/image_original-636x480.jpg http://www.jpsmodell.de/dc/draw/n83b_tor.jpg http://cdn-www.airliners.net/aviation-photos/photos/4/6/1/1097164.jpg
  2. But im wondering why this only happens with 104th server :huh:
  3. The 104th server is as great as with FC1 :thumbup: But i dont see this server in the ingame serverlist. Everyone can see it, excepting me (FC2 as well as BS) :cry: all other servers (51, 3sqn, aviasibir,...) are there and i can join via IP without any problem :helpsmilie: This shows: we need HL-support for FC/DCS :D
  4. I played a little bit with AA and AF and all other things (Catalyst Controll Center). There i set Catalyst A.I to Standart (was advanced) and the graphics.cfg read only And now the crazy water is GONE!!!! :lol: I can't believe it!!! I had this ugly water during 2 PC's ... :thumbsup: THANK YOU VERY MUCH!!!! FA Crazy Canuck :yay:
  5. can it help me with my problem? Because the fps water mod can't
  6. This sounds logical but i didn't help ( :helpsmilie: ) Water and Textures are at High and my resolution is 1152x864 1152/864 = 1.33333333.. so i looked into the graphics.cfg and changed all values after an "aspect" to 1.3333 (i only replaced the 7 with a 3; so 1.333337 to 1.333333) But ingame i have the same bloody warping water as before :( I uninstalled all Water mods but no chance here are my values: DisplayMode { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; Interface { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } Simulation { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.3333; } } what did i wrong? :helpsmilie:
  7. :-)) think about that: F-15 vs Mig-29 -- both are lock on jets with lock on missiles (^^) that means: aim-9 + aim-7 vs r-73 + r-27ET + r-27ER + r-27.... nice balance^^
  8. and useless: you can evade every SARH missile by turning some degree + launching some chaffs ;)
  9. will we get this models for LOFC too?
  10. open your game for modding and it will exist forever ;) if opens LO for modding (not only models), it would be bought & played not only until Fighter ops is out. no patch means: no future for lock on --- if you want to see how worse lock on is: -- play falcon 4 AF -- i was schocket after it (for example: aim-120 in f4: ~ 2200 kn; in lo: 2000 kmh :blink: --> who is wrong? )
  11. sorry, for doublepost, but your first code didnt export :( for testing the export i placed this io.write(string.format("PCoalition= %s", _coal)) below _coal = v.Coalition the export of other things worked before...hm.. no idea why not now (in the error log there is nothing about lua)
  12. i tried this some days before... how i say the function which id it should use? PS. yes, i know this site (most of it are also available in the export.lua)
  13. thank you balu! but is there a way to find out the coalition of various id's? maybe if you find out which country belongs to which coalition...
  14. partial yes, but its not the only thing..
  15. yes, i know this site/forum. i was not shure if the luaforum could help me (because this here is lock on specific) - so im here (3rd forum now :( )
  16. following situation: i have a variable, which contains an ID how can i get the coalition of this id? ( Note: this id wont be the same all the time ) i dont understand very much about lua, i hope someone can help me. i've tried lots of ways, but some of them didnt work, other caused big error messages and other fraged my lock on :doh: i hope some of you understand lua and can help me to get the coalition of ids. by the way: can i find it out only by the ID it self?!?
  17. i think thats true.. it will fly faster than 2.5... and i think full mach 4 wouldn't be usefull (watch the aim-54C -> its easy to evade)
  18. i dont know the su27 (ive never looked for this), but the mig-29(S) can this too ;) ------ @ GGTharos: -== The Speeddifference between the R-77 in 1.1 and 1.12 ==- ==> As you can see: there is no noteworthy difference between the speed of the r-77 in 1.1 and 1.12. ( the small varieties are caused by the tacviewexport, and in fact, you cant test it 100% equal ) it seems, the aim-120 is tuned done, but there are no changes for the r77. greetz bm
  19. at a temperature of 20°C and 2000m altitude the max speed of the aim-120 in 1.12 is mach 2,46.... so you can say: in Real: MACH 4 in lock on: MACH 2,5 that's a difference of mach 1,5 (or even 1,85 kmh )
  20. :blink: do you mean: all 4 missiles (both missiles in 1.1 and 1.12) in one diagram, or the 1.1 r77 with the 1.1 aim-120 .. or how?^^ travel in time is everytime usefull, but logical not doable^^
  21. yes, you can 'move' the time forward/backwards :) you want the difference between R-77 (1.1) and R-77 (1.12) ? if yes, i can do this the next days..
  22. so, my calculations are done, here are the results: -- The Difference between the Aim-120 "AMRAAM" in LO:FC 1.1 and 1.12 -- ( i couldnt compare the amraam in 1.02, because tacview cant record 1.02 flights, but as i said: the amraam is 300 kmh faster than in 1.12 ) __________________________________ ++ NOTE: all calculations here cant be 100% exact, because tacview can cause small variations! ++ __________________________________ ## General Informations ## Versions: Lock on - Flaming Cliffs 1.1 and 1.12a Plattform: F-15C Weather: Summer, +20°C, clear/sunny 1 Speedtest 1.1 Range (t) 1.2 Speed (t) 1.3 acceleration (t) 2 Missileintelligence ## 1 - SPEEDTEST ## This test shows, the range, which the missile is flying in a specific timeinterval ! this is not the range F-15 -> Missile ! its the range launchingposition -> missile ! (the jet is not a decisive factor) ! 1.1 - Range (t) 1.2 - Speed (t) 1.3 - Acceleration (t) ## 2 - Missileintelligence ## in fact this test was unscheduled - i wanted to take a look on missilespeedloose in a turningflight BUT as you can see in the following lines i was shure a look on the missileintelligence is more necessary - for this i have no diagram, but i can say you: its HORRIBLE!!! - the planed test was to place a Su33 11,8 km away from my eagle an fire a amraam, wait for the kill and analyse this. so, everything was ready and i fired the missile (1.1 first). after some seconds the missile hit and i switched to 1.12. Same mission, same playing. To be shure for a kill so i fired a 2nd amraam ~ 9 km away. and: first aim-120 missed the target :huh:, and the 2nd one too and this 11,8 kilometer away!!! ok, can happen -> restarting mission and 2nd try. As the run before i fired 2 amraams - first: 11,8 km away, second one a little bit later - and as before none of them hit :blink: but i needed a hit, so 3rd try but now i fired 5 amraams: 1. aim-120: 10,8 km away 2. aim-120: 10,0 km away 3. aim-120: 9,00 km away 4. aim-120: 9,05 km away 5. aim-120: 8,00 km away -> this missile was the onlies hit! holy sh*t! 5 fired missiles and only 1 hit!!! and this 11,8 km away from the bandit!!!! ============================================ ### Conclusion ### ============================================ the aim-120 in lock on - FC 1.1 isnt realistic, but the aim-120 is horrible! the 1.1 aim-120 is 300 kmh faster and - thats the main thing - (more) intelligent. the aim-120 in 1.12 is much to slow, and less intelligent than a stone :doh: for a kill in the same situation you 5 amraams (1.12) but only one in 1.1 -> guys, this missile sucks realy!! so, i hope you can see the differnece between 1.1 and 1.12, if there are some ( ive done the same tests 8.000m high, but i didnt analyse them yet, if some want the results, ask me and i will finish them ;) ) greetz, bm
  23. ohh... i was talking about 1.02^^ because i think we should repleace the flight model of the 1.12 amraam with the 1.02 amraam... (but as i said im no shure about the slow-down-rate) i didnt know that there is a difference between the 1.1 and the 1.12a amraam :blink: (i did never play 1.1, because 1.12 was still out as i got fc)
  24. im not shure if they slow down slower. i wanted to analyse this, but my tacview (0.91) didn't record the 1.02 flight :-/ so i cant say if the missile slow down faster/slower...
  25. i only can assent to your post tflash!
×
×
  • Create New...